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Difference between revisions of "Executioner (Gladiator)"

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==Description==
 
==Description==
A highly mobile [[OmniMech]] commonly used by [[Clan Ghost Bear]] the ''Executioner'', or ''Gladiator'' as it is known by [[Inner Sphere]] forces, is a 'Mech that is capable of using its speed and firepower to overwhelm its opponents in the field. The ''Executioner'' is powered by a massive Heavy Force 380 [[XL Engine]] that gives it a top speed of 64.8 km/h. This is further enhanced by a [[MASC]] system that can push the 'Mech up to speeds of 86.4 km/h in short bursts. Adding even more to this 'Mechs mobility is the inclusion of four Pryzhok WM10 jump jets on its base chassis which allow the 'Mech to jump up to one hundred and twenty meters. To handle the heat load in its various configurations the ''Executioner'' carries sixteen [[double heat sink]]s which can be expanded on if necessary. The ''Executioner'' is protected by thirteen and a half tons of Arcadia Compound Delta VII [[Ferro-Fibrous]]. This armor is adequate when facing lighter opponents but is light when compared to other assault 'Mechs.  
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The ''Executioner'', known as the ''Gladiator'' in the [[Inner Sphere]], is an assault [[Clan 'Mechs|OmniMech]] often deployed by [[Clan Ghost Bear]]. Using a massive Heavy Force 380 [[Fusion Engine - XL|XL Engine]], the ''Executioner'' has a top speed of 64.8 km/h. A [[Myomer Accelerator Signal Circuitry|MASC]] system enhances the top speed to 86.4 km/h (albeit only in short bursts), and four permanently mounted Pryzhok WM10 [[Jump Jets]] give the 'Mech the ability to propel itself 120 meters into the air. This unusual emphasis on speed gives the ''Executioner'' an unmatched speed for it's weight class, as it is often capable of keeping up with 'Mechs twenty or thirty tons lighter than itself. The ''Executioner'' carries thirteen and a half tons of [[Armor - FF - BattleMechs & Vehicles|Ferro-Fibrous]] armor, which is below average for it's weight class, but generally adequate. Sixteen [[Double Heat Sink]]s are mounted to cool the 'Mech down.  
  
 
==Armament==
 
==Armament==
In its primary configuration the ''Executioner'' concentrates on keeping its enemies at long range making the 'Mech very hard to hit when moving at full speed. This is done with a powerful [[Gauss Rifle]] as the 'Mechs primary weapon. This is backed up by a a pair of [[ER Large Laser]]s giving the 'Mech excellent long range striking power. For close combat the 'Mech carries only a pair of [[Machine Gun]]s which are only truly effective against soft targets such as unarmored infantry.  
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The ''Executioner's'' primary configuration uses it's mobility to keep enemies as far away as possible. A [[Gauss Rifle]] is the 'Mech's primary weapon, backed up by dual [[Extended Range Large Laser|ER Large Laser]]s, which give it excellent direct firepower. For use against soft targets and possibly any light vehicles that manage to close the ranges, the ''Executioner'' carries two [[Machine Gun]]s. This makes the ''Executioner'' very effective in an open battlefield, but makes it virtually useless should it encounter a faster enemy with enough firepower, or a physical barrier.
  
 
==Variants==
 
==Variants==
* Alt. Config. A - A close combat machine the A configuration of the ''Executioner'' is armed with three highly accurate [[Large Pulse Laser]]s. These are backed up by four [[ER Medium Laser]]s and finally the A configuration carries two Machine Guns for anti-infantry use. BV (1.0) = 2,761
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* Alt. Config. A - The ''Executioner A'' equips the 'Mech with much needed close-range firepower. Three [[Large Pulse Laser]]s can inflict excellent damage, and are more accurate, to compensate for any jumping the ''Executioner B'' may be doing. Four [[Extended Range Medium Laser|ER Medium Laser]]s back this up, and finally this configuration also carries the [[Machine Gun]]s of the primary configuration. BV (1.0) = 2,761
  
