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Editing Dual Cockpit

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The [[MechWarrior (pilot)|MechWarriors]] forming a team in a Dual Cockpit must synchronize their neurohelmets, a complex process which requires both team members to be in the cockpit. If one team member is taken out, the other can assume control of the entire 'Mech, but loses all advantages of the Dual Cockpit and operates less effectively than they would in a regular cockpit.
 
The [[MechWarrior (pilot)|MechWarriors]] forming a team in a Dual Cockpit must synchronize their neurohelmets, a complex process which requires both team members to be in the cockpit. If one team member is taken out, the other can assume control of the entire 'Mech, but loses all advantages of the Dual Cockpit and operates less effectively than they would in a regular cockpit.
  
The Dual Cockpit is a very rare piece of equipment. It weighs 4 tons (1 ton more than a regular cockpit) and upgrading a 'Mech in this fashion costs approximately 200,000 [[C-bill]]s.
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The Dual Cockpit is a very rare piece of equipment. It weighs 4 tons (i.e. 1 ton more than a regular cockpit) and upgrading a 'Mech in this fashion costs approximately 200,000 [[C-bill]]s.
  
 
== Dual Cockpit 'Mechs ==
 
== Dual Cockpit 'Mechs ==
 
'Mechs known to mount a Dual Cockpit include the RVN-1XL DC ''[[Raven]]'' and the DRG-1GKDC ''[[Grand Dragon]]''<ref>found in the record sheet included with'' Arena-Planet Solaris VII ''(the German edition of ''Solaris VII: The Game World'')</ref> (''neither of which meets the criteria for [[Canon]], however, as they were never published in an English language source''); there are no (other) regular 'Mech models known to feature a Dual Cockpit. Instead, it is usually installed as a refit.
 
'Mechs known to mount a Dual Cockpit include the RVN-1XL DC ''[[Raven]]'' and the DRG-1GKDC ''[[Grand Dragon]]''<ref>found in the record sheet included with'' Arena-Planet Solaris VII ''(the German edition of ''Solaris VII: The Game World'')</ref> (''neither of which meets the criteria for [[Canon]], however, as they were never published in an English language source''); there are no (other) regular 'Mech models known to feature a Dual Cockpit. Instead, it is usually installed as a refit.
  
All [[Successor State]]s have developed certain typical Dual Cockpit refits in accordance with their respective military style<ref name="MWCp53">''MechWarrior Companion'', p. 53: "Running the Game"</ref>; these could arguably be regarded as subvariants of the respective 'Mech:
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All [[Successor State]]s have developed certain typical Dual Cockpit refits in accordance with their respective military style<ref name="MWCp53">''MechWarrior Companion'', p. 53, "Running The Game"</ref>; these could arguably be regarded as subvariants of the respective 'Mech:
  
* [[Federated Suns]]/[[Federated Commonwealth]]:<ref name="MWCp51+">''MechWarrior Companion'', pp. 51–52: "House Conversions"</ref>
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* [[Federated Suns]]/[[Federated Commonwealth]]:<ref name="MWCp51+">''MechWarrior Companion'', pp. 51-52, "House Conversions"</ref>  
 
:BLR-1G or BLR-3M ''[[BattleMaster]]'' (removing one [[heat sink]])
 
:BLR-1G or BLR-3M ''[[BattleMaster]]'' (removing one [[heat sink]])
 
:The AFFC uses these modification to bring the officer to the front. The assault 'Mech provides enough protection and mobility for the CO during larger engagements.
 
:The AFFC uses these modification to bring the officer to the front. The assault 'Mech provides enough protection and mobility for the CO during larger engagements.
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* [[Capellan Confederation]]:<ref name="MWCp51+"/>
 
* [[Capellan Confederation]]:<ref name="MWCp51+"/>
:CP10-Z ''[[Cyclops]]'' (removing one ton of [[autocannon]] ammunition)
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:CP10-Z ''[[Cyclops]]'' (removing one ton of [[autocannon]] ammunition)  
 
:CP11-A ''Cyclops'' (removing one ton of [[gauss rifle]] ammunition)
 
:CP11-A ''Cyclops'' (removing one ton of [[gauss rifle]] ammunition)
:WHM-6L ''[[Warhammer|Hot Hammer]]'' (removing one [[flamer]])
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:WHM-6L ''[[Warhammer|Hot Hammer]]'' (removing one [[flamer]])  
 
:WHM-7M ''Warhammer'' (removing one medium laser)
 
:WHM-7M ''Warhammer'' (removing one medium laser)
 
:The CCAF demands from their officer corps to lead by example, and commanders thus frequently find themselves in the thick of battle, where a Dual Cockpit may prove helpful.
 
:The CCAF demands from their officer corps to lead by example, and commanders thus frequently find themselves in the thick of battle, where a Dual Cockpit may prove helpful.
  
