Editing Death From Above

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File: Historical Liberation of Terra I cover.gif|''Royal Black Watch'' ''Highlander'' executing a DFA attack during the ''[[Amaris Civil War]]''
 
File: Historical Liberation of Terra I cover.gif|''Royal Black Watch'' ''Highlander'' executing a DFA attack during the ''[[Amaris Civil War]]''
 
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==Game Rules==
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Under standard [[BattleTech (board game)]] rules, Death from Above is a physical attack maneuver, i.e. it is resolved after the weapons attack phase and thus damage suffered from weapon attacks in the same game round may make the attack more difficult or even impossible.
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Under [[Alpha Strike (rules)|Alpha Strike]] rules, Death from Above is a physical attack that deals damage to both the target and the attacker.
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In the [[MechWarrior: Dark Age]] and [[MechWarrior: Age of Destruction]] games, the Death from Above maneuver is a special attack that brings a +2 to the 'Mech damage modifier, at the cost of an attack malus.
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In the [[BattleTech CCG]], Death from Above is a [[Death From Above (CCG - Unlimited)|mission card]] which has a chance of failing and dealing damage to your 'Mech, or succeeding and dealing equal amounts of damage to an opposing 'Mech as well as your 'Mech. The damage is increased if the jumping 'Mech weighs 60 tons or more.
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Death from Above can be performed in many entries in the [[MechWarrior (video games)|MechWarrior series of games]], and it does deal additional damage, though it is fairly difficult to pull off against a moving target. Some bugs were reported in graphically enhanced versions of [[MechWarrior 2]], where Death from Above maneuvers were impossible.
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In the turn-based [[BattleTech (Video Game)|BattleTech computer game]], Death from Above is a melee attack that deals extreme amounts of damage but also damages the attacker, especially in the legs.
  
 
==References==
 
==References==

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