Sarna News: Bad 'Mechs - Icestorm

Editing Collapsible Command Module

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== Description ==
 
== Description ==
 
Introduced in [[2710]] by the [[Terran Hegemony]], the '''Collapsible Command Module''' (CCM) is a mobile headquarters which can be carried and deployed from the torso of a [[BattleMech]], most famously the command variant of the ''[[Cyclops]]''.  The command bunker can be detached from the 'Mech and set up in 15 minutes, allowing for full command and coordination of an entire [[regiment]].<ref name="TOp301+">''Tactical Operations'', pp. 301-302, "Collapsible Command Module"</ref>
 
Introduced in [[2710]] by the [[Terran Hegemony]], the '''Collapsible Command Module''' (CCM) is a mobile headquarters which can be carried and deployed from the torso of a [[BattleMech]], most famously the command variant of the ''[[Cyclops]]''.  The command bunker can be detached from the 'Mech and set up in 15 minutes, allowing for full command and coordination of an entire [[regiment]].<ref name="TOp301+">''Tactical Operations'', pp. 301-302, "Collapsible Command Module"</ref>
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== Rules ==
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<div class="gamerules">
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=== Game Rules ===
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CCMs provide the full benefit of a Mobile HQ with seven tons of [[Communication Equipment]].  Detaching or attaching a CCM requires 30 turns, during which the transporting unit may not engage in combat, and a further 90 turns to set up.  The specialized seven-man crew must be transported separately.<ref name="TOp301+"/>
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</div>
  
 
== References ==
 
== References ==

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