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Editing Far-Lookers

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The Far Lookers movement embraces a number of disparate groups; following the establishment of the Far Lookers Council, the degree of influence each group was able to exert within the Council depended upon the size of that particular group, although political horse-trading between factions was common. While the Far Lookers movement was generally understated, it was also pervasive within Taurian Society, with many Taurian citizens being casual members of one or more faction. The active colonization and exploration efforts conducted by the Far Lookers were generally conducted by a smaller, dedicated core of Far Lookers, and casual members generally gained access to the more dedicated part of the organization through invitation; invitees commonly had ties via family or friends to already-active members. The most prominent factions within the Far Lookers were:<ref name="ISPp100">''Interstellar Players'', p. 100: "Gamemaster's Section"</ref>
 
The Far Lookers movement embraces a number of disparate groups; following the establishment of the Far Lookers Council, the degree of influence each group was able to exert within the Council depended upon the size of that particular group, although political horse-trading between factions was common. While the Far Lookers movement was generally understated, it was also pervasive within Taurian Society, with many Taurian citizens being casual members of one or more faction. The active colonization and exploration efforts conducted by the Far Lookers were generally conducted by a smaller, dedicated core of Far Lookers, and casual members generally gained access to the more dedicated part of the organization through invitation; invitees commonly had ties via family or friends to already-active members. The most prominent factions within the Far Lookers were:<ref name="ISPp100">''Interstellar Players'', p. 100: "Gamemaster's Section"</ref>
  
* '''Arcologists:''' The Arcologists were the major faction within the Far Lookers least driven to expand beyond the borders of the Concordat.<ref name="ISPp100"/> The Arcologists largely abandoned the hunt for new worlds, in favor of fully exploiting the systems the Concordat already controlled by constructing space habitats. Drawing on the Concordat's expertise in zero-g construction and closed environments, the Arcologists were possibly the preeminent builds of space habits within the [[Inner Sphere]].<ref name="ISPp97"/> The Arcologists were governed internally by a conclave formed from the various habitat commanders, each of whom wielded a degree of influence proportionate to the population of the habitat they were responsible for.<ref name="ISPp100"/> The main focus of efforts by the Arcologists were the [[Burton]], [[Mithron]], [[Renfield]] and [[Sterope]] systems, all of which were within the [[Hyades Cluster]] - a region well-known for heavy meteorite activity. The most successful of the Arcologists' habitats were the Knossos asteroid habitat, located in the Renfield system, and the giant [[Sparta Habitat]] located at Burton's L5 point.<ref name="ISPp97"/> While the Arcologists' habitat construction projects were monumentally expensive, the Arcologists were able to subsidize their work by hiring out teams of zero-g construction workers.<ref name="ISPp97"/> The Arcologists worked closely with the Explorers, using their habitats to provide rest and resupply points and safe havens for Explorer teams that wouldn't attract attention from the government. After escaping imprisonment during the chaos surrounding Thomas Calderon's fall from power, Loren MacKenzie assumed command of the Athens habitat, an Arcologist habitat in the Renfield system. The single greatest secret kept by the Arcologists was that the Sparta habitat had been constructed around a compact Kearny-Fuchida core that had been salvaged from the derelict wreck of a [[Star League era]] [[battleship]], with the intention of enabling Sparta to jump as a last-ditch method of defense - a defense that had never been tested, leaving the question of whether Sparta could even survive the attempt. The Arcologists didn't support Shraplen's efforts to recapture the Pleiades Cluster, considering it a waste of resources, and took the opportunity to divert a number of TDF weapons shipments, using the pilfered material to improve the defenses of their habitats and increase their internal security forces with troops equipped with [[battle armor]] and armed construction exoskeletons, while also hiring mercenary aerospace units.<ref name="ISPp100"/>
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* '''Arcologists:''' The Arcologists were the major faction within the Far Lookers least driven to expand beyond the borders of the Concordat.<ref name="ISPp100"/> The Arcologists largely abandoned the hunt for new worlds, in favor of fully exploiting the systems the Concordat already controlled by constructing space habitats. Drawing on the Concordat's expertise in zero-g construction and closed environments, the Arcologists were possibly the preeminent builds of space habits within the [[Inner Sphere]].<ref name="ISPp97"/> The Arcologists were governed internally by a conclave formed from the various habitat commanders, each of whom wielded a degree of influence proportionate to the population of the habitat they were responsible for.<ref name="ISPp100"/> The main focus of efforts by the Arcologists were the [[Burton]], [[Mithron]], [[Renfield]] and [[Sterope]] systems, all of which were within the [[Hyades Cluster]] - a region well-known for heavy meteorite activity. The most successful of the Arcologists' habitats were the Knossos asteroid habitat, located in the Renfield system, and the giant Sparta habitat located at Burton's L5 point.<ref name="ISPp97"/> While the Arcologists' habitat construction projects were monumentally expensive, the Arcologists were able to subsidize their work by hiring out teams of zero-g construction workers.<ref name="ISPp97"/> The Arcologists worked closely with the Explorers, using their habitats to provide rest and resupply points and safe havens for Explorer teams that wouldn't attract attention from the government. After escaping imprisonment during the chaos surrounding Thomas Calderon's fall from power, Loren MacKenzie assumed command of the Athens habitat, an Arcologist habitat in the Renfield system. The single greatest secret kept by the Arcologists was that the Sparta habitat had been constructed around a compact Kearny-Fuchida core that had been salvaged from the derelict wreck of a [[Star League era]] [[battleship]], with the intention of enabling Sparta to jump as a last-ditch method of defense - a defense that had never been tested, leaving the question of whether Sparta could even survive the attempt. The Arcologists didn't support Shraplen's efforts to recapture the Pleiades Cluster, considering it a waste of resources, and took the opportunity to divert a number of TDF weapons shipments, using the pilfered material to improve the defenses of their habitats and increase their internal security forces with troops equipped with [[battle armor]] and armed construction exoskeletons, while also hiring mercenary aerospace units.<ref name="ISPp100"/>
  
