Editing Cybernetic Eye Implant
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In RPG play Cybernetic Eye Implants have the following rules: In RPG play Cybernetic Eye Implants have the following rules:
− *Infrared eyes have the equipment rating E/C/B, cost 450,000 [[C-bill]]s and result in no TN modifiers when operating in darkness. + *Infrared eyes have the equipment rating E/C/B, cost 450,000 [[C-Bills]] and result in no TN modifiers when operating in darkness.
*Laser-Sight eyes have the equipment rating E/C/B, cost 600,000 C-Bills and apply a -4 TN modifier when using weapons or Surveillance and Perception checks at medium, long or extreme range. Surveillance and Perception checks at distances over 500 meters also receive a -4 TN modifier. *Laser-Sight eyes have the equipment rating E/C/B, cost 600,000 C-Bills and apply a -4 TN modifier when using weapons or Surveillance and Perception checks at medium, long or extreme range. Surveillance and Perception checks at distances over 500 meters also receive a -4 TN modifier.
*Telescopic eyes have the equipment rating E/C/B, cost 450,000 and apply a -2 TN modifier when using weapons or Surveillance and Perception checks at medium, long or extreme range. Surveillance and Perception checks at distances over 500 meters also receive a -2 TN modifier. *Telescopic eyes have the equipment rating E/C/B, cost 450,000 and apply a -2 TN modifier when using weapons or Surveillance and Perception checks at medium, long or extreme range. Surveillance and Perception checks at distances over 500 meters also receive a -2 TN modifier.
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<div class="gamerules"> | <div class="gamerules"> | ||
In RPG play Cybernetic Eye Implants have the following rules: | In RPG play Cybernetic Eye Implants have the following rules: | ||
− | *Infrared eyes have the equipment rating E/C/B, cost 450,000 [[C- | + | *Infrared eyes have the equipment rating E/C/B, cost 450,000 [[C-Bills]] and result in no TN modifiers when operating in darkness. |
*Laser-Sight eyes have the equipment rating E/C/B, cost 600,000 C-Bills and apply a -4 TN modifier when using weapons or Surveillance and Perception checks at medium, long or extreme range. Surveillance and Perception checks at distances over 500 meters also receive a -4 TN modifier. | *Laser-Sight eyes have the equipment rating E/C/B, cost 600,000 C-Bills and apply a -4 TN modifier when using weapons or Surveillance and Perception checks at medium, long or extreme range. Surveillance and Perception checks at distances over 500 meters also receive a -4 TN modifier. | ||
*Telescopic eyes have the equipment rating E/C/B, cost 450,000 and apply a -2 TN modifier when using weapons or Surveillance and Perception checks at medium, long or extreme range. Surveillance and Perception checks at distances over 500 meters also receive a -2 TN modifier. | *Telescopic eyes have the equipment rating E/C/B, cost 450,000 and apply a -2 TN modifier when using weapons or Surveillance and Perception checks at medium, long or extreme range. Surveillance and Perception checks at distances over 500 meters also receive a -2 TN modifier. |