Difference between revisions of "Extended Range Flamer"
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{{InfoBoxWeapon | {{InfoBoxWeapon | ||
| image = | | image = | ||
− | | name = | + | | name = Extended Range Flamer |
− | | Type = Energy (Heat inducing, Anti-infantry)<ref>''Tactical Operations'', p. 406</ref> | + | | Type = Energy (Heat inducing, Anti-[[infantry]])<ref>''Tactical Operations'', p. 406</ref> |
| Tech Base = [[Clan]]/[[Inner Sphere]] [[Advanced Technology|Advanced]] | | Tech Base = [[Clan]]/[[Inner Sphere]] [[Advanced Technology|Advanced]] | ||
| Year Availability = Clan = [[3067]] | | Year Availability = Clan = [[3067]] | ||
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==Description== | ==Description== | ||
− | The '''Extended Range Flamer''' (or '''ER Flamer''') is a longer-range, weaker version of the fusion-based [[Flamer]]. First developed by [[Clan Jade Falcon]] in [[3067]] and introduced to the [[Inner Sphere]] by the [[Federated Suns]] in [[3070]], the Extended Range Flamer uses tighter magnetic coils and a narrower muzzle diameter to increase the weapon's range. This comes at the expense of inflicting heat on its target. While it is just as damaging, the ER version only forces its enemy to build up half as much heat.<ref>''Tactical Operations'', p. 312</ref> This narrower "fire stream" also reduces the effect against conventional infantry, where the ER Flamer is roughly half as effective.<ref>''Tactical Operations'', p. 312 - The ER Flamer inflicts 2D6 points of damage to conventional infantry instead of 4D6.</ref> The ER Flamer also has high power requirements that restrict it to use on units with a fusion engine powering them.<ref>''Tactical Operations'', p. 312</ref> | + | The '''Extended Range Flamer''' (or '''ER Flamer''') is a longer-range, weaker version of the fusion-based [[Flamer]]. First developed by [[Clan Jade Falcon]] in [[3067]] and introduced to the [[Inner Sphere]] by the [[Federated Suns]] in [[3070]], the Extended Range Flamer uses tighter magnetic coils and a narrower muzzle diameter to increase the weapon's range. This comes at the expense of inflicting heat on its target. While it is just as damaging, the ER version only forces its enemy to build up half as much heat.<ref>''Tactical Operations'', p. 312</ref> This narrower "fire stream" also reduces the effect against conventional [[infantry]], where the ER Flamer is roughly half as effective.<ref>''Tactical Operations'', p. 312 - The ER Flamer inflicts 2D6 points of damage to conventional infantry instead of 4D6.</ref> The ER Flamer also has high power requirements that restrict it to use on units with a fusion engine powering them.<ref>''Tactical Operations'', p. 312</ref> |
==Models== | ==Models== |
Revision as of 22:26, 11 January 2014
Extended Range Flamer | |
Production information | |
Type | Energy (Heat inducing, Anti-infantry)[1] |
Tech Base | Clan/Inner Sphere Advanced |
Year Availability | Clan = 3067 |
Technical specifications | |
Heat | 4 |
Damage | 2 |
Minimum Range | 0 |
Short Range | 1-3 |
Medium Range | 4-5 |
Long Range | 6-7 |
Tons | 1[3] |
Critical Slots | 1 |
BV (2.0) | 16[4][5] |
Description
The Extended Range Flamer (or ER Flamer) is a longer-range, weaker version of the fusion-based Flamer. First developed by Clan Jade Falcon in 3067 and introduced to the Inner Sphere by the Federated Suns in 3070, the Extended Range Flamer uses tighter magnetic coils and a narrower muzzle diameter to increase the weapon's range. This comes at the expense of inflicting heat on its target. While it is just as damaging, the ER version only forces its enemy to build up half as much heat.[6] This narrower "fire stream" also reduces the effect against conventional infantry, where the ER Flamer is roughly half as effective.[7] The ER Flamer also has high power requirements that restrict it to use on units with a fusion engine powering them.[8]
Models
Model | Used by |
---|---|
Echo IV ER Flamer [9] | Clan Icestorm 2 (Mech) |
Echo IV ER Flamer [10] | IS Wyvern IIC 2 (Mech) |
Hotshot ER Flamer [11] | IS BGS-7S Barghest (Mech) |
Notes
References
- ↑ Tactical Operations, p. 406
- ↑ Tactical Operations, p. 312
- ↑ Tactical Operations, p. 407
- ↑ Tactical Operations, p. 382
- ↑ Tactical Operations, p. 384
- ↑ Tactical Operations, p. 312
- ↑ Tactical Operations, p. 312 - The ER Flamer inflicts 2D6 points of damage to conventional infantry instead of 4D6.
- ↑ Tactical Operations, p. 312
- ↑ Milspecs
- ↑ Milspecs
- ↑ Milspecs
- Tactical Operations, pp. 406-407