 
* '''Explorers:''' The faction that traditionally had the closest ties to House Calderon, the Explorers were dedicated to exploring new worlds and charting new star systems. Members of House Calderon often served on an Explorers expedition crew at one time or another, and the bequests from survivors of the expeditions - as well as legacies from those who vanished - allowed the Explorers to obtain and maintain a flotilla of JumpShips and DropShips, although there were rumors that the Explorers also funded their efforts through piracy.<ref name="ISPp97"/> After the founding of the Calderon Protectorate the Explorers provided assistance to the new state; using their expeditions as a cover, the Explorers moved supplies, weapons, cargo and passengers into the Protectorate, an activity made substantially easier when the TDF diverted all its attention to the war with the Federated Suns. After Jeffrey Calderon released the conscripted Far Looker JumpShips, the Explorers sold seven of their oldest JumpShips to the [[Word of Blake]] and used the funds from the sale to purchase three new JumpShips from manufacturers in the Free Worlds League. The Explorers were also responsible for making Loren MacKenzie's escape from prison possible. Seniority within the Explorers was based on experience; while any member able to provide the funds and personnel could petition for access to Explorer assets for an expedition, success bred success, and those with a proven record tended to enjoy the greatest priority for access. In [[3067]] the three most prominent members of the Explorers were [[Jacob Mallory]], [[Jane DuKirk]] and [[Sigmund Amunsen]].<ref name="ISPp100"/>
 
* '''Explorers:''' The faction that traditionally had the closest ties to House Calderon, the Explorers were dedicated to exploring new worlds and charting new star systems. Members of House Calderon often served on an Explorers expedition crew at one time or another, and the bequests from survivors of the expeditions - as well as legacies from those who vanished - allowed the Explorers to obtain and maintain a flotilla of JumpShips and DropShips, although there were rumors that the Explorers also funded their efforts through piracy.<ref name="ISPp97"/> After the founding of the Calderon Protectorate the Explorers provided assistance to the new state; using their expeditions as a cover, the Explorers moved supplies, weapons, cargo and passengers into the Protectorate, an activity made substantially easier when the TDF diverted all its attention to the war with the Federated Suns. After Jeffrey Calderon released the conscripted Far Looker JumpShips, the Explorers sold seven of their oldest JumpShips to the [[Word of Blake]] and used the funds from the sale to purchase three new JumpShips from manufacturers in the Free Worlds League. The Explorers were also responsible for making Loren MacKenzie's escape from prison possible. Seniority within the Explorers was based on experience; while any member able to provide the funds and personnel could petition for access to Explorer assets for an expedition, success bred success, and those with a proven record tended to enjoy the greatest priority for access. In [[3067]] the three most prominent members of the Explorers were [[Jacob Mallory]], [[Jane DuKirk]] and [[Sigmund Amunsen]].<ref name="ISPp100"/>

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