Sarna News: Bad 'Mechs - Icestorm

Editing InMediaRes Productions, LLC

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==InMediaRes==
 
==InMediaRes==
[[Image:IMRLogo.jpg|right|180px]]IMR was founded in 2003 by [[Loren L. Coleman|Loren]] and Heather Coleman following the conclusion of the original [[List of BattleTech Print Novels and Anthologies|BattleTech novel line]] to license the ability to publish new, canon fiction to the Internet from [[WizKids]] for what was now "[[Classic BattleTech]]" to distinguish it from the new ''[[MechWarrior: Dark Age]]'' setting. [[WizKids]], the new BattleTech IP holder, granted this license to IMR in the fall of 2003, initially limited to short fiction of up to 40,000 words. This led to the creation of BattleCorps in August 2004.<ref>http://www.battlecorps.com/BC2/static.php?page=6 BattleCorps subpage on "InMediaRes" (dead link)</ref> A similar project for Shadowrun called "Holostreets" was planned, but as of yet was not implemented.
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[[Image:IMRLogo.jpg|right|180px]]IMR was founded in 2003 by [[Loren L. Coleman|Loren]] and Heather Coleman following the conclusion of the original [[List of BattleTech novels|BattleTech novel line]] to license the ability to publish new, canon fiction to the Internet from [[WizKids]] for what was now "[[Classic BattleTech]]" to distinguish it from the new ''[[MechWarrior: Dark Age]]'' setting. [[WizKids]], the new BattleTech IP holder, granted this license to IMR in the fall of 2003, initially limited to short fiction of up to 40,000 words. This led to the creation of BattleCorps in August 2004.<ref>http://www.battlecorps.com/BC2/static.php?page=6 BattleCorps subpage on "InMediaRes"</ref> A similar project for Shadowrun called "Holostreets" was planned, but as of yet was not implemented.
  
 
==Catalyst Game Labs==
 
==Catalyst Game Labs==
[[Image:CatalystGameLabs.png|right|180px]]On April 20, 2007, IMR announced that it was in negotiations with [[WizKids]] and [[FanPro]] to acquire the full licenses for what was now "Classic" BattleTech and Shadowrun, as licensee FanPro's licenses were set to expire.<ref>http://www.battlecorps.com/BC2/news.html?article=241 (dead link)</ref> IMR created their Catalyst Game Labs imprint in May 2007 for the purpose of publishing print Classic BattleTech and Shadowrun sourcebooks.<ref name=IMR>[http://www.battlecorps.com/BC2/news.html?article=246 BattleCorps: "InMediaRes Productions, LLC forms imprint Catalyst Game Labs"] (dead link)</ref> In June 2007, WizKids transferred the licenses for both (Classic) BattleTech and Shadowrun to CGL. Most of the FanPro staff working on the BattleTech and Shadowrun lines moved to CGL when it acquired the licenses, creating a seamless transition from FanPro to CGL.<ref name=IMR />
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[[Image:CatalystGameLabs.png|right|180px]]On April 20, 2007, IMR announced that it was in negotiations with [[WizKids]] and [[FanPro]] to acquire the full licenses for what was now "Classic" BattleTech and Shadowrun, as licensee FanPro's licenses were set to expire.<ref>http://www.battlecorps.com/BC2/news.html?article=241</ref> IMR created their Catalyst Game Labs imprint in May 2007 for the purpose of publishing print Classic BattleTech and Shadowrun sourcebooks.<ref name=IMR>[http://www.battlecorps.com/BC2/news.html?article=246 BattleCorps: "InMediaRes Productions, LLC forms imprint Catalyst Game Labs"]</ref> In June 2007, Wizkids transferred the licenses for both (Classic) BattleTech and Shadowrun to CGL. Most of the FanPro staff working on the BattleTech and Shadowrun lines moved to CGL when it acquired the licenses, creating a seamless transition from FanPro to CGL.<ref name=IMR />
  
 
In an interview<ref>[http://www.tabletopgamingnews.com/2013/06/26/75186/ Youtube video] of an Origins 2013 interview by Tabletop Gaming News with Loren Coleman, where he gives insight into the early years of CGL</ref> Loren Coleman said he was approached about stewardship for the BattleTech and Shadowrun IPs because FanPro's licenses were running out and because he already was a minor licensee through IMR, well-connected with other writers and very knowledgeable about these gaming universes.
 
In an interview<ref>[http://www.tabletopgamingnews.com/2013/06/26/75186/ Youtube video] of an Origins 2013 interview by Tabletop Gaming News with Loren Coleman, where he gives insight into the early years of CGL</ref> Loren Coleman said he was approached about stewardship for the BattleTech and Shadowrun IPs because FanPro's licenses were running out and because he already was a minor licensee through IMR, well-connected with other writers and very knowledgeable about these gaming universes.

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