Difference between revisions of "Command Circuit"

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In the [[BattleTech]] universe, the '''"Pony Express"''' concept refers to the delivery of messages via courier [[JumpShip]]s instead of the established (and vastly more common) communication via [[Hyperpulse Generator]]. It is used as a substitute in cases where HPG communication is unavailable, either outside of the HPG grid or otherwise in cases where [[ComStar]] service was denied to the sender by ComStar, or was not desired by the sender.
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:'''''Pony Express''' redirects here.''
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In the [[BattleTech]] universe, the '''"Pony Express"''' concept refers to the method of transferring cargo, passengers or messages from one [[JumpShip]] to the next to expedite the journey.
  
The term "Pony Express" is sometimes also used synonymously for "[[Command Circuit]]". These are similar in that a chain of JumpShips is used, but a Command Circuit is used to expedite passengers or cargo, usually a [[DropShip]], through hand-offs from one JumpShip to the next in a pre-arranged chain of JumpShips, instead of merely carrying a message.
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While the two terms are often used synonymously, the more common term '''"Command Circuit"''' technically refers to the application of the method, i.e. a pre-arranged chain of JumpShips working together as a Pony Express.
  
Pony Express-style couriers were used by the [[Federated Suns]] and [[Lyran Commonwealth]] in the later stages of the [[Fourth Succession War]] following ComStar's interdiction, and even prior to the war courier vessels had been used to distribute sealed orders because ComStar was not entirely trusted.
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==Pony Express==
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A regular JumpShip has to recharge its [[K-F Drive]] for roughly a week after each jump, and can jump no more than 30 lightyears at a time. It is therefore not uncommon for JumpShips to hand the [[DropShip]]s they carried off to another JumpShip that is ready to continue the jump out immediately (or otherwise transfer cargo, passengers or messages).
  
Following the effective breakdown of HPG communications after the [[3132]] "Gray Monday" [[Blackout]], Pony Express-style message delivery became the predominant form of interstellar communication.
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In this fashion, travel times can be cut down from around a week per jump to a few hours (plus system transit). However, the general scarcity of JumpShips means a Pony Express has to be planned or set up long in advance, and is likely to be very expensive. Independent free trader JumpShips do exist and are sometimes available for pony express travels, but typically charge steep prices.
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Pony Express-style couriers were used by the [[Federated Suns]] and [[Lyran Commonwealth]] in the later stages of the [[Fourth Succession War]] following [[ComStar]]'s interdiction, and even prior to the war courier vessels had been used to distribute sealed orders because ComStar was not entirely trusted.
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Following the effective breakdown of [[HPG]] communications after the [[3132]] "Gray Monday" [[Blackout]], Pony Express-style message delivery became the predominant form of interstellar communication.
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==Command Circuit==
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A Command Circuit is a pre-arranged Pony Express-style chain of JumpShips over (typically) long distances that is held in place for some time (whereas most Pony Express handoffs are one-off affairs). Command Circuits are expensive to set up because of the number of valuable JumpShips they tie up for mostly idle stand-by, and are thus generally only used by state leaders or militaries.
  
 
==Notes==
 
==Notes==
 
*Author [[Ardath Mayhar]] claims to have invented the Pony Express concept for BattleTech.
 
*Author [[Ardath Mayhar]] claims to have invented the Pony Express concept for BattleTech.
*One named Pony Express vessel
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*One named Pony Express vessel during the Fourth Succession War was the ''[[Kit Carson]]''.

Revision as of 06:17, 26 October 2018

Pony Express redirects here.

In the BattleTech universe, the "Pony Express" concept refers to the method of transferring cargo, passengers or messages from one JumpShip to the next to expedite the journey.

While the two terms are often used synonymously, the more common term "Command Circuit" technically refers to the application of the method, i.e. a pre-arranged chain of JumpShips working together as a Pony Express.

Pony Express

A regular JumpShip has to recharge its K-F Drive for roughly a week after each jump, and can jump no more than 30 lightyears at a time. It is therefore not uncommon for JumpShips to hand the DropShips they carried off to another JumpShip that is ready to continue the jump out immediately (or otherwise transfer cargo, passengers or messages).

In this fashion, travel times can be cut down from around a week per jump to a few hours (plus system transit). However, the general scarcity of JumpShips means a Pony Express has to be planned or set up long in advance, and is likely to be very expensive. Independent free trader JumpShips do exist and are sometimes available for pony express travels, but typically charge steep prices.

Pony Express-style couriers were used by the Federated Suns and Lyran Commonwealth in the later stages of the Fourth Succession War following ComStar's interdiction, and even prior to the war courier vessels had been used to distribute sealed orders because ComStar was not entirely trusted.

Following the effective breakdown of HPG communications after the 3132 "Gray Monday" Blackout, Pony Express-style message delivery became the predominant form of interstellar communication.

Command Circuit

A Command Circuit is a pre-arranged Pony Express-style chain of JumpShips over (typically) long distances that is held in place for some time (whereas most Pony Express handoffs are one-off affairs). Command Circuits are expensive to set up because of the number of valuable JumpShips they tie up for mostly idle stand-by, and are thus generally only used by state leaders or militaries.

Notes

  • Author Ardath Mayhar claims to have invented the Pony Express concept for BattleTech.
  • One named Pony Express vessel during the Fourth Succession War was the Kit Carson.