Sarna News: Bad 'Mechs - Icestorm

Cruise Missile 70

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Cruise Missile 70
Production information
Type Artillery (Missile)
Tech Base Inner Sphere Experimental
Year Availability 3065[1]
Technical specifications
Heat 70
Damage 70 (Artillery)
Minimum Range -
Short Range -
Medium Range -
Long Range 90 mapsheets
Tons 80
Ammo Per Ton 1/35 (each missile weighs 35 tons)
Cost (unloaded) 1,250,000
Ammo Cost (per ton) 50,000/missile
BV (2.0) 1031 (launcher)/129 (missile)[2]

Description

Until the Federated Suns started researching them, the Cruise Missile had been resigned to history. Using the large nuclear warhead equipped missiles used by factions on pre-spaceflight Terra, the Cruise Missile was designed to provide artillery support to ground forces. By exchanging the nuclear warhead for a conventional explosive, the engineers assigned to the project created a large version of the Arrow IV missile. In 3065, the AFFS began testing the Cruise Missile. The Cruise Missile cannot escape a planetary atmosphere, but it can reach almost anywhere on a planet's surface. Due to their size and range, the cruise missile launch systems are most likely going to be installed in static fortifications or large mobile structures. Even if an individual combat unit could carry the launcher, the sheer size of the missile makes it difficult for the vehicle to carry additional rounds. Unlike the Arrow IV missile system, there is no "guided" or "homing" cruise missile. This relative inaccuracy offsets the tremendous damage they cause.

The Cruise Missile 70 weighs as much as a Zeus and fires missiles that are heavy as a Panther. They haven't been seen in action yet, and no information about their deployment is known.

Models

As the Cruise Missile 70 is still experimental, there is no information about manufacturers or models.

References

  1. Tactical Operations, p. 410-411
  2. Tactical Operations, p. 383

Bibliography