Difference between revisions of "InMediaRes Productions, LLC"

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[[Image:IMRLogo.jpg|right|180px]]'''InMediaRes Productions, LLC''' (IMR) was founded in 2003 by [[Loren L. Coleman|Loren]] and Heather Coleman to license the ability to publish new, canon Classic [[BattleTech]] fiction to the Internet from [[WizKids]].<ref>http://www.wizkidsgames.com/wk_article.asp?cid=38058</ref> Wizkids granted this license to IMR in the fall of 2003, initially limited to short fiction of up to 40,0000 words. This led to the creation of [[BattleCorps]] in August 2004.<ref>http://www.battlecorps.com/BC2/static.php?page=6</ref> In 2005, IMR announced its intentions to branch out into [[Shadowrun]] fiction and establish [http://www.holostreets.com Holostreets] with the intention of doing for Shadowrun what had been done for BattleTech.<ref>http://www.shadowrunrpg.com/wordpress/?p=66</ref> IMR hoped to have Holostreets up and running by 2008, but other activities have delayed this.<ref>http://forum.rpg.net/showpost.php?s=239e8f3fa841d2a614467556682d5e12&p=9262109&postcount=102</ref>
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'''InMediaRes Productions, LLC''' (IMR) is best known for the [[BattleCorps]] website and as the parent company of their imprint '''Catalyst Game Labs''' (CGL), the current producers of [[BattleTech]] and [[Shadowrun]] (among others) through IMR's license.
  
[[Image:CatalystGameLabs.png|right|180px]]On April 20, 2007, IMR announced that it was in negotiations with [[WizKids]] and [[FanPro]] to acquire the licenses for what was now "Classic" BattleTech at the time as well as Shadowrun, as licensee [[FanPro]]'s licenses were set to expire.<ref>http://www.battlecorps.com/BC2/news.html?article=241</ref> The IMR imprint '''Catalyst Game Labs''' (CGL) was created in May 2007 by IMR for the purpose of publishing print Classic BattleTech and Shadowrun sourcebooks.<ref name=IMR>[http://www.battlecorps.com/BC2/news.html?article=246 BattleCorps: "InMediaRes Productions, LLC forms imprint Catalyst Game Labs"]</ref> In June 2007, [[Wizkids]] transferred the licenses for both (Classic) BattleTech and Shadowrun to Catalyst, and in June 2008, Catalyst announced new novels for Shadowrun and Classic BattleTech, as well as the ''MechWarrior'' series.<ref>[http://catalystgamelabs.com/2008/06/27/catalyst-game-labs-bring-classic-battletech-shadowrun-and-mechwarrior-novels-back-to-bookstores/ CGL: "Catalyst Game Labs bring Classic BattleTech, Shadowrun, and MechWarrior novels back to bookstores"]</ref>
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==InMediaRes==
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[[Image:IMRLogo.jpg|right|180px]]IMR was founded in 2003 by [[Loren L. Coleman|Loren]] and Heather Coleman following the conclusion of the original [[List of BattleTech novels|BattleTech novel line]] to license the ability to publish new, canon fiction to the Internet from [[WizKids]] for what was now "[[Classic BattleTech]]" to distinguish it from the new ''[[MechWarrior: Dark Age]]'' setting. [[WizKids]], the new BattleTech IP holder, granted this license to IMR in the fall of 2003, initially limited to short fiction of up to 40,0000 words. This led to the creation of BattleCorps in August 2004.<ref>http://www.battlecorps.com/BC2/static.php?page=6 BattleCorps subpage on "InMediaRes"</ref> A similar project for Shadowrun called "Holostreets" was planned, but as of yet was not implemented.
  
Most of the individuals involved for the success of both BattleTech and Shadowrun at FanPro moved to Catalyst when it acquired the licenses.<ref name=IMR />
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==Catalyst Game Labs==
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[[Image:CatalystGameLabs.png|right|180px]]On April 20, 2007, IMR announced that it was in negotiations with [[WizKids]] and [[FanPro]] to acquire the full licenses for what was now "Classic" BattleTech and Shadowrun, as licensee FanPro's licenses were set to expire.<ref>http://www.battlecorps.com/BC2/news.html?article=241</ref> IMR created their Catalyst Game Labs imprint in May 2007 for the purpose of publishing print Classic BattleTech and Shadowrun sourcebooks.<ref name=IMR>[http://www.battlecorps.com/BC2/news.html?article=246 BattleCorps: "InMediaRes Productions, LLC forms imprint Catalyst Game Labs"]</ref> In June 2007, Wizkids transferred the licenses for both (Classic) BattleTech and Shadowrun to CGL. Most of the FanPro staff working on the BattleTech and Shadowrun lines moved to CGL when it acquired the licenses, creating a seamless transition from FanPro to CGL.<ref name=IMR />
  
