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Difference between revisions of "Direct Neural Interface"

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Proposed by Professor [[Burke Kale]] in [[3043]], the '''Direct Neural Interface''' (or '''DNI''') was designed to replace the neurohelmet based control systems used in 'Mechs with a direct connection between the MechWarrior and 'Mech. This connection would provide much more accurate feedback directly into the MechWarrior's brain.  
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Proposed by Professor [[Burke Kale]] in [[3043]], the '''Direct Neural Interface''' (or '''DNI''') was designed to replace the neurohelmet-based control systems used in [['Mech]]s with a direct connection between the [[MechWarrior]] and the machine. This connection would provide much more accurate feedback directly into the MechWarrior's brain.  
  
The Direct Neural Interface effective at coordinating the data transfer between the 'Mech systems and pilot.<ref>Resulted in a -2 modifier to gunnery and -3 modifier to piloting skill. ''[[Unbound]], p. 66''</ref> The DNI system had some significant drawbacks however:  
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The Direct Neural Interface is effective at coordinating the data transfer between the 'Mech systems and pilot.<ref>''Unbound'', p. 66: This resulted in a -2 modifier to gunnery and -3 modifier to piloting skill. </ref> The DNI system had some significant drawbacks however:  
 
# It required the MechWarrior to undergo serious brain surgery to install an interface port.
 
# It required the MechWarrior to undergo serious brain surgery to install an interface port.
 
# The MechWarrior using the system had to take a compound called [[XA-3]] to protect the brain from dangerous feedback.
 
# The MechWarrior using the system had to take a compound called [[XA-3]] to protect the brain from dangerous feedback.
 
# As the MechWarrior was directly connected to the 'Mech, any damage taken during battle was much more likely to injure the pilot.
 
# As the MechWarrior was directly connected to the 'Mech, any damage taken during battle was much more likely to injure the pilot.
  
With these restrictions in mind, the Federated Commonwealth's decision not to pursue the project is understandable. Instead they devoted funding to the [[Small Cockpit]] and [[Torso Cockpit]] systems.
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With these restrictions in mind, the Federated Commonwealth decided not to pursue the project. Instead,they devoted funding to the [[Small Cockpit]] and [[Torso Cockpit]] systems.
  
The only known user of the DNI system was Burke Kale.<ref>''[[Unbound]]''</ref> After having the DNI input jack inserted in his brain, in [[3053]] he stole most of the technology from the [[NAIS]] Dark Mirage facility on [[Hyde]] and went to [[Solaris]]. He used the ''[[Epimetheus]]'', the only DNI-equipped 'Mech, to tear through opponents. Later Kale was arrested and the ''Epimetheus'' shipped back to the [[NAIS]] for review. At the same time, a [[ComStar]] [[ROM]] operative copied all the plans and schematics for the DNI system.
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The only known user of the DNI system was Burke Kale.<ref>''Unbound''</ref> After having the DNI input jack inserted in his brain in [[3053]], he stole most of the technology from the [[NAIS]] [[Dark Mirage]] facility on [[Hyde]] and went to [[Solaris]]. He used the ''[[Epimetheus]]'', the only DNI-equipped 'Mech, to tear through opponents. Later, Kale was arrested and the ''Epimetheus'' shipped back to the NAIS for review. At the same time, a [[ComStar]] [[ROM]] operative copied all the plans and schematics for the DNI system.
  
 
The Direct Neural Interface technology would later be used as the basis of the [[Manei Domini]]'s [[Vehicular Direct Neural Interface]]. The [[Enhanced Imaging]] system used by [[Clan]] [[ProtoMech]] pilots, which connects the pilots to the 'Mechs in a DNI-like manner, also requires drugs similar to XA-3.
 
The Direct Neural Interface technology would later be used as the basis of the [[Manei Domini]]'s [[Vehicular Direct Neural Interface]]. The [[Enhanced Imaging]] system used by [[Clan]] [[ProtoMech]] pilots, which connects the pilots to the 'Mechs in a DNI-like manner, also requires drugs similar to XA-3.
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== References ==
 
== References ==
 
<references />
 
<references />
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==Bibliography==
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*''[[Unbound]]''
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[[Category:Technology]]
 
[[Category:Technology]]

Revision as of 20:39, 13 March 2010

Proposed by Professor Burke Kale in 3043, the Direct Neural Interface (or DNI) was designed to replace the neurohelmet-based control systems used in 'Mechs with a direct connection between the MechWarrior and the machine. This connection would provide much more accurate feedback directly into the MechWarrior's brain.

The Direct Neural Interface is effective at coordinating the data transfer between the 'Mech systems and pilot.[1] The DNI system had some significant drawbacks however:

  1. It required the MechWarrior to undergo serious brain surgery to install an interface port.
  2. The MechWarrior using the system had to take a compound called XA-3 to protect the brain from dangerous feedback.
  3. As the MechWarrior was directly connected to the 'Mech, any damage taken during battle was much more likely to injure the pilot.

With these restrictions in mind, the Federated Commonwealth decided not to pursue the project. Instead,they devoted funding to the Small Cockpit and Torso Cockpit systems.

The only known user of the DNI system was Burke Kale.[2] After having the DNI input jack inserted in his brain in 3053, he stole most of the technology from the NAIS Dark Mirage facility on Hyde and went to Solaris. He used the Epimetheus, the only DNI-equipped 'Mech, to tear through opponents. Later, Kale was arrested and the Epimetheus shipped back to the NAIS for review. At the same time, a ComStar ROM operative copied all the plans and schematics for the DNI system.

The Direct Neural Interface technology would later be used as the basis of the Manei Domini's Vehicular Direct Neural Interface. The Enhanced Imaging system used by Clan ProtoMech pilots, which connects the pilots to the 'Mechs in a DNI-like manner, also requires drugs similar to XA-3.


References

  1. Unbound, p. 66: This resulted in a -2 modifier to gunnery and -3 modifier to piloting skill.
  2. Unbound


Bibliography