Editing Command Circuit

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:'''''Pony Express''' and '''Solar Express''' redirect here.''
 
:'''''Pony Express''' and '''Solar Express''' redirect here.''
  
In the [[BattleTech]] universe, the '''"Pony Express"''' concept refers to the method of transferring cargo, passengers or messages from one [[JumpShip]] that has just arrived and thus needs to recharge its [[jump drive]] for about a week before continuing its journey to another waiting JumpShip with a fully charged drive, to expedite the journey.
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In the [[BattleTech]] universe, the '''"Pony Express"''' concept refers to the method of transferring cargo, passengers or messages from one [[JumpShip]] to the next to expedite the journey.
  
 
The more common term '''"Command Circuit"''' refers to a prearranged chain of JumpShips working together as a Pony Express, i.e. the application of the Pony Express method. However, the two expressions are often used synonymously.
 
The more common term '''"Command Circuit"''' refers to a prearranged chain of JumpShips working together as a Pony Express, i.e. the application of the Pony Express method. However, the two expressions are often used synonymously.
  
 
==Pony Express==
 
==Pony Express==
A regular JumpShip has to recharge its [[K-F Drive]] for an average of 176 hours, roughly a week, after each jump, and can jump no more than around 30 lightyears at a time. It is therefore not uncommon for JumpShips to hand off the [[DropShip]]s they carried (or otherwise transfer cargo, passengers or messages) to another JumpShip that is ready to jump out for the next leg of the journey immediately.<ref>''Strategic Operations'', p. 136: Command Circuits</ref>
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A regular JumpShip has to recharge its [[K-F Drive]] for an average of 176 hours, roughly a week, after each jump, and can jump no more than around 30 lightyears at a time. It is therefore not uncommon for JumpShips to hand the [[DropShip]]s they carried off to another JumpShip that is ready to continue the jump out immediately<ref>''Strategic Operations'', p. 136: Command Circuits</ref> (or otherwise transfer cargo, passengers or messages).
  
 
In this fashion, travel times can be cut down from around a week per jump to a few hours (plus system transit). However, the general scarcity of JumpShips means a Pony Express has to be planned or set up long in advance, and is likely to be very expensive. Independent free trader JumpShips do exist and are sometimes available for pony express travels, but typically charge steep prices.
 
In this fashion, travel times can be cut down from around a week per jump to a few hours (plus system transit). However, the general scarcity of JumpShips means a Pony Express has to be planned or set up long in advance, and is likely to be very expensive. Independent free trader JumpShips do exist and are sometimes available for pony express travels, but typically charge steep prices.

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