In mid-March, 2010, CGL released a public statement providing a summary of the results of a financial review of the company, in which it was disclosed strong sales and an increased demand growth of their products. Included in the review was the discovery of some accounting procedures that mixed private funds of the owner with the company's operating capital, due to "accounting procedures [that] had not been updated as the company continued to grow". The realization of this issue resulted in a reported restructuring of the accounting procedures, the start of an administrational organization review and discussions with partners and freelancers regarding indemnification.<ref>[http://catalystgamelabs.com/2010/03/17/catalyst-game-labs-press-release/ CGL: "For Immediate Release"]</ref>
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In an interview<ref>[http://www.tabletopgamingnews.com/2013/06/26/75186/ Youtube video] of an Origins 2013 interview by Tabletop Gaming News with Loren Coleman, where he gives insight into the early years of CGL</ref> Loren Coleman said he was approached about stewardship for the BattleTech and Shadowrun IPs because FanPro's licenses were running out and because he already was a minor licensee through IMR, well-connected with other writers and very knowledgeable about these gaming universes.
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In June 2008, CGL announced new novels for Shadowrun and Classic BattleTech, as well as the MechWarrior series;<ref>[http://catalystgamelabs.com/2008/06/27/catalyst-game-labs-bring-classic-battletech-shadowrun-and-mechwarrior-novels-back-to-bookstores/ CGL: "Catalyst Game Labs bring Classic BattleTech, Shadowrun, and MechWarrior novels back to bookstores"]</ref> however, the print novels project ran into unspecified problems which have not been resolved to date, and so no new print novels have been forthcoming.
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In mid-March, 2010, a former freelancer [[Frank Trollman case|publicly accused]] Loren Coleman of being behind the disappearance of some $ 850,000 from CGL, implying criminal conduct. The accusaion caused a shakeup among fans as well as staff, with several valued employees or freelancers quitting CGL. The ultimate outcome was not announced, but Coleman remained at the head of the firm and did not lose the licenses. CGL released a public statement providing a summary of the results of a financial review of the company, in which it was disclosed strong sales and an increased demand growth of their products. Included in the review was the discovery of some accounting procedures that mixed private funds of the owner with the company's operating capital, due to "accounting procedures [that] had not been updated as the company continued to grow". The realization of this issue resulted in a reported restructuring of the accounting procedures, the start of an administrational organization review and discussions with partners and freelancers regarding indemnification.<ref>[http://catalystgamelabs.com/2010/03/17/catalyst-game-labs-press-release/ CGL: "For Immediate Release"]</ref>
  
  
 
==External Links==
 
==External Links==
http://www.imrpro.com<br>
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*[http://www.imrpro.com InMediaRes website]
http://www.battlecorps.com
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*[http://www.catalystgamelabs.com/ Catalyst Game Labs website]
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*[http://www.battlecorps.com BattleCorps website]
  
 
==References==
 
==References==
*[http://www.tabletopgamingnews.com/2013/06/26/75186/ Youtube video] of an Origins 2013 interview by Tabletop Gaming News with Loren Coleman
 
 
<references/>
 
<references/>
  
 
[[Category:Game Publisher]]
 
[[Category:Game Publisher]]

Revision as of 09:46, 17 August 2013

InMediaRes Productions, LLC (IMR) is best known for the BattleCorps website and as the parent company of their imprint Catalyst Game Labs (CGL), the current producers of BattleTech and Shadowrun (among others) through IMR's license.

InMediaRes

IMRLogo.jpg

IMR was founded in 2003 by Loren and Heather Coleman following the conclusion of the original BattleTech novel line to license the ability to publish new, canon fiction to the Internet from WizKids for what was now "Classic BattleTech" to distinguish it from the new MechWarrior: Dark Age setting. WizKids, the new BattleTech IP holder, granted this license to IMR in the fall of 2003, initially limited to short fiction of up to 40,0000 words. This led to the creation of BattleCorps in August 2004.[1] A similar project for Shadowrun called "Holostreets" was planned, but as of yet was not implemented.

Catalyst Game Labs

CatalystGameLabs.png

On April 20, 2007, IMR announced that it was in negotiations with WizKids and FanPro to acquire the full licenses for what was now "Classic" BattleTech and Shadowrun, as licensee FanPro's licenses were set to expire.[2] IMR created their Catalyst Game Labs imprint in May 2007 for the purpose of publishing print Classic BattleTech and Shadowrun sourcebooks.[3] In June 2007, Wizkids transferred the licenses for both (Classic) BattleTech and Shadowrun to CGL. Most of the FanPro staff working on the BattleTech and Shadowrun lines moved to CGL when it acquired the licenses, creating a seamless transition from FanPro to CGL.[3]

In an interview[4] Loren Coleman said he was approached about stewardship for the BattleTech and Shadowrun IPs because FanPro's licenses were running out and because he already was a minor licensee through IMR, well-connected with other writers and very knowledgeable about these gaming universes.

In June 2008, CGL announced new novels for Shadowrun and Classic BattleTech, as well as the MechWarrior series;[5] however, the print novels project ran into unspecified problems which have not been resolved to date, and so no new print novels have been forthcoming.

In mid-March, 2010, a former freelancer publicly accused Loren Coleman of being behind the disappearance of some $ 850,000 from CGL, implying criminal conduct. The accusaion caused a shakeup among fans as well as staff, with several valued employees or freelancers quitting CGL. The ultimate outcome was not announced, but Coleman remained at the head of the firm and did not lose the licenses. CGL released a public statement providing a summary of the results of a financial review of the company, in which it was disclosed strong sales and an increased demand growth of their products. Included in the review was the discovery of some accounting procedures that mixed private funds of the owner with the company's operating capital, due to "accounting procedures [that] had not been updated as the company continued to grow". The realization of this issue resulted in a reported restructuring of the accounting procedures, the start of an administrational organization review and discussions with partners and freelancers regarding indemnification.[6]


External Links

References