Sarna News: Bad 'Mechs - Icestorm

Editing Infantry

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Infantry ammunition usually isn't tracked, with the exception of the [[Field Gun]] and [[Field Artillery]] classes of infantry, which are assumed to have a ton of ammo, such as would be present as a vehicular ammo bin. This can be any type of ammo as well.<ref>''Tactical Operations'' Errata</ref>
 
Infantry ammunition usually isn't tracked, with the exception of the [[Field Gun]] and [[Field Artillery]] classes of infantry, which are assumed to have a ton of ammo, such as would be present as a vehicular ammo bin. This can be any type of ammo as well.<ref>''Tactical Operations'' Errata</ref>
  
While a support weapon might need to be reloaded (or recharged) with many individual [[Power Pack|military power packs]], or ammunition belts, often weighing about a tenth of the weapon itself, if not more. This is not considered in CBT play. There is no cap in CBT play for how many times this type weapon can be fired (unless the weapon is specifically one shot), as long as the crew follows the proper movement rules for the weapon (usually meaning they can't move and shoot it in the same turn), and have the crew to fire it, they can fire it.
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While a support weapon might need to be reloaded (or recharged) with many individual [[Power Pack|military power packs]], or ammunition belts, often weighing about a tenth of the weapon itself, if not more. This is not considered in CBT play. There is no cap in CBT play for how many times this type weapon can be fired, as long as the crew follows the proper movement rules for the weapon (usually meaning they can't move and shoot it in the same turn), and have the crew to fire it, they can fire it.
  
 
Due to the way infantry damage works formulaically, an infantry squad in CBT at minimum will deal one point of damage to all targets, assuming they hit, as long as the weapon can deal "penetrating damage" (which basically means it shoots something intended to kill you). This can imply that a squad with nothing more than an [[Axe]] as a weapon can deal what can be considered major damage to a (probably light) 'Mech, even if only a single man remains to carry out the attack.<ref name=ATOWCp168171 /> This of course precludes anti-'Mech swarm and leg attack tactics.
 
Due to the way infantry damage works formulaically, an infantry squad in CBT at minimum will deal one point of damage to all targets, assuming they hit, as long as the weapon can deal "penetrating damage" (which basically means it shoots something intended to kill you). This can imply that a squad with nothing more than an [[Axe]] as a weapon can deal what can be considered major damage to a (probably light) 'Mech, even if only a single man remains to carry out the attack.<ref name=ATOWCp168171 /> This of course precludes anti-'Mech swarm and leg attack tactics.

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