Difference between revisions of "ClanTroops"
(create Clan Troops Rulebook....in work) |
(finished Clan Troops.....need picture) |
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Line 6: | Line 6: | ||
| cover = [[Mike Nielsen]] | | cover = [[Mike Nielsen]] | ||
| illustrations = [[Rick Harris]] <br /> [[Grant Goleash]] <br /> [[Tony Szczudio]] <br /> | | illustrations = [[Rick Harris]] <br /> [[Grant Goleash]] <br /> [[Tony Szczudio]] <br /> | ||
− | | era = Clan Invasion | + | | era = [[Clan Invasion]] |
| type = Rule Book | | type = Rule Book | ||
| publisher = [[FASA]] | | publisher = [[FASA]] | ||
| year = 1991 | | year = 1991 | ||
− | | pages = 53 | + | | pages = 53<br /> 1 Rulebook/Scenariopack <br/> 3 Two-sided Mapsheets <br />81 Counter Sheets |
− | | production code = | + | | production code = 1664 |
| ISBN = | | ISBN = | ||
}} | }} | ||
Line 18: | Line 18: | ||
{{stub}} | {{stub}} | ||
− | ==From | + | ==From the back cover== |
''There is no Description'' | ''There is no Description'' | ||
Line 26: | Line 26: | ||
*** Counters Mapsheets | *** Counters Mapsheets | ||
+ | * Preparation For Play | ||
+ | ** Filling out Record Sheets | ||
+ | |||
+ | * Rules Expansions | ||
+ | ** Movement | ||
+ | *** Swamps | ||
+ | *** Swimming | ||
+ | *** Trenches | ||
+ | *** Tunnels | ||
+ | *** Walls | ||
+ | ** Combat | ||
+ | *** Bunkers | ||
+ | *** Off-Board Artillery | ||
+ | *** Smoke | ||
+ | ** Special Weapons and Equipment | ||
+ | *** Rafts | ||
+ | *** Barbed Wire | ||
+ | |||
+ | * [[BattleTech]] Integration | ||
+ | ** Combat | ||
+ | *** To-hit Modifiers | ||
+ | *** Heavy Cover | ||
+ | *** Damage | ||
+ | *** Anti-'Mech Operations | ||
+ | *** Ejecting | ||
+ | |||
+ | * [[Battle Armor]] | ||
+ | ** Movement | ||
+ | *** Moving in Water | ||
+ | *** Raiding a BattleMech | ||
+ | *** Jumping | ||
+ | *** Mines and Barbed Wire | ||
+ | ** Combat | ||
+ | *** Taking Damage | ||
+ | *** Weaponry | ||
+ | *** Elementals | ||
+ | *** Battle Armor vs [['Mech]]s and Vehicles | ||
+ | *** Attacks Against 'Mechs | ||
+ | *** Attacking Vehicles | ||
+ | |||
+ | * Miniatures Conversion | ||
+ | ** Preparing Play Aids | ||
+ | ** Rules Conversion | ||
+ | *** Movement | ||
+ | *** Combat | ||
+ | |||
+ | * Scenario | ||
+ | ** First to Fall | ||
+ | ** Enter the Jaguar | ||
+ | ** Raid and Revenge | ||
+ | ** Night of the Jaguar | ||
+ | ** Battle of [[Twycross]] | ||
+ | ** The Nova Cats | ||
+ | ** Storm before the Silence | ||
+ | ** Old Dog, old Tricks | ||
+ | ** Traps within Traps | ||
+ | ** Turning the Tables | ||
+ | ** Desperate Times, Desperate Deeds | ||
+ | ** Battle for [[Luthien]] | ||
+ | ** Payment Due | ||
+ | ** Retribution | ||
+ | ** Epic Battle | ||
+ | ** The Viper's Fangs | ||
Revision as of 06:40, 18 December 2009
Description
This Article looks to be a Stub This article is a stub (i.e., in need of additional material). You can help us by expanding it. Please remove this tag when that effort is complete. |
From the back cover
There is no Description
Contents
- Introduction
- Components
- Counters Mapsheets
- Components
- Preparation For Play
- Filling out Record Sheets
- Rules Expansions
- Movement
- Swamps
- Swimming
- Trenches
- Tunnels
- Walls
- Combat
- Bunkers
- Off-Board Artillery
- Smoke
- Special Weapons and Equipment
- Rafts
- Barbed Wire
- Movement
- BattleTech Integration
- Combat
- To-hit Modifiers
- Heavy Cover
- Damage
- Anti-'Mech Operations
- Ejecting
- Combat
- Battle Armor
- Movement
- Moving in Water
- Raiding a BattleMech
- Jumping
- Mines and Barbed Wire
- Combat
- Taking Damage
- Weaponry
- Elementals
- Battle Armor vs 'Mechs and Vehicles
- Attacks Against 'Mechs
- Attacking Vehicles
- Movement
- Miniatures Conversion
- Preparing Play Aids
- Rules Conversion
- Movement
- Combat