* Alt. Config. B - The B configuration is capable of engaging targets at any range. For long to medium range combat the 'Mech as a powerful [[ER PPC]]. For close ranges the 'Mech has an [[Ultra Autocannon/20]] which is supported by an [[ER Medium Laser]]. For added protection from missile attacks this configuration also mounts an [[Anti-Missile System]]. BV (1.0 ) = 2,783
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* Alt. Config. B - The ''Executioner B'' is configured to be able to engage an enemy at any range. For long range combat, the 'Mech carries a deadly [[Extended Range Particle Projector Cannon|ER PPC]]. When an enemy closes ranges, the ''Executioner B'' has a rapid-fire, and also deadly [[Ultra Autocannon/20]], which is backed by an [[Extended Range Medium Laser|ER Medium Laser]]. To shield the 'Mech from indirect fire, the ''Executioner B'' also mounts an [[Anti-Missile System]]. BV (1.0) = 2,783
  
* Alt. Config. C - Armed in a similar vein as the B configuration the ''Executioner'' C carries a single [[LRM-20]] launcher slaved to an [[Artemis IV]] FCS for increased missile accuracy as its primary long-range weapon. This is backed up by an Ultra Autocannon/20 and a [[ER Small Laser]] for close combat. The Laser and Autocannon are both linked to a [[Targeting Computer]] making them highly accurate. BV (1.0) = 2531
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* Alt. Config. C - Armed in a similar vein as the B configuration, the ''Executioner C'' mounts a [[LRM-20]] missile rack as a long-range, indirect-fire weapon. An [[Artemis IV]] FCS is attached to the LRM for increased accuracy. The ''Executioner C'' also carries an [[Ultra Autocannon/20]], which is also backed by a laser, although it has been downgraded to an [[Extended Range Small Laser|ER Small Laser]]. A [[Targeting Computer]] is attached to the laser and autocannon, greatly improving their accuracy. BV (1.0) = 2,531
  
* Alt. Config. D - Another strictly close combat configuration the ''Executioner'' D is armed with a single [[Large Pulse Laser]] for its primary hitting power backed up by three [[Medium Pulse Laser]]s and five [[Small Pulse Laser]]s all of which are carried in the 'Mechs right arm. A [[ER Small Laser]] adds some additional firepower to the mix and finally the 'Mech has two [[SRM-6]] launchers which are quite effective at seeking out weak points in an enemy's armor. BV (1.0) = 2,384
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* Alt. Config. D - Another close combat configuration, the ''Executioner D'' mounts a plethora of various pulse laser weapons, which have increased accuracy to compensate for the movement the ''Executioner D'' will likely be doing. The right arm mounts a [[Large Pulse Laser]] as a primary weapon-- this is supported by an additional three [[Medium Pulse Laser]]s, and the support is supported by an array of five [[Small Pulse Laser]]s. An [[ER Small Laser]] provides some more variation, and the ''Executioner D'' also mounts two [[SRM-6]] racks to exploit-- or more accurately, explode-- breaches in enemy armor. However, no additional heat sinks are mounted, and the 'Mech may overheat if too many weapons are fired at once. BV (1.0) = 2,384
  
* Alt. Config. E - Configured to engage an enemy at any range the E configuration of the ''Executioner'' has as its primary weapons a pair of [[ATM-9]] launchers which are capable of firing long range, intermediate range, and short range ammunition with increasing warhead payload as the ranges shorten. For long ranges these are supported by a pair of [[ER Large Laser]]s. and for short range support the E configuration carries a pair of [[Heavy Medium Laser]]s and a [[Heavy Small Laser]]. BV (1.0) = 2,460
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* Alt. Config. E - Capable of effectively engaging enemies at any range, the ''Executioner E'' uses the modern Advanced Tactical Missile system, which has the flexibility of being able to fire missiles effective at any range. The ''Executioner E'' mounts a pair of [[ATM-9]] racks. A pair of [[Extended Range Large Laser|ER Large Laser]]s provide long-range firepower, and at close range the ''Executioner E'' relies on it's modern, high-damage heavy lasers, equipped with two [[Heavy Medium Laser]]s and a [[Heavy Small Laser]]. BV (1.0) = 2,460
  
