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Difference between revisions of "Hanseatic Defense Force"

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The '''Hanseatic Security Force''' is the military associated with the [[Deep Periphery]] state known as the [[Hanseatic League]].
 
== History ==
 
== History ==
 
The Hansaeatic Security Force was born in the mid-thirtieth century as a result of the desire of the Council of Merchants to continue expanding their sphere of influence and dictating policy to the various "independent" colony worlds within the Hansa sphere of influence. The Council initially set out to recruit mercenary forces to act as a security force, tasked with maintaining order and protecting Hanseatic interests; by the mid-thirtieth century the League had obtained enough equipment from sources in the [[Inner Sphere]] to form its own army, the Hanseatic Security Force (HSF). In addition to possessing [[AeroSpace Fighter]] and conventional vehicle production facilities of a comparable level to those of the Inner Sphere at the time, the Hansa also obtained the design schematics to allow them to produce [[BattleMech]]s, although production within the League was never particularly high, although those 'Mech assets were supported by a substantial conventional force.<ref name="FM:Pp135B">''Field Manual: Periphery'', p. 135, "Hanseatic League"</ref>
 
The Hansaeatic Security Force was born in the mid-thirtieth century as a result of the desire of the Council of Merchants to continue expanding their sphere of influence and dictating policy to the various "independent" colony worlds within the Hansa sphere of influence. The Council initially set out to recruit mercenary forces to act as a security force, tasked with maintaining order and protecting Hanseatic interests; by the mid-thirtieth century the League had obtained enough equipment from sources in the [[Inner Sphere]] to form its own army, the Hanseatic Security Force (HSF). In addition to possessing [[AeroSpace Fighter]] and conventional vehicle production facilities of a comparable level to those of the Inner Sphere at the time, the Hansa also obtained the design schematics to allow them to produce [[BattleMech]]s, although production within the League was never particularly high, although those 'Mech assets were supported by a substantial conventional force.<ref name="FM:Pp135B">''Field Manual: Periphery'', p. 135, "Hanseatic League"</ref>
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Initially, elements of the Hansa attempted to drive off interlopers and intruders - including adventurous merchants from the [[Periphery]] and Inner Sphere who might threaten the Hansa monopolies on trade and communications within the Hansa sphere of influence. When that proved unworkable in the longer term the Council of Merchants decided in [[3011]] to open up three worlds to outside trade,<ref name="FM:Pp135B"/> guarded by one of the Regional Defence Forces.<ref name="FM:Pp137">''Field Manual: Periphery'', p. 137, "Regional Defense Force 1"</ref>
 
Initially, elements of the Hansa attempted to drive off interlopers and intruders - including adventurous merchants from the [[Periphery]] and Inner Sphere who might threaten the Hansa monopolies on trade and communications within the Hansa sphere of influence. When that proved unworkable in the longer term the Council of Merchants decided in [[3011]] to open up three worlds to outside trade,<ref name="FM:Pp135B"/> guarded by one of the Regional Defence Forces.<ref name="FM:Pp137">''Field Manual: Periphery'', p. 137, "Regional Defense Force 1"</ref>
  
Attempts to drive off [[Clan]] merchants who began appearing openly in the 3050s were largely unsuccessful, with the Clan response being typically bellicose; this was highlighted in [[3055]] when a Hansa Captain-General drove off a [[Clan Diamond Shark]] [[JumpShip]] near the [[Chainelaine Isles]] only to have his JumpShip and a second JumpShip destroyed along with their attendant [[DropShip]]s by the Diamond Shark [[WarShip]] that appeared in-system shortly after. As a result, Hansa efforts at expansion were directed away from the [[Clan Homeworlds]] afterwards.<ref name="FM:Pp135B"/>
+
Attempts to drive off [[Clan]] merchants who began appearing openly in the 3050s were largely unsuccessful, with the Clan response being typically bellicose; this was highlighted in [[3055]] when a Hansa Captain-General drove off a [[Clan Diamond Shark]] [[JumpShip]] near the [[Chainelane Isles]] only to have his JumpShip and a second JumpShip destroyed along with their attendant [[DropShip]]s by the Diamond Shark [[WarShip]] that appeared in-system shortly after. As a result, Hansa efforts at expansion were directed away from the [[Clan Homeworlds]] afterwards.<ref name="FM:Pp135B"/>
  
