Editing Holy Order of Knight Defenders
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision
Your text
Line 64:
Line 64:
'''Broken Wheel Chapterhouse''' (Reinforced Battalion/Regular/Reliable)<ref name=UD:KDp3/> '''Broken Wheel Chapterhouse''' (Reinforced Battalion/Regular/Reliable)<ref name=UD:KDp3/>
* CO: Master Knight [[Rafe Clancy]] * CO: Master Knight [[Rafe Clancy]]
+
+ ==Notes==
+
+ <div class="gamerules">
+ ==Rules==
+ For every two 'Mechs or vehicles the Knights are outnumbered, they gain a +1 Initiative bonus, to a maximum of +3. If the Knights are evenly matched or have deployed more forces than their foes, they receive no bonuses.
+
+ ===June Chapterhouse===
+ Since they're not used to working as a team, the members of this force receive a -1 Initiative penalty for the first five rounds of combat. If Grand Master is present, they ignore [[Forced Withdrawal]] rules.
+
+ ===Anaheim Chapterhouse===
+ After selecting forces, roll 1d6 and divide by two. This is the number of Knights who receive the [[Blood Stalker]] special ability. This reflects their hatred of pirates. Master Knight Dyakonov is immune to this effect.
+
+ ===Farnsworth Chapterhouse===
+ Located near the [[Raven Alliance]] the Farnsworth Chapterhouse Knights have been studying ''zellbrigen''. When facing a non-pirate Clan force that invokes ''zellbrigen'', the Knights will honor it at level two for both physical attacks and ''zellbrigen''.
+
+ ===Broken Wheel Chapterhouse===
+ If the Knights are the defenders in a scenario, they can hide one unit for every four they field. For every four units on the field, one has Green skill levels.
+
+ </div>
==References== ==References==
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 64: | Line 64: | ||
'''Broken Wheel Chapterhouse''' (Reinforced Battalion/Regular/Reliable)<ref name=UD:KDp3/> | '''Broken Wheel Chapterhouse''' (Reinforced Battalion/Regular/Reliable)<ref name=UD:KDp3/> | ||
* CO: Master Knight [[Rafe Clancy]] | * CO: Master Knight [[Rafe Clancy]] | ||
+ | |||
+ | ==Notes== | ||
+ | |||
+ | <div class="gamerules"> | ||
+ | ==Rules== | ||
+ | For every two 'Mechs or vehicles the Knights are outnumbered, they gain a +1 Initiative bonus, to a maximum of +3. If the Knights are evenly matched or have deployed more forces than their foes, they receive no bonuses. | ||
+ | |||
+ | ===June Chapterhouse=== | ||
+ | Since they're not used to working as a team, the members of this force receive a -1 Initiative penalty for the first five rounds of combat. If Grand Master is present, they ignore [[Forced Withdrawal]] rules. | ||
+ | |||
+ | ===Anaheim Chapterhouse=== | ||
+ | After selecting forces, roll 1d6 and divide by two. This is the number of Knights who receive the [[Blood Stalker]] special ability. This reflects their hatred of pirates. Master Knight Dyakonov is immune to this effect. | ||
+ | |||
+ | ===Farnsworth Chapterhouse=== | ||
+ | Located near the [[Raven Alliance]] the Farnsworth Chapterhouse Knights have been studying ''zellbrigen''. When facing a non-pirate Clan force that invokes ''zellbrigen'', the Knights will honor it at level two for both physical attacks and ''zellbrigen''. | ||
+ | |||
+ | ===Broken Wheel Chapterhouse=== | ||
+ | If the Knights are the defenders in a scenario, they can hide one unit for every four they field. For every four units on the field, one has Green skill levels. | ||
+ | |||
+ | </div> | ||
==References== | ==References== |