* Alt. Config. H - A dedicated close combat configuration the ''Executioner'' H has a powerful [[Heavy Large Laser]] that lets it reach out to intermediate ranges with awesome firepower and is backed up by an equally awesome Ultra Autocannon/20. This combination of heavy firepower is supported by two [[ER Medium Laser]]s and a [[Flamer]] which is very effective against infantry units. BV (1.0) = 2,500
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* Alt. Config. H - Using recently developed Heavy Laser tecnology, the ''Executioner H'' specializes in close combat, and mounts a [[Heavy Large Laser]] for devastating medium-range firepower. Complementing the laser is an also devastating [[Ultra Autocannon/20]]. Supporting this heavy firepower is a pair of [[Extended Range Medium Laser|ER Medium Laser]]s and a [[Flamer]], which is very effective against infantry, and is also a powerful tactical weapon. BV (1.0) = 2,500
  
* Alt. Config. K - A long range powerhouse the K configuration is armed with a pair of [[ER Large Laser]]s backed up by a powerful [[HAG 20]] making it a force to be reckoned with at long ranges. For close combat the 'Mech has three [[ER Medium Laser]]s and the 'Mech caries a [[Light Active Probe]] allowing it to detect hidden enemy units. BV (1.0) - unknown
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* Alt. Config. K - Another recent configuration, the ''Executioner K'' uses new Hyper-Assault Gauss technology. This configuration excels at long ranges, mounting dual [[Extended Range Large Laser|ER Large Laser]]s, complemented by a powerful [[HAG 20]]. Three [[Extended Range Medium Laser|ER Medium Laser]]s provide adequate close-range firepower, and the ''Executioner K'' also mounts a [[Light Active Probe]] to detect hidden units. BV (1.0) = unknown
  
* Alt. Config. P - Capable of engaging an enemy at any range the ''Gladiator'' P carries an [[LRM-10]] launcher and a powerful [[HAG 30]] for long range combat capabilities. For close ranges the 'Mech carries a trio of [[Heavy Medium Laser]]s. The 'Mech also has a [[Plasma Cannon]] which doesn't inflict damage upon enemy 'Mechs but can raise their heat and is also very effective as an anti-infantry weapon. BV (1.0) = unknown
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* Alt. Config. P - Mounting recent Plasma Cannon technology, the ''Executioner P'' has a powerful [[HAG 30]] and a [[LRM-10]] rack for long-range combat. Three [[Heavy Medium Laser]]s provide short-range firepower. A [[Plasma Cannon]] is also carried by the ''Executioner P'', which is effectively a supersized [[Flamer]]-- it elevates heat levels, and is very effective against infantry. BV (1.0) = unknown
  
 
==References==
 
==References==

Revision as of 22:21, 10 July 2007

Executioner (Gladiator)
Executioner
Production information
Manufacturer Alshain BattleWorx
Model Gladiator
Class Assault
Technical specifications
Mass 95 tons
Chassis Clan Series Assault SXE
Armor Arcadia Compound Delta VII Ferro-Fibrous
Engine Heavy Force 380 XL
Speed 64.8 km/h (86.4 km/h with MASC)
Jump Jets Pryzhok WM10
Armament

Primary Configuration

BV (1.0) 2,586


Description

The Executioner, known as the Gladiator in the Inner Sphere, is an assault OmniMech often deployed by Clan Ghost Bear. Using a massive Heavy Force 380 XL Engine, the Executioner has a top speed of 64.8 km/h. A MASC system enhances the top speed to 86.4 km/h (albeit only in short bursts), and four permanently mounted Pryzhok WM10 Jump Jets give the 'Mech the ability to propel itself 120 meters into the air. This unusual emphasis on speed gives the Executioner an unmatched speed for it's weight class, as it is often capable of keeping up with 'Mechs twenty or thirty tons lighter than itself. The Executioner carries thirteen and a half tons of Ferro-Fibrous armor, which is below average for it's weight class, but generally adequate. Sixteen Double Heat Sinks are mounted to cool the 'Mech down.