 
During the [[Jihad]] the HSF faced a number of challenges, including a raid on [[Antwerp]] by forces from [[Clan Ice Hellion]], while an attempt by two RDFs to displace Clan Diamond Shark from the Chainlaine Isles resulted in heavy losses for no gain. The discovery by the [[Umayyad Caliphate]] and the [[Castilian Principalities]] that the Hansa were manipulating events to keep the two nations locked in an extended war for control of [[Nueva Castile]] led to constant raids by Umayyad forces in the same era, keeping the other RDF units busy; meanwhile, the Convoy Protection Force found itself tangling increasingly frequently with Clan Diamond Shark forces and taking significant casualties as a result.<ref name="FR:Pp18">''Field Report: Periphery'', p. 18, "Deep Periphery Forces"</ref>
 
During the [[Jihad]] the HSF faced a number of challenges, including a raid on [[Antwerp]] by forces from [[Clan Ice Hellion]], while an attempt by two RDFs to displace Clan Diamond Shark from the Chainlaine Isles resulted in heavy losses for no gain. The discovery by the [[Umayyad Caliphate]] and the [[Castilian Principalities]] that the Hansa were manipulating events to keep the two nations locked in an extended war for control of [[Nueva Castile]] led to constant raids by Umayyad forces in the same era, keeping the other RDF units busy; meanwhile, the Convoy Protection Force found itself tangling increasingly frequently with Clan Diamond Shark forces and taking significant casualties as a result.<ref name="FR:Pp18">''Field Report: Periphery'', p. 18, "Deep Periphery Forces"</ref>

Revision as of 10:26, 13 August 2013

The Hanseatic Security Force is the military associated with the Deep Periphery state known as the Hanseatic League.

History

The Hansaeatic Security Force was born in the mid-thirtieth century as a result of the desire of the Council of Merchants to continue expanding their sphere of influence and dictating policy to the various "independent" colony worlds within the Hansa sphere of influence. The Council initially set out to recruit mercenary forces to act as a security force, tasked with maintaining order and protecting Hanseatic interests; by the mid-thirtieth century the League had obtained enough equipment from sources in the Inner Sphere to form its own army, the Hanseatic Security Force (HSF). In addition to possessing AeroSpace Fighter and conventional vehicle production facilities of a comparable level to those of the Inner Sphere at the time, the Hansa also obtained the design schematics to allow them to produce BattleMechs, although production within the League was never particularly high, although those 'Mech assets were supported by a substantial conventional force.[1]

Initially, elements of the Hansa attempted to drive off interlopers and intruders - including adventurous merchants from the Periphery and Inner Sphere who might threaten the Hansa monopolies on trade and communications within the Hansa sphere of influence. When that proved unworkable in the longer term the Council of Merchants decided in 3011 to open up three worlds to outside trade,[1] guarded by one of the Regional Defence Forces.[2]

Attempts to drive off Clan merchants who began appearing openly in the 3050s were largely unsuccessful, with the Clan response being typically bellicose; this was highlighted in 3055 when a Hansa Captain-General drove off a Clan Diamond Shark JumpShip near the Chainelane Isles only to have his JumpShip and a second JumpShip destroyed along with their attendant DropShips by the Diamond Shark WarShip that appeared in-system shortly after. As a result, Hansa efforts at expansion were directed away from the Clan Homeworlds afterwards.[1]

During the Jihad the HSF faced a number of challenges, including a raid on Antwerp by forces from Clan Ice Hellion, while an attempt by two RDFs to displace Clan Diamond Shark from the Chainlaine Isles resulted in heavy losses for no gain. The discovery by the Umayyad Caliphate and the Castilian Principalities that the Hansa were manipulating events to keep the two nations locked in an extended war for control of Nueva Castile led to constant raids by Umayyad forces in the same era, keeping the other RDF units busy; meanwhile, the Convoy Protection Force found itself tangling increasingly frequently with Clan Diamond Shark forces and taking significant casualties as a result.[3]

Structure of the HSF

The official structure of the HSF consists of seven units, six of which are Regional Defense Forces (RDFs); the seventh is the Convoy Protection Force (CPF). The bulk of the Hanseatic League's 'Mechs and conventional armor serves within the various RDFs, while the CPF is comprised of AeroSpace Fighters, marines and the small quantity of Assault DropShips owned by the Hansa.[4]

The Council of Merchants exercises control over the HSF, with each RDF answering directly to the Council. Each RDF is commanded by the Captain-General of the BattleMech forces within that RDF; in addition to having almost total control over the forces within their charge, each Captain-General is responsible for keeping those forces fed and equipped. In exchange for this responsibility, each Captain-General receives a "tithe", drawn in proportion to the trade revenue for the area for which the Captain-General is responsible. This allows Captain-Generals to potentially turn a substantial profit, but as each Captain-General is responsible for making up any shortfalls, politics within the League has resulted in an individual RDF being deliberately starved of cash as a means of discrediting the Captain-General in charge - or reducing that Captain-General to penury. This political tactic represents an act of brinkmanship for those involved, as starving an RDF of funds runs the risk of weakening the Leagues defenses and their profitability as a consequence.[4]

