Heavy Jump Infantry (Royal Gurkha)
Royal Gurkha Battalion, Fourth Regulan Hussars | |
---|---|
Type | |
Platoon Type (Specialty) | Jump (None) |
Platoon Size (Squad/Platoon) | 21 (7/3) |
Technical specifications | |
Primary Weapon | 18 Starfire ER Laser Rifles |
Secondary Weapon | 3 King David Light Gauss Rifles |
Armor | Free Worlds League Standard Infantry Kit (3035) |
Tech Base/Rating | Inner Sphere (E/X-X-E) |
Transport Weight | 4 |
Ground MP | 1 |
Jump MP | 2 |
Armor Divisor | 2 |
To-Hit Modifier (Range in Hexes) | –1 (0 Hex), 0 (1-3 Hexes), +2 (4-6 Hexes),
+4 (7-9 hexes) |
BV (1.0) | 96 |
Description
Perhaps the best known unit of the entire Free Worlds League Military, the Royal Gurkha Battalion of the 4th Regulan Hussars use Heavy Jump Infantry to hit the enemy fast and hard. Their distinctive battle dress includes side-armor plating for additional protection, and their thirty-kilogram jump packs allows each trooper a "jump" range of 60 meters. Though lacking in anti-'Mech training, the legendary reputation of the Gurkhas is well-earned, even in the far-future of the 31st Century.[1]
Armament
The Gurkhas make use of the reliable Starfire ER Laser Rifle as their primary armament, with "King David" Light Gauss Rifle providing squad support firepower. But the most unique weapon they wield are the traditional kukri that each trooper carries into battle.
References
- ↑ Technical Readout: 3085, p. 200