Armament

The Executioner's primary configuration uses it's mobility to keep enemies as far away as possible. A Gauss Rifle is the 'Mech's primary weapon, backed up by dual ER Large Lasers, which give it excellent direct firepower. For use against soft targets and possibly any light vehicles that manage to close the ranges, the Executioner carries two Machine Guns. This makes the Executioner very effective in an open battlefield, but makes it virtually useless should it encounter a faster enemy with enough firepower, or a physical barrier.

Variants

  • Alt. Config. A - The Executioner A equips the 'Mech with much needed close-range firepower. Three Large Pulse Lasers can inflict excellent damage, and are more accurate, to compensate for any jumping the Executioner B may be doing. Four ER Medium Lasers back this up, and finally this configuration also carries the Machine Guns of the primary configuration. BV (1.0) = 2,761
  • Alt. Config. B - The Executioner B is configured to be able to engage an enemy at any range. For long range combat, the 'Mech carries a deadly ER PPC. When an enemy closes ranges, the Executioner B has a rapid-fire, and also deadly Ultra Autocannon/20, which is backed by an ER Medium Laser. To shield the 'Mech from indirect fire, the Executioner B also mounts an Anti-Missile System. BV (1.0) = 2,783
  • Alt. Config. C - Armed in a similar vein as the B configuration, the Executioner C mounts a LRM-20 missile rack as a long-range, indirect-fire weapon. An Artemis IV FCS is attached to the LRM for increased accuracy. The Executioner C also carries an Ultra Autocannon/20, which is also backed by a laser, although it has been downgraded to an ER Small Laser. A Targeting Computer is attached to the laser and autocannon, greatly improving their accuracy. BV (1.0) = 2,531
  • Alt. Config. D - Another close combat configuration, the Executioner D mounts a plethora of various pulse laser weapons, which have increased accuracy to compensate for the movement the Executioner D will likely be doing. The right arm mounts a Large Pulse Laser as a primary weapon-- this is supported by an additional three Medium Pulse Lasers, and the support is supported by an array of five Small Pulse Lasers. An ER Small Laser provides some more variation, and the Executioner D also mounts two SRM-6 racks to exploit-- or more accurately, explode-- breaches in enemy armor. However, no additional heat sinks are mounted, and the 'Mech may overheat if too many weapons are fired at once. BV (1.0) = 2,384
  • Alt. Config. E - Capable of effectively engaging enemies at any range, the Executioner E uses the modern Advanced Tactical Missile system, which has the flexibility of being able to fire missiles effective at any range. The Executioner E mounts a pair of ATM-9 racks. A pair of ER Large Lasers provide long-range firepower, and at close range the Executioner E relies on it's modern, high-damage heavy lasers, equipped with two Heavy Medium Lasers and a Heavy Small Laser. BV (1.0) = 2,460
  • Alt. Config. H - Using recently developed Heavy Laser tecnology, the Executioner H specializes in close combat, and mounts a Heavy Large Laser for devastating medium-range firepower. Complementing the laser is an also devastating Ultra Autocannon/20. Supporting this heavy firepower is a pair of ER Medium Lasers and a Flamer, which is very effective against infantry, and is also a powerful tactical weapon. BV (1.0) = 2,500
  • Alt. Config. K - Another recent configuration, the Executioner K uses new Hyper-Assault Gauss technology. This configuration excels at long ranges, mounting dual ER Large Lasers, complemented by a powerful HAG 20. Three ER Medium Lasers provide adequate close-range firepower, and the Executioner K also mounts a Light Active Probe to detect hidden units. BV (1.0) = unknown
  • Alt. Config. P - Mounting recent Plasma Cannon technology, the Executioner P has a powerful HAG 30 and a LRM-10 rack for long-range combat. Three Heavy Medium Lasers provide short-range firepower. A Plasma Cannon is also carried by the Executioner P, which is effectively a supersized Flamer-- it elevates heat levels, and is very effective against infantry. BV (1.0) = unknown

References