Difference between revisions of "Flail"

m (added style box to Game Rules)
m (title)
 
(9 intermediate revisions by 5 users not shown)
Line 1: Line 1:
The BattleMech '''Flail''' is a physical attack weapon developed in the arenas of Solaris VII.  Patterned after the similar but more unwieldy wrecking ball, the BattleMech flail is still dangerous to use. Though more controllable than the [[Wrecking Ball]] that inspired it, the Flail is still tricky to use. MechWarriors have been known to inflict damage on their own 'Mechs from the swinging Flail head. It is possible that the swinging Flail will cause the 'Mech using it to overbalance, bringing the 'Mech down at an inopportune moment.
+
[[file:mechflail.png|right|100px|thumb|BattleMech Flail]]
  
<div style="background-color:#FFFFE0; border:1px solid #666; margin:1.5em 0 .5em 0; padding:0 .5em 0 1em; -moz-border-radius:.5em">
+
==Description==
 +
The [[BattleMech]] '''Flail''' is a physical attack weapon developed in the arenas of [[Solaris VII]]. Though more controllable than the [[Wrecking Ball]] that inspired it, the Flail is still tricky to use. [[MechWarrior (pilot)|MechWarriors]] have been known to inflict damage on their own 'Mechs from the swinging Flail head. It is possible that the swinging Flail will cause the 'Mech using it to overbalance, bringing the 'Mech down at an inopportune moment.<ref>''Tactical Operations: Advanced Units and Equipment'', p. 101</ref>
 +
 
 +
==Rules==
 +
<div class="gamerules">
 
===Game Rules===
 
===Game Rules===
 
The BattleMech Flail inflicts 9 points of damage on a successful to hit roll. It isn't affected by tonnage or [[Triple Strength Myomer]].<ref>''Tactical Operations'', p. 289</ref> As it is so unwieldy, there is a 1 point penalty on to hit rolls. If the Flail user rolls a 2 on the to-hit roll, the miss inflicts 5 points of damage on the Flail-wielding 'Mech's front side and the MechWarrior must make a piloting skill roll to avoid falling down.<ref>''Tactical Operations'', p. 289</ref>
 
The BattleMech Flail inflicts 9 points of damage on a successful to hit roll. It isn't affected by tonnage or [[Triple Strength Myomer]].<ref>''Tactical Operations'', p. 289</ref> As it is so unwieldy, there is a 1 point penalty on to hit rolls. If the Flail user rolls a 2 on the to-hit roll, the miss inflicts 5 points of damage on the Flail-wielding 'Mech's front side and the MechWarrior must make a piloting skill roll to avoid falling down.<ref>''Tactical Operations'', p. 289</ref>
Line 10: Line 14:
 
==Bibliography==
 
==Bibliography==
 
*''[[Tactical Operations]]''
 
*''[[Tactical Operations]]''
*''[[Mappack: Solaris VII]]''
+
*''[[MapPack: Solaris VII]]''
  
 
[[Category:Weapons]]
 
[[Category:Weapons]]
 
[[Category:Melee Weapons]]
 
[[Category:Melee Weapons]]

Latest revision as of 19:25, 14 March 2023

BattleMech Flail

Description[edit]

The BattleMech Flail is a physical attack weapon developed in the arenas of Solaris VII. Though more controllable than the Wrecking Ball that inspired it, the Flail is still tricky to use. MechWarriors have been known to inflict damage on their own 'Mechs from the swinging Flail head. It is possible that the swinging Flail will cause the 'Mech using it to overbalance, bringing the 'Mech down at an inopportune moment.[1]

Rules[edit]

Game Rules[edit]

The BattleMech Flail inflicts 9 points of damage on a successful to hit roll. It isn't affected by tonnage or Triple Strength Myomer.[2] As it is so unwieldy, there is a 1 point penalty on to hit rolls. If the Flail user rolls a 2 on the to-hit roll, the miss inflicts 5 points of damage on the Flail-wielding 'Mech's front side and the MechWarrior must make a piloting skill roll to avoid falling down.[3]

References[edit]

  1. Tactical Operations: Advanced Units and Equipment, p. 101
  2. Tactical Operations, p. 289
  3. Tactical Operations, p. 289

Bibliography[edit]