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For [[BattleMech]]s, locations protected by CASE take internal damage normally until all internal structure in the location is destroyed. Regardless of how much excess damage remains after destroying the location, all further damage is reduced to 0.<ref name="TWp133">''Total Warfare'', p. 133-4 , "CASE"</ref> The pilot or crew of the damaged unit still takes feedback damaged from the ammunition explosion.<ref>''Total Warfare'', p. 125</ref>
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For [[BattleMech]]s, locations protected by CASE take internal damage normally until all internal structure in the location is destroyed. Regardless of how much excess damage remains after destroying the location, all further damage is reduced to 0.<ref name="TWp133">''Total Warfare'', p. 133-4 , "CASE"</ref><ref>'''Note''': When first introduced in [[Technical Readout: 2750]], excess damage was applied to the rear, external armor of the CASE-protected location, per ''Technical Readout: 2750'', p. 12, "Cellular Ammunition Storage Equipment (CASE)". With the addition of Clan CASE, and the ability to mount CASE in the arms, external arm armor would take the excess damage from an explosion in an arm, as per ''Technical Readout: 3050, p. 221, "Cellular Ammunition Storage Equipment (CASE)".<br>This was changed in later editions of BattleTech. In many cases, armor in the section would already be destroyed; otherwise, destruction of the internal structure effectively destroys the location, making accounting for the excess damage mostly academic, and unnecessary for the current game. Therefore, [[Total Warfare]], pp. 133-134, does not require any need for transferring excess damage to the external armor in BattleMechs.</ref> The pilot or crew of the damaged unit still takes feedback damaged from the ammunition explosion.<ref>''Total Warfare'', p. 125</ref>
  
 
Inner Sphere CASE cannot be mounted in the arm or leg of a 'Mech. Clan CASE is automatically mounted on all units however, and is included, even in ammo bins in the arm or leg of a 'Mech. Inner Sphere CASE weighs half a ton and takes up one critical slot. Clan CASE is presumed to be mounted in all Clan 'Mechs unless otherwise noted, with no weight or critical space required.<ref name="TRO:2750p12"/><ref name="TRO:3050p221"/><ref name=TMp210>''TechManual'', p. 210, "Cellular Ammunition Storage Equipment (CASE)"</ref>
 
Inner Sphere CASE cannot be mounted in the arm or leg of a 'Mech. Clan CASE is automatically mounted on all units however, and is included, even in ammo bins in the arm or leg of a 'Mech. Inner Sphere CASE weighs half a ton and takes up one critical slot. Clan CASE is presumed to be mounted in all Clan 'Mechs unless otherwise noted, with no weight or critical space required.<ref name="TRO:2750p12"/><ref name="TRO:3050p221"/><ref name=TMp210>''TechManual'', p. 210, "Cellular Ammunition Storage Equipment (CASE)"</ref>

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