 
== Notes ==
 
== Notes ==
* The [[Clans]] do not use the Dual Cockpit.
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* The [[Clans]] do not use the Dual Cockpit.  
* The ''BattleMaster'' operated by the [[Red Corsair]] featured a [[Command Console]], not a Dual Cockpit.<ref>as per her BattleMech's stat sheet in ''[[Operational Turning Points: The Red Corsair]]'', p. 29</ref>
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* The ''[[Battlemaster]]'' operated by the [[Red Corsair]] featured a [[Command Console]], not a Dual Cockpit.<ref>as per her BattleMech's stat sheet in ''[[Operational Turning Points: The Red Corsair]]'', p. 29</ref>
  
 
== Canonicity ==
 
== Canonicity ==
* The [[Canon|canonicity]] status of the Dual Cockpit as a technology is somewhat unclear following a possibly misleading remark from the [[Line Developer]] that he considers it "effectively merged into the Command Console" system rules-wise.<ref>in [http://www.classicbattletech.com/forums/index.php/topic,39776.0.html this] (dead link) thread on the [[CBT forum]]s</ref>
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* The [[canon]]icity status of the Dual Cockpit as a technology is somewhat unclear following a possibly misleading remark from the [[Line Developer]] that he considers it "effectively merged into the Command Console" system rules-wise.<ref>in [http://www.classicbattletech.com/forums/index.php/topic,39776.0.html this] (dead link) thread on the [[CBT forum]]s</ref>  
* Even after the introduction of [[Tactical Operations]], which omits the Dual Cockpit and is said to overrule earlier rulebooks, the Dual Cockpit was mentioned in the [[Technical Readout: 3075]] discussing ''BattleMaster'' variants.<ref>''Technical Readout: 3075'', p. 169: "SLDF Royal Units"</ref> However, said variants use command consoles according to [[Record Sheets: 3075 Unabridged]].<ref>''Record Sheets: 3075 Unabridged'', pp. 183–184</ref>
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* Even after the introduction of [[Tactical Operations]], which omits the Dual Cockpit and is said to overrule earlier rulebooks, the Dual Cockpit was mentioned in the [[Technical Readout: 3075]] discussing ''BattleMaster'' variants.<ref>''Technical Readout: 3075'', p. 169, "SLDF Royal Units"</ref> However, said variants use command consoles according to [[Record Sheets: 3075 Unabridged]].<ref>''Record Sheets: 3075 Unabridged'', pp. 183-184</ref>
  
 
== Rules ==
 
== Rules ==
 
<div class="gamerules">
 
<div class="gamerules">
 
=== Game Rules ===
 
=== Game Rules ===
'''OLD:''' According to [[MechWarrior Companion]], Dual Cockpit rules are [[Rules Level/Level 3|Level Three rules]], and thereby not legal for standard tournament play. This was superseded by the aforementioned publications which neither mention nor denounce the Dual Cockpit.
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'''OLD:''' According to [[MechWarrior Companion]], Dual Cockpit rules are [[Rules Level/Level 3|Level Three rules]], and thereby not legal for standard tournament play. This was superseded by the aforementioned publications which neither mention nor denounce the Dual Cockpit.  
  
In game terms, the Dual Cockpit occupies two critical hit slots: Besides the standard cockpit slot (slot #3 in the head hit location), which houses the pilot, it also occupies slot #4 there to house the gunner. They must be marked as pilot or gunner cockpit, respectively.<ref name="MWCp50+">''MechWarrior Companion'', pp. 50–51: "Combat - Rules"</ref>
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In game terms, the Dual Cockpit occupies two critical hit slots: Besides the standard cockpit slot (slot #3 in the head hit location), which houses the pilot, it also occupies slot #4 there to house the gunner. They must be marked as pilot or gunner cockpit, respectively.<ref name="MWCp50+">''MechWarrior Companion pp. 50-51, "Combat - Rules"</ref>
  
 
When used by a team of MechWarriors, the Dual Cockpit significantly increases combat performance:
 
When used by a team of MechWarriors, the Dual Cockpit significantly increases combat performance:
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For the purpose of determining [[Battle Value]], a Dual Cockpit counts for four times the tonnage of the 'Mech it is installed in.{{cn}}
 
For the purpose of determining [[Battle Value]], a Dual Cockpit counts for four times the tonnage of the 'Mech it is installed in.{{cn}}
  
Dual Cockpit rules are not included in ''[[TechManual]]'', and thereby not legal for standard tournament play units.<ref>''TechManual''</ref>
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Dual Cockpit rules are not included in [[Tech Manual]], and thereby not legal for standard tournament play units.<ref>''Tech Manual''</ref>
  
 
Neither are they in [[Tactical Operations]], and hence not available under current [[Advanced Rules]]/[[Experimental Rules]].
 
Neither are they in [[Tactical Operations]], and hence not available under current [[Advanced Rules]]/[[Experimental Rules]].

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