Editing Double-Blind rules
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== Description == == Description ==
− Under Double-Blind, the players only get to see those enemy units on a given turn that their own units can actually spot (either visually or through its sensors). As a consequence, there is one game board for each side showing their own units, and those enemy units they have spotted. The game requires a gamemaster to keep track of both sides' positions, and to indicate if/when a given unit is spotted. + Under Double-Blind, the players only get to see those enemy units on a given turn that their own units can actually spot (either visually or through its sensors). As a consequence, there is one game board for each side showing their own units, and those enemy units they have spotted. The game requires a game master to keep track of both sides' positions, and to indicate if/when a given unit is spotted.
The ruleset includes slight changes to the turn sequence and provides special rules for certain equipment such as [[Active Probe]]s and [[ECM]] systems. The ruleset includes slight changes to the turn sequence and provides special rules for certain equipment such as [[Active Probe]]s and [[ECM]] systems.
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== Description == | == Description == | ||
− | Under Double-Blind, the players only get to see those enemy units on a given turn that their own units can actually spot (either visually or through its sensors). As a consequence, there is one game board for each side showing their own units, and those enemy units they have spotted. The game requires a | + | Under Double-Blind, the players only get to see those enemy units on a given turn that their own units can actually spot (either visually or through its sensors). As a consequence, there is one game board for each side showing their own units, and those enemy units they have spotted. The game requires a game master to keep track of both sides' positions, and to indicate if/when a given unit is spotted. |
The ruleset includes slight changes to the turn sequence and provides special rules for certain equipment such as [[Active Probe]]s and [[ECM]] systems. | The ruleset includes slight changes to the turn sequence and provides special rules for certain equipment such as [[Active Probe]]s and [[ECM]] systems. |