Editing Coreward Confederacy

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{{Update Needed|[[Recognition Guide: ilClan, vol. 23]]}}
 
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The modern Confederacy has a technology level roughly equal to that of the Terran Alliance and is governed as an anti-feudal federal republic paranoid about investing too much power in any one man. Though personal freedoms remain relatively secure and few citizens do not receive food or medical care, the realm suffers from heavy bureaucracy and large state-monopolized industries, resulting in heavily restricted economic policies that prevent entrepreneurs from challenging the status quo. The one bright light in ComStar's attempted meddling and the Confederacy's lifeline in improving its lot is its sole JumpShip refit and repair yard, a slapdash affair restored to function after contact with the Blessed Order. Just barely able to cope with maintaining the Confederacy's meager state-owned transportation fleet, like many state-owned enterprises the facility is heavily overstaffed and chronically over budget by as much as 500 percent or more. Militarily, the Confederacy lacks BattleMechs and only possesses a modest number of primitive [[Aerospace fighter]]s and [[Combat Vehicle|armored vehicles]], all of which are produced by local industries heavily regulated by the central government.<ref name=ISP3-26/>
 
The modern Confederacy has a technology level roughly equal to that of the Terran Alliance and is governed as an anti-feudal federal republic paranoid about investing too much power in any one man. Though personal freedoms remain relatively secure and few citizens do not receive food or medical care, the realm suffers from heavy bureaucracy and large state-monopolized industries, resulting in heavily restricted economic policies that prevent entrepreneurs from challenging the status quo. The one bright light in ComStar's attempted meddling and the Confederacy's lifeline in improving its lot is its sole JumpShip refit and repair yard, a slapdash affair restored to function after contact with the Blessed Order. Just barely able to cope with maintaining the Confederacy's meager state-owned transportation fleet, like many state-owned enterprises the facility is heavily overstaffed and chronically over budget by as much as 500 percent or more. Militarily, the Confederacy lacks BattleMechs and only possesses a modest number of primitive [[Aerospace fighter]]s and [[Combat Vehicle|armored vehicles]], all of which are produced by local industries heavily regulated by the central government.<ref name=ISP3-26/>
 
===Dark Age era===
 
The full fate of the Coreward Confederacy during the [[Dark Age era]] is unknown, but according to [[Clan Sea Fox]] information at least one world - [[Norfolk (Periphery)|Norfolk]] - noted as being part of the Confederacy was in [[pirate]] hands in the [[3140]]s with the [[Scorpion Empire]]'s [[Eta Galaxy (Scorpion Empire)|Eta Galaxy]] landing and savagely exterminating this band.<ref name=RGiCv23p4>''Recognition Guide: ilClan, vol. 23'', p. 4 "Star Python (''Nexus'')"</ref>
 
  
 
==Notes==
 
==Notes==
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* ''[[Interstellar Expeditions: Interstellar Players 3 ]]''
 
* ''[[Interstellar Expeditions: Interstellar Players 3 ]]''
 
* ''[[Jihad Conspiracies: Interstellar Players 2]]''
 
* ''[[Jihad Conspiracies: Interstellar Players 2]]''
* ''[[Recognition Guide: ilClan, vol. 23]]''
 
  
 
[[Category:Nation States]]
 
[[Category:Nation States]]

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