Cyclops
Cyclops | |
---|---|
Production information | |
Manufacturer | Stormvanger Assemblies, Unlimited |
Model | CP-10-Z |
Class | Assault |
Cost | 9,217,660 C-bills |
Technical specifications | |
Mass | 90 tons |
Chassis | Stormvanger HV-7 |
Armor | Starshield Special |
Engine | Hermes 360 |
Speed | 64.8 km/h |
Armament |
|
BV (1.0) | 965 |
BV (2.0) | 1,308 |
Contents
Description
The Cyclops began production in 2710 and gets its name from its cockpit, which looks like a single eye in the center of its head assembly. The Cyclops was designed as a heavy assault and command 'Mech. In order to carry out this role, the Cyclops is built to defend itself at a variety of ranges and also has a top speed of 64.8 km/h, which is higher than average for most ninety ton 'Mechs. Additionally, the Cyclops is armored with ten tons of armor. While this is below average for a 'Mech of its weight, the fact that the Cyclops generally does not go anywhere without the rest of a command lance means that the 'Mech and the commander inside are generally well protected.
Armament
The Cyclops carries an arsenal built to handle almost any situation. For long-range combat and indirect fire, the 'Mech carries a Delta Dart LRM-10 missile launcher. For closer ranges the 'Mech has a variety of weapons. A Zeus-36, Mark III Autocannon/20 keeps all but the heaviest 'Mechs at a respectable distance and this is backed up by two Diverse Optics Type 20 Medium Lasers and a Hovertec Quad SRM-4 for close combat.[1]
Variants
- CP-10-HQ - the HQ is a variant of the Cyclops intended to work with advanced electronics, allowing it to command a large number of units. The 'Mech is armed with only an LRM-10, two Medium Lasers, and an SRM-4 launcher. Unfortunately, the advanced electronics have been lost to time. BV (1.0) = 900, BV (2.0) = 1,107
- CP-10-Q - The Q variant of the Cyclops attempts to keep enemies at range by removing the Autocannon/20 and replacing it with an additional LRM-10 and seven more tons of armor, making it very well protected. BV (1.0) = 1,213, BV (2.0) = 1,584
- CP-11-A - A modification of the Cyclops that uses some rediscovered Star League technology, the 11-A removes the massive Autocannon/20 and replaces it with a Gauss Rifle that has a much larger effective range. BV (1.0) = 1,251, BV (2.0) = 1,547
- CP-11-C - The 11-C is similar to the 11-A in that they carry an almost identical weapons payload. The only difference is that the 11-C has removed the LRM-10 launcher and replaced it with a C3 Computer, which allows it to share targeting data and coordinate C3 lances. An additional two tons of armor have been added to the design as well. This makes the 11-C a highly effective sniper and command 'Mech. BV (1.0) = 1,364, BV (2.0) = 1,553
- CP-11-G - A full redesign of the Cyclops, the 11-G redesigns the chassis to use Endo Steel construction and also replaces the armor with fifteen tons of Ferro-Fibrous armor. For long range combat, the 'Mech is armed with a Gauss Rifle and an LRM-10 missile launcher. For close combat situations, it carries two ER Medium Lasers and a Streak SRM-4 launcher. The 'Mech also has CASE to protect itself from complete destruction in the event of an ammunition explosion. BV (1.0) = 1,770, BV (2.0) = 1,984
- CP-11-H - An upgrade of the Cyclops that has come out of the Periphery, the 11-H is built on the standard 11-Z chassis but its weapons payload is heavily modified. The 'Mech carries an Autocannon/20, two Medium Lasers, and six Rocket Launcher 20s. This gives the 11-H the firepower to decimate anything that dares to close with it to attempt to make a kill. BV (1.0) = 1,333, BV (2.0) = 1,521
- CP-12-K - The 12-K variant of the Cyclops takes the 'Mech to the logical conclusion based on equipment available to the DCMS. The 'Mech is armed with an Ultra Autocannon/10 for close to intermediate range combat. It also carries an MRM-20 launcher, which compliments the Autocannon's range profile. For close ranges, the 'Mech is armed with two ER Medium Lasers and a Streak SRM-4 launcher. The 'Mech is also armored with fourteen and a half tons of armor. BV (1.0) = 1,512, BV (2.0) = 1,699[2]
- Dual Cockpit refits: The Cyclops is one of the Capellan Confederation's preferred 'Mechs to install Dual Cockpits. Standard refits usually install the Dual Cockpit on a CP-10-Z or CP-11-A, removing one ton of autocannon or gauss rifle ammunition, respectively.
MWDA Dossier variants
In K. Kitsman's dossier from MechWarrior: Dark Age's Falcon's Prey accessory, Kitsman's Cyclops (Serial Number: LA5012-91F) is armed with a custom weapon configuration, consisting of a 360 rated Light Fusion Engine, Ultra AC/20, Delta Dart LRM-10 Launcher, ER PPC, and two Zippo Flamers. However, as it is a dossier only 'Mech, there are specifics missing and no record sheet of this particular 'Mech has been made as of this writing.[3]
Notable Pilots
- General Ariana Winston - Commanding Officer of the Eridani Light Horse between 3045 to 3060. She's best known for leading the reborn SLDF's Task Force Serpent in the bloody campaign to destroy Clan Smoke Jaguar on their homeworld of Huntress.
- Captain Jason Cho, one of the antagonists from MechCommander 2, piloted a Cyclops up until perishing in a fatal duel with the player's mercenary forces.
References
- ↑ Introductory Record Sheets, pp 23
- ↑ CBT Forums:"Cyclops 12-K errata wrong?"
- ↑ K. Kitsman dossier - MWDA Falcon's Prey - Kitsman 'Mech is unique but information remains incomplete.
- Field Manual: Periphery
- Record Sheets: 3025/3026
- Record Sheets: 3050
- Record Sheets: 3050 Upgrade (Inner Sphere)
- Record Sheets: 3067
- Record Sheets: Upgrades
- Technical Readout: 3025
- Technical Readout: 3039
- Technical Readout: 3050
- Technical Readout: 3050 Revised
- Technical Readout: 3050 Upgrade
- MWDA Republic of the Sphere Dossier of Leroy Rhoads
- MWDA Swordsworn's Dossier of K. Kitsman