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<div class="gamerules"> <div class="gamerules">
==Game Rules== ==Game Rules==
− A Claw can only be mounted in an arm and takes the place of a hand actuator. The Claw inflicts 1 point of damage for every seven tons of weight. It uses up one critical slot for every fifteen tons of 'Mech weight (rounding up).<ref>''Tactical Handbook'', p. 62</ref> Because the Claws are bulkier and less agile than the standard hand actuator, they inflict a +1 to hit penalty. + A Claw can only be mounted in an arm and takes the place of a hand actuator. The Claw inflicts 1 point of damage for every seven tons of weight. It uses up one critical slot for every fifteen tons of 'Mech weight (rounding up).<ref>''Tactical Handbook'', p. 288</ref> Because the Claws are bulkier and less agile than the standard hand actuator, they inflict a +1 to hit penalty.
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The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
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<div class="gamerules"> | <div class="gamerules"> | ||
==Game Rules== | ==Game Rules== | ||
− | A Claw can only be mounted in an arm and takes the place of a hand actuator. The Claw inflicts 1 point of damage for every seven tons of weight. It uses up one critical slot for every fifteen tons of 'Mech weight (rounding up).<ref>''Tactical Handbook'', p. | + | A Claw can only be mounted in an arm and takes the place of a hand actuator. The Claw inflicts 1 point of damage for every seven tons of weight. It uses up one critical slot for every fifteen tons of 'Mech weight (rounding up).<ref>''Tactical Handbook'', p. 288</ref> Because the Claws are bulkier and less agile than the standard hand actuator, they inflict a +1 to hit penalty. |
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