|
Extended LRM-15
|
Production information
|
Type |
Missile Weapon
|
Tech Base |
Inner Sphere Experimental
|
Year Availability
|
3054[1]
|
Technical specifications
|
Heat
|
8
|
Damage
|
1/Missile
|
Minimum Range
|
10
|
Short Range
|
1-12
|
Medium Range
|
13-22
|
Long Range
|
23-38
|
Extreme Range
|
39-44
|
Tons
|
12
|
Critical Slots
|
6
|
Ammo Per Ton
|
6
|
Cost (unloaded)
|
350,000
|
Ammo Cost (per ton)
|
35,000
|
BV (1.0)
|
???
|
BV (2.0)
|
200 launcher/25 ammunition[2]
|
Description
The Extended LRM (ELRM) system was designed by engineers in the Federated Commonwealth to offset the incredible range advantage of most Clan weapons. The ELRM pairs a standard LRM to a booster system that gives the missile more fuel, and thus, more range. Offsetting the range advantage is the fact that the minimum range of the weapon is increased by over 50%.
The ELRM cannot use the improved guidance systems like the Artemis IV or Narc Missile Beacon. Special munitions are not available for the ELRM. If a rack of ELRMs fires at a target inside the minimum range, half the missiles will not arm.[3]
Models
ELRMs are manufactured at the following facilities:[4]
References
- ↑ Tactical Operations, p. 409
- ↑ Tactical Operation], p. 383
- ↑ Tactical Operations, p. 327
- ↑ Tactical Handbook, p. 58
Bibliography
Welcome
Welcome, Extended LRM-15, to BattleTechWiki!
We look forward to your contributions and want to help you get off to a good strong start. Hopefully you will soon join the army of BattleTech Editors! If you need help formatting the pages, visit the manual of style. For general questions go to the Help section or the FAQ. If you can't find your answer there, please ask an Admin.
Additional tips
Here's some extra tips to help you get around in the wiki:
- For policies and guidelines, see The Five Core Policies of BattleTechWiki and the BTW Policies. Another good place to check out is our
market of Projects, to see how the smaller communities within BTW do things in their particular niche areas.
- Each and every page (articles, policies, projects, images, etc.) has its very own discussion/talk page, found on the tab line at the top of the page. This is a great place to find out what the community is discussing along that subject and what previous issues have already been solved.
- If you want to play around with your new wiki skills, the Sandbox is for you. Don't worry: you won't break anything. A great resource for printing out is the Wiki Cheat Sheet.
- If you're not registered, then please consider doing so. At the very least, you'll have a UserPage that you own, rather than sharing one with the community.
- Also consider writing something about yourself on your UserPage (marked as "Extended LRM-15" at the top of the page, though only do this if you're registered). You'll go from being a 'redshirt' to a 'blueshirt,' with the respect of a more permanent member.
- This is really helpful for the admins, as it gives your account that touch of "humanity" that assists us in our never-ending battle with spambots.
- For your first few edits on the wiki, please do not add any URLs (which can be an indicator of SPAM).
- Consider introducing yourself on our Discord server.
- In your Preferences, under the edit tab, consider checking Add pages I create to my watchlist and Add pages I edit to my watchlist, so that you can see how your efforts have affected the community. Check back on following visits by clicking on watchlist.
- If you're bored and want to find something to do, try the Random button in the sidebar, or check out the List of Wanted Pages. Or even go to Special Pages to see what weird stuff is actually tracked by this wiki.
- Please sign your name on Talk pages using four tildes (~~~~) or by clicking on the circled button in this image; this will automatically produce your name (or IP address, if you are editing anonymously) and the date.
Again, welcome to Sarna's BattleTechWiki!
*******Be Bold*******