Sarna News: Bad 'Mechs - Icestorm

Editing Essay: BattleMech Technology

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The DI consists of a network of distributed computers that monitor and coordinate the majority of the internal functions and components of a BattleMech. As noted earlier, the internal structures, armor, actuators, myomers, and other components are wired with sensors and data/control lines. The DI computer uses this network to monitor the health and status of all components in this network. In doing this, the DI tracks the 'Mech's state of readiness and feeds this to the Battle Damage Assessment computer (BDA), which in turn translates and displays this information on readouts for the MechWarrior.
 
The DI consists of a network of distributed computers that monitor and coordinate the majority of the internal functions and components of a BattleMech. As noted earlier, the internal structures, armor, actuators, myomers, and other components are wired with sensors and data/control lines. The DI computer uses this network to monitor the health and status of all components in this network. In doing this, the DI tracks the 'Mech's state of readiness and feeds this to the Battle Damage Assessment computer (BDA), which in turn translates and displays this information on readouts for the MechWarrior.
  
However, the DI handles more than simple status assessment. The DI also uses its network of lines as a back-up data feed to other components. For example, if a BattleMech's hand is dangling by a piece of armor, the DI can determine the status of the finger actuators through data lines in the armor. While the BattleMech would not be able to do much with the hand, it would be able to communicate with it. This capability allows BattleMechs to function even as they suffer from massive internal damage. The DI computer itself is quite redundant and damage resistant. The DI locates some key hardware in the cockpit, but the rest of its hardware is scattered throughout the BattleMech, closer to systems the DI hardware controls. These sub-processing units are set up with multiple redundancies and are capable of managing systems for other damaged DI sub-systems. For example, DI computers located in the engine might wind up handling leg actuators after a penetrating shot lobotomizes the DI processors in the legs. It is the DI, via sensors attached to the ammo bins in a 'Mech, that activates the automatic pilot ejection system in the case of an ammunition explosion.
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However, the DI handles more than simple status assessment. The DI also uses its network of lines as a back-up data feed to other components. For example, if a BattleMech's hand is dangling by a piece of armor, the DI can determine the status of the finger actuators through data lines in the armor. While the BattleMech would not be able to do much with the hand, it would be able to communicate with it. This capability allows BattleMechs to function even as they suffer from massive internal damage. The DI computer itself is quite redundant and damage resistant. The DI locates some key hardware in the cockpit, but the rest of its hardware is scattered throughout the BattleMech, closer to systems the DI hardware controls. These sub-processing units are set up with multiple redundancies and are capable of managing systems for other damaged DI sub-systems. For example, DI computers located in the engine might wind up handling leg actuators after a penetrating shot lobotomizes the DI processors in the legs. It is the DI, via sensors attached to the ammo bins in a 'Mech, that activates the automated pilot ejection system in the case of an ammunition explosion.
  
 
The DI can stand in for a damaged Battle Computer, but the 'Mech operates at about 70% of its normal effectiveness.
 
The DI can stand in for a damaged Battle Computer, but the 'Mech operates at about 70% of its normal effectiveness.

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