Difference between revisions of "Hyper-Assault Gauss Rifle 30"
BobTheZombie (talk | contribs) m (added notices) |
|||
Line 1: | Line 1: | ||
+ | {{refimprove}} | ||
+ | {{cleanup}} | ||
+ | |||
{{InfoBoxWeapon | {{InfoBoxWeapon | ||
| image = [[File:Hyper-assault Gauss Rifle.jpg|191px]] | | image = [[File:Hyper-assault Gauss Rifle.jpg|191px]] | ||
Line 39: | Line 42: | ||
==Models== | ==Models== | ||
− | + | {{sectionstub}} | |
Revision as of 00:05, 22 August 2013
This article needs additional citations for verification. |
You must add a |reason=
parameter to this Cleanup template – replace it with {{Cleanup|reason=<Fill reason here>}}
, or remove the Cleanup template.
Cleanup tagged articles without a reason field
Hyper-Assault Gauss Rifle 30 | |
Production information | |
Type | Ballistic |
Tech Base | Clan |
Year Availability | 3068 |
Technical specifications | |
Heat | 6 |
Damage | 1/slug |
Minimum Range | 1-2 |
Short Range | 1-8 |
Medium Range | 9-16 |
Long Range | 17-24 |
Tons | 13 |
Critical Slots | 8 |
Ammo Per Ton | 4 |
Cost (unloaded) | 500,000 |
Ammo Cost (per ton) | 30,000 |
BV (1.0) | N/A |
BV (2.0) | 401 |
Description
The Hyper-Assault Gauss Rifle is a variation on the Gauss Rifle developed by Clan Hell's Horses in 3068. Hoping to stay ahead of the increasing technological curve, they apparently used similar design principles to the Lyran Alliance's Heavy Gauss Rifle. To compensate for its drawbacks, however, Horse scientists used a series of capacitors and launching tubes to fire a multitude of small Gauss slugs.
More HAG rounds are more likely to hit at close range, and less likely to hit at long range. This translates to a +2 and -2 respectively on the Cluster Hits Table.
The HAG 30 is the middle range of the HAG series.
Technical Availability
- Weapon / Item: Hyper Assault Gauss 30
- Cost: 500
- Age of War –Star League :does not exist
- Succession War: does not exist
- Clan Invasion – Present: very rare
- Introduced: NA / 3068 CHH
- Extinction: NA / —
- Reintroduced: NA / NA
Models
This Section looks to be a Stub This section is a stub (i.e., in need of additional material). You can help us by expanding it. Please remove this tag when that effort is complete. |
References
- ↑ Techmanual p. 289