Sarna News: Bad 'Mechs - Icestorm

Editing Dragon's Fury

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==Notes==
 
==Notes==
 
*Special rules for the {{PAGENAME}} can be found in ''Era Digest: Dark Age'' (p. 37). The same special rules for the Brotherhood can be found in ''Turning Points: Irian'' (p. 10).
 
*Special rules for the {{PAGENAME}} can be found in ''Era Digest: Dark Age'' (p. 37). The same special rules for the Brotherhood can be found in ''Turning Points: Irian'' (p. 10).
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==Rules==
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The Amaterasu are skilled at one-on-one duels. If a pilot fights the same enemy unit for three consecutive turns, it gains a -1 to-hit modifier against that unit. If the Amarterasu warrior breaks off, attacks multiple targets, or attacks a different target, the modifier is lost. They will not engage crippled or retreating enemies unless the enemy attacks them first. When determining Piloting skills, add +2 to the roll.<ref name=edda37>''Era Digest: Dark Age'', p. 37</ref>
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The O5P adepts are able to gain a -1 to-hit modifier on an Aimed Shot at a designated enemy if they nominate that enemy at the beginning of the turn, do not attack any other unit, move no faster than Walking/Crusing speed and maintain their line of sight to that enemy unit for the entire turn. If line of sight is broken, the warrior attacks a different target, or after the attack is completed, the bonus is lost.<ref name=edda37/>
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The Brotherhood can summon auxiliary forces when on a Republic world. These auxiliaries will never exceed the number of Brotherhood units on the field, but the Brotherhood player rolls 3D6 to see how many units arrive. Up to one third of these units may be modified civilian equipment including [[IndustrialMech]]s, but the remaining two thirds will be foot infantry platoons. Determine skill ratings randomly as normal but the roll will have a -1 modifier.<ref name=edda37/><ref>''Turning Points: Irian'', p. 10</ref>
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==References==
 
==References==

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