Difference between revisions of "Extended LRM-20"
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== Description == | == Description == | ||
− | The '''Extended LRM''' ('''ELRM''') system was designed by engineers in the [[Federated Commonwealth]] to offset the incredible range advantage of most [[Clan]] weapons. The ELRM pairs a [[LRM 20|standard LRM]] to a booster system that gives the missile more fuel, and thus, more range. Offsetting the range advantage is the fact that the minimum range of the weapon is increased by over 50%, combined with a reduced ammunition capacity and a heavier, bulkier launcher. | + | The '''[[Extended LRM]]''' ('''ELRM''') system was designed by engineers in the [[Federated Commonwealth]] to offset the incredible range advantage of most [[Clan]] weapons. The ELRM pairs a [[LRM 20|standard LRM]] to a booster system that gives the missile more fuel, and thus, more range. Offsetting the range advantage is the fact that the minimum range of the weapon is increased by over 50%, combined with a reduced ammunition capacity and a heavier, bulkier launcher. |
The ELRM cannot use the improved guidance systems like the [[Artemis IV]] or [[Narc Missile Beacon]]. Special munitions are not available for the ELRM. If a rack of ELRMs fires at a target inside the minimum range, half the missiles will not arm.<ref name="TOp327">''Tactical Operations'', p. 327, "ERML Launchers"</ref> | The ELRM cannot use the improved guidance systems like the [[Artemis IV]] or [[Narc Missile Beacon]]. Special munitions are not available for the ELRM. If a rack of ELRMs fires at a target inside the minimum range, half the missiles will not arm.<ref name="TOp327">''Tactical Operations'', p. 327, "ERML Launchers"</ref> |
Revision as of 07:27, 1 April 2018
Extended LRM-20 | |
Production information | |
Type | Missile Weapon |
Tech Base | Inner Sphere |
Year Availability | 3054[1] |
Technical specifications | |
Heat | 12 |
Damage | 1/Missile |
Minimum Range | 10 |
Short Range | 1-12 |
Medium Range | 13-22 |
Long Range | 23-38 |
Extreme Range | 39-44 |
Tons | 18[1] |
Critical Slots | 8 |
Ammo Per Ton | 4 |
Cost (unloaded) | 500,000[1] |
Ammo Cost (per ton) | 35,000[1] |
BV (1.0) | ??? |
BV (2.0) | 268 launcher/34 ammunition[3] |
Contents
Description
The Extended LRM (ELRM) system was designed by engineers in the Federated Commonwealth to offset the incredible range advantage of most Clan weapons. The ELRM pairs a standard LRM to a booster system that gives the missile more fuel, and thus, more range. Offsetting the range advantage is the fact that the minimum range of the weapon is increased by over 50%, combined with a reduced ammunition capacity and a heavier, bulkier launcher.
The ELRM cannot use the improved guidance systems like the Artemis IV or Narc Missile Beacon. Special munitions are not available for the ELRM. If a rack of ELRMs fires at a target inside the minimum range, half the missiles will not arm.[4]
By 3080, the all Extended LRM-20 launchers would enter limited production and start to appear on more technologically advanced combat units.[2]
Models
ELRMs are manufactured at the following facilities:[5]
Brand | Planet | Company | Used By | References |
---|---|---|---|---|
Unknown | New Avalon | Achernar BattleMechs | ??? | [5] |
Unknown | Coventry | Coventry Metal Works | ??? | [5] |
Unknown | Skye | Cyclops Incorporated | ??? | [5] |
Unknown | Tharkad | TharHes Industries | ??? | [5] |
References
- ↑ 1.0 1.1 1.2 1.3 1.4 Tactical Operations, p. 409, "Heavy Weapons And Equipment Construction Data"
- ↑ 2.0 2.1 Technical Readout: Prototypes, p. 207, "Jihad Techology Advancement Table" -
- ↑ Tactical Operations, p. 383, "Inner Sphere Weapons And Equipment BV Table (Addendum)"
- ↑ Tactical Operations, p. 327, "ERML Launchers"
- ↑ 5.0 5.1 5.2 5.3 5.4 Tactical Handbook, p. 58, "Game Notes"