CityTech
Revision as of 05:18, 9 June 2014 by Nuclear-Fridge (talk | contribs) (→Notes: Italicized BattleMech names)
CityTech The Battletech Game of Urban Combat | |
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Product information | |
Type | Board game |
Development | Jordan K. Weisman L. Ross Babcock III Forest G. Brown L. Ross Babcock III (Editor-In-Chief) Donna Ippolito (Senior Editor) Todd Huettel (Editor) |
Primary writing | L. Ross Babcock III Wm. John Wheeler Tara Gallagher |
Pages | 44 (rulebook) |
Cover Artwork | Jim Holloway |
Interior Artwork | Todd F. Marsh Dana Knutson (playing pieces & map) |
Publication information | |
Publisher | FASA |
Product code | 1608 |
First published | 1986 |
ISBN-10 | 0931787599 |
ISBN-13 | 978-0931787591 |
MSRP | 20,00 US $ |
Content | |
Content | (see text) |
Era | Succession Wars era |
Followed by | CityTech, 2nd Edition |
Description
A boxed set expanding on the classic BattleTech boardgame but also playable as a stand-alone game, CityTech provided rules for tanks, infantry and buildings in addition to the standard game rules. It also presented a number of additional BattleMech designs and tanks.
From the back cover
“ | As war rages across the Inner Sphere, BattleMechs from the five houses pillage the cities of the old Star League. You advance into the hostile urban environment, seeking out the precious resources and technology contained inside. The city also provides cover for your many enemies. Infantrymen fire at you from windows, while tanks and armored vehicles snipe at you from the alleys and streets. Buildings become your greatest friend, providing cover and protection, or your worst enemy, as rubble falls on you from above. Chaos and confusion reign in the city during battle. Only the best survive. CityTech takes the powerful 'Mechs of BattleTech into the realm of city-fighting. This fast-paced game contains all the rules and pieces needed to play. Now is your chance to climb aboard your 'Mech and smash City Hall. | ” |
Contents
- 224 counters
- Full color maps
- Rulebook
- Dice
Rulebook contents
- INTRODUCTION
- GAME SET-UP
- Components Needed
- CityTech Mapsheets
- Dice
- Mapsheet Layout
- PLAYING THE GAME
- Sequence of Play
- MECHWARRIORS
- Mechwarrior Skills
- Designing a Mechwarrior
- MOVEMENT
- Movement Possibilities
- Occupying Hexes
- Piloting Skill Rolls
- Falling
- COMBAT
- Picking a Target
- Firing Weapons
- To-Hit Modifiers
- Prone 'Mechs and Weapons Fire
- Hit Location
- Determining Damage
- Critical Hits
- Critical Hit Effects
- Weapon Critical Hits
- Aimed Shots
- Physical Attacks
- Clubs
- Death From Above
- Physical Attacks When Down
- BATTLEMECHS AND HEAT
- Heat Points
- Effects of Heat
- CITIES AND BUILDINGS
- Buildings
- VEHICLES
- Drivers and Gunners
- Movement
- Special Movement Rules
- Combat
- Vehicle Design
- INFANTRY
- Movement
- Combat
- Infantry Unit Formation
- Recording Damage
- OPTIONAL RULES
- Fires
- Limited Intelligence
- Hidden Movement
- Basements
- Landing Fields
- Gun Emplacements
- LIFE IN THE BIG CITY
- 'MECH AND VEHICLE STATISTICS
Notes
The following units were given specific stats or introduced in the CityTech game:
- 'Mechs
- Vehicles