Sarna News: Bad 'Mechs - Icestorm

Editing Cargo Queen

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'''''Cargo Queen''''', named after the eponymous ''[[Invader]]''-class [[JumpShip]] that is at the center of the story, is a [[MechWarrior (RPG)]] scenario written in the form of an annotated short story by [[Hartwig Nieder-Gassel]], [[Thomas Brendel]] and [[Frank Lenzer]] and published in the October 1994 issue of the [[Wunderwelten]] magazine.
 
'''''Cargo Queen''''', named after the eponymous ''[[Invader]]''-class [[JumpShip]] that is at the center of the story, is a [[MechWarrior (RPG)]] scenario written in the form of an annotated short story by [[Hartwig Nieder-Gassel]], [[Thomas Brendel]] and [[Frank Lenzer]] and published in the October 1994 issue of the [[Wunderwelten]] magazine.
  
It narrates how spaceborne infantry from the [[Camerons Legion]] [[mercenary unit]] lie in ambush in [[S-7A]] space buses at an unspecified [[jump point]] and board the ''Cargo Queen'' when it finally arrives (nine hours behind schedule). The boarding action is considered the "tip of the iceberg" while the unit's lengthy and expensive clandestine efforts to obtain the ship's schedule and jump route and prepare for the boarding attack were the much larger "underwater" part of the operation.
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It narrates how space-borne infantry from the [[Camerons Legion]] [[mercenary unit]] lie in ambush in [[S-7A]] space buses at an unspecified [[jump point]] and board the ''Cargo Queen'' when it finally arrives (nine hours behind schedule). The boarding action is considered the "tip of the iceberg" while the unit's lengthy and expensive clandestine efforts to obtain the ship's schedule and jump route and prepare for the boarding attack were the much larger "underwater" part of the operation.
  
 
However, the boarding operation runs afoul of pitfalls such as security systems, nonmagnetic floors with Velcro coating for zero-g operations (instead of magnetic floors that can be walked with magnetic boots), and foam guns normally used to seal pressure leaks. Although the ship is ultimately captured, only three attacking troopers from Beta squad remain while Alpha squad is killed to the last man.
 
However, the boarding operation runs afoul of pitfalls such as security systems, nonmagnetic floors with Velcro coating for zero-g operations (instead of magnetic floors that can be walked with magnetic boots), and foam guns normally used to seal pressure leaks. Although the ship is ultimately captured, only three attacking troopers from Beta squad remain while Alpha squad is killed to the last man.

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