Editing Flail
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− [[file:mechflail.png|right|100px|thumb|BattleMech Flail]] + [[file:mechflail.png|right|100px]]
==Description== ==Description==
− The [[BattleMech]] '''Flail''' is a physical attack weapon developed in the arenas of [[Solaris VII]]. Though more controllable than the [[Wrecking Ball]] that inspired it, the Flail is still tricky to use. [[MechWarrior (pilot)|MechWarriors]] have been known to inflict damage on their own 'Mechs from the swinging Flail head. It is possible that the swinging Flail will cause the 'Mech using it to overbalance, bringing the 'Mech down at an inopportune moment.<ref>''Tactical Operations: Advanced Units and Equipment'', p. 101</ref> + The [[BattleMech]] '''Flail''' is a physical attack weapon developed in the arenas of [[Solaris VII]]. Patterned after the similar but more unwieldy wrecking ball, the BattleMech flail is still dangerous to use. Though more controllable than the [[Wrecking Ball]] that inspired it, the Flail is still tricky to use. [[MechWarrior]]s have been known to inflict damage on their own 'Mechs from the swinging Flail head. It is possible that the swinging Flail will cause the 'Mech using it to overbalance, bringing the 'Mech down at an inopportune moment.
==Rules== ==Rules==
− <div class="gamerules"> + <div style="background-color:#FFFFE0; border:1px solid #666; margin:1.5em 0 .5em 0; padding:0 .5em 0 1em; -moz-border-radius:.5em">
===Game Rules=== ===Game Rules===
The BattleMech Flail inflicts 9 points of damage on a successful to hit roll. It isn't affected by tonnage or [[Triple Strength Myomer]].<ref>''Tactical Operations'', p. 289</ref> As it is so unwieldy, there is a 1 point penalty on to hit rolls. If the Flail user rolls a 2 on the to-hit roll, the miss inflicts 5 points of damage on the Flail-wielding 'Mech's front side and the MechWarrior must make a piloting skill roll to avoid falling down.<ref>''Tactical Operations'', p. 289</ref> The BattleMech Flail inflicts 9 points of damage on a successful to hit roll. It isn't affected by tonnage or [[Triple Strength Myomer]].<ref>''Tactical Operations'', p. 289</ref> As it is so unwieldy, there is a 1 point penalty on to hit rolls. If the Flail user rolls a 2 on the to-hit roll, the miss inflicts 5 points of damage on the Flail-wielding 'Mech's front side and the MechWarrior must make a piloting skill roll to avoid falling down.<ref>''Tactical Operations'', p. 289</ref>
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==Bibliography== ==Bibliography==
*''[[Tactical Operations]]'' *''[[Tactical Operations]]''
− *''[[MapPack: Solaris VII]]'' + *''[[Mappack: Solaris VII]]''
[[Category:Weapons]] [[Category:Weapons]]
[[Category:Melee Weapons]] [[Category:Melee Weapons]]
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | [[file:mechflail.png|right|100px | + | [[file:mechflail.png|right|100px]] |
==Description== | ==Description== | ||
− | The [[BattleMech]] '''Flail''' is a physical attack weapon developed in the arenas of [[Solaris VII]]. Though more controllable than the [[Wrecking Ball]] that inspired it, the Flail is still tricky to use. [[MechWarrior | + | The [[BattleMech]] '''Flail''' is a physical attack weapon developed in the arenas of [[Solaris VII]]. Patterned after the similar but more unwieldy wrecking ball, the BattleMech flail is still dangerous to use. Though more controllable than the [[Wrecking Ball]] that inspired it, the Flail is still tricky to use. [[MechWarrior]]s have been known to inflict damage on their own 'Mechs from the swinging Flail head. It is possible that the swinging Flail will cause the 'Mech using it to overbalance, bringing the 'Mech down at an inopportune moment. |
==Rules== | ==Rules== | ||
− | <div | + | <div style="background-color:#FFFFE0; border:1px solid #666; margin:1.5em 0 .5em 0; padding:0 .5em 0 1em; -moz-border-radius:.5em"> |
===Game Rules=== | ===Game Rules=== | ||
The BattleMech Flail inflicts 9 points of damage on a successful to hit roll. It isn't affected by tonnage or [[Triple Strength Myomer]].<ref>''Tactical Operations'', p. 289</ref> As it is so unwieldy, there is a 1 point penalty on to hit rolls. If the Flail user rolls a 2 on the to-hit roll, the miss inflicts 5 points of damage on the Flail-wielding 'Mech's front side and the MechWarrior must make a piloting skill roll to avoid falling down.<ref>''Tactical Operations'', p. 289</ref> | The BattleMech Flail inflicts 9 points of damage on a successful to hit roll. It isn't affected by tonnage or [[Triple Strength Myomer]].<ref>''Tactical Operations'', p. 289</ref> As it is so unwieldy, there is a 1 point penalty on to hit rolls. If the Flail user rolls a 2 on the to-hit roll, the miss inflicts 5 points of damage on the Flail-wielding 'Mech's front side and the MechWarrior must make a piloting skill roll to avoid falling down.<ref>''Tactical Operations'', p. 289</ref> | ||
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==Bibliography== | ==Bibliography== | ||
*''[[Tactical Operations]]'' | *''[[Tactical Operations]]'' | ||
− | *''[[ | + | *''[[Mappack: Solaris VII]]'' |
[[Category:Weapons]] | [[Category:Weapons]] | ||
[[Category:Melee Weapons]] | [[Category:Melee Weapons]] |