Composition of HSF Units

CPF deployments are handled on a case-by-case basis, which means that the structure of each CPF detachment will be dependent upon the mission being performed. When several merchants travel together, the HSF will often assign a militaries JumpShip with attendant combat DropShips and fighters as a chaperone vessel; such a unit represents the main means for the League to project influence and are often used to cow potential buyers and sellers and to intimidate unaffiliated traders. On a smaller scale, a single merchant vessel travelling the Deep Periphery may be accompanied by an AeroSpace Fighter squadron, or possibly a military DropShip; both the JumpShip and any DropShips will also have a marine contingent deployed aboard.[4]

RDF deployments at the sub-unit level typically consist of a 'Mech company backed up by one or two composite battalions of infantry and armor. Larger, harder-hitting units are assembled when needed, but prior to the mid thirty-first century no BattleMech deployment above battalion strength had ever been performed by the HSF.[4]

Technology of the HSF

HSF units are typically combined arms units equipped with designs equivalent to Inner Sphere equipment from the late Third Succession War, although in the latter half of the thirty-first century more modern equipment began appearing in service with the HSF as a result of increased trade within the Inner Sphere - and a desire on the part of various governments within the Inner Sphere to exploit the League.[5]

Uniforms

Enlisted soldiers and marines within the HSF have a uniform that consists of a functional gray jumpsuit, over which the body armor and/or equipment harnesses relevant to their tasks is worn. The helmets and flak vests used by infantry forces within the HSF are closely modelled on those used by the Lyrans, and from a distance appear indistinguishable from their Lyran counterparts.[6]

Junior officers wear a red shirt and ash-gray trousers; worn over the shirt is an ash-gray woolen jacket marked with black epaulets and the rank insignia of the officer in question. Black boots and a simple black belt round out the uniform.[6]

As the senior officers within the HSF, Captain-Generals wear a uniform consisting of a red shirt worn under a white woolen jacket, white stirrup trousers and black boots. The jacket is decorated with gold epaulets and a red-banded golden sash; the bands on the sash denote the seniority of the officer in question.[6]

Units of the HSF

Awards and Decorations


Military Academies


Ranks

There are relatively few ranks within the HSF, with non-commissionned personnel all universally classified as soldiers. The various ranks and responsibilities are:[6]

Captain-General: In many ways, Captain-Generals embody the overlap between the mercantile and the military within Hansa society. Captain-Generals are the most senior rank within the HSF and command both trading vessels and their attached military conditions; Captain-Generals are also merchants, responsible for the buying and selling of goods as well as command of any armed forces. While a fleet may contain several Captain_Generals a strict seniority system is in place to ensure that the chain of command remains coherent, and Captain-Generals also command each of the regiments within an RDF. The superme commander of the RDF and governor of the worlds within a region is the commander of the BattleMech force. Captain-Generals are distinguised by their uniforms, with a system of broad red bands (designating 10 years service) and narrow red bands (designating 1 years service) marked on the golden sash of office determining the seniority of each Captain-General.[6]

Major: It is within the staff of the Major's grade that the most experienced tacticians within the HSF can usually be found. Designated by rank insignia depicting a fully-shaded golden disc, Majors are the executive officers of battalions or vessels and are the lead officers chaged with overseeing combat deployments.[6]

Commander: Broadly equivalent to an Inner Sphere Captain, Commanders are in charge of company-sized deployments and will usually oversee their commands on the battlefield. The rank insignia for a Commander is a half-shaded golden disc.[6]

Lieutenant: The most junior officer grade within the HSF and the starting rank for most new entrants from merchant families capable of sourcing the required payment for the RDF commander, Lieutenants command squads of troop. The vast majority of Hansa MechWarriors, AeroSpace pilots and tank commanders are Lieutenants; the rank insignia for all officers of this grade is a golden ring.[6]

Soldier: Generally serfs with few prospects for advancement or promotion, the bulk of the marines and infantry that comprise the majority of the personnel within the HSF are simply ranked as Soldiers.[6]

References

  1. 1.0 1.1 1.2 Field Manual: Periphery, p. 135, "Hanseatic League"
  2. Field Manual: Periphery, p. 137, "Regional Defense Force 1"
  3. Field Report: Periphery, p. 18, "Deep Periphery Forces"
  4. 4.0 4.1 4.2 4.3 Field Manual: Periphery, p. 135-136, "Structure"
  5. Field Manual: Periphery, p. 135, "The Hanseatic Security Force"
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 6.8 Field Manual: Periphery, p. 136, "Ranks and Uniforms"

Bibliography