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− | ==Overview==
| + | #REDIRECT [[Enhanced Prosthetic#Shocker]] |
− | These [[Enhanced Prosthetic]] limbs were ones which concealed a weapon within the agent's arms, in this case a simple '''Shocker''' adapted from the standard [[Stunstick]]. It could deliver a powerful stunning blow to one's opponent although it required a power source ([[micro power pack]]) to operate. It's ability to retract behind hidden panels in the arm or hand made spotting this concealed weapon was very difficult.<ref name=AGCO>''A Guide to Covert Ops'', p. 110-111</ref>
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− | As with other prosthetic enhancements these were employed only by the intelligence agencies of the [[Inner Sphere]] with agents who already had a Type 3 or superior prosthetic limb. The [[Clans]] were too philosophically opposed and the [[Periphery]] too poor to make use of them beyond rare cases.<ref>''A Guide to Covert Ops'', p. 109</ref> Among the [[Manei Domini]] this upgrade was available to all agents with the necessary prosthetic limb.<ref name=JHS>''Jihad Hot Spots: 3072'', p. 124-125, 130</ref>
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− | ==Notes==
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− | <div class="gamerules">
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− | In [[CBT]] play each conventional [[infantry]]man equipped with a Needle enhanced limb adds 0.01 damage to a platoon's damage value and can only be used against other conventional infantry, but receives a +2 to-hit bonus. In RPG play this limb has the following statistics in addition to all rules associated with enhanced limbs.<ref name=JHS/>
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− | : '''Equipment Ratings''': D/E/F
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− | : '''Armor Piercing/Base Damage''': 0/3D6
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− | : '''Power Points per Use''': 3
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− | : '''Cost/Reload''': 250/-
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− | : '''Notes''': -
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− | <ref name=AGCO/>
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− | </div>
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− | ==References==
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− | <references/>
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− | ==Bibliography==
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− | *''[[A Guide to Covert Ops]]''
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− | *''[[Jihad Hot Spots: 3072]]''
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− | [[Category:Cybernetic Enhancements and Implants]]
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