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Difference between revisions of "C3 Remote Sensor Launcher"

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| name = C3 Remote Sensor (C3RS) Launcher
 
| name = C3 Remote Sensor (C3RS) Launcher
 
| Type = Missile
 
| Type = Missile
| Tech Base = [[Inner Sphere]] [[Experimental Technology|Experimental]]<ref name=to404/>
+
| Tech Base = [[Inner Sphere]] [[Experimental Technology|Experimental]]<ref name="TOp404-405"/>
 
| Year Availability = [[3072]]
 
| Year Availability = [[3072]]
 
| Year Introduced =  IS = [[3070]] [[DCMS]]
 
| Year Introduced =  IS = [[3070]] [[DCMS]]
 
| Year Extinction =   
 
| Year Extinction =   
 
| Year Reintroduced =   
 
| Year Reintroduced =   
| Tech Rating = [[Technology Rating#(Choose One A - F)|E]]<ref name=to299/>
+
| Tech Rating = [[Technology Rating#(Choose One A - F)|E]]<ref name="TOp298-299"/>
| Legality Rating = [[Legality Rating#(Choose One A - F)|F]]<ref name=to299/>
+
| Legality Rating = [[Legality Rating#(Choose One A - F)|F]]<ref name="TOp298-299"/>
| Heat = 0<ref name=to404>''Tactical Operations'', p. 404</ref>
+
| Heat = 0<ref name="TOp404-405"/>
 
| Damage = 0  
 
| Damage = 0  
 
| Short Range = 1-3
 
| Short Range = 1-3
 
| Medium Range = 4-6
 
| Medium Range = 4-6
 
| Long Range = 7-9
 
| Long Range = 7-9
| Tons = 4<ref name=to405>''Tactical Operations'', p. 405</ref>
+
| Tons = 4<ref name="TOp404-405">''Tactical Operations'', pp. 404-405, "Heavy Weapons And Equipment Combat Data"</ref>
| Critical Slots = 3<ref name=to405/>
+
| Critical Slots = 3<ref name="TOp404-405"/>
| Ammo Per Ton = 4<ref name=to404/>
+
| Ammo Per Ton = 4<ref name="TOp404-405"/>
| Cost (unloaded) = 400,000<ref name=to405/>
+
| Cost (unloaded) = 400,000<ref name="TOp404-405"/>
 
| Ammo Cost (per ton) = 100,000
 
| Ammo Cost (per ton) = 100,000
| BV (2.0) = 30<ref name=to383>''Tactical Operations'', p. 383</ref>
+
| BV (2.0) = 30<ref name="TOp383">''Tactical Operations'', p. 383, "Inner Sphere Weapons And Equipment BV Tabel (Addendum)"</ref>
| Ammo BV (2.0) = 6<ref name=to383/>
+
| Ammo BV (2.0) = 6<ref name="TOp383"/>
 
}}
 
}}
  
  
==Description==
+
== Description ==
The '''C3 Remote Sensor (C3RS) Launcher''' is a derivative of the [[Narc Missile Beacon]] launcher. Developed by the [[DCMS]] the C3RS is used to deploy small C3 slaves to fill gaps in C3 networks. The fact that the Remote Sensors are immobile, fragile, and have a limited power supply severely limits their usefulness on the battle field.<ref>''Tactical Operations'', p. 298</ref>  
+
The '''C3 Remote Sensor (C3RS) Launcher''' is a derivative of the [[Narc Missile Beacon]] launcher. Developed by the [[DCMS]] the C3RS is used to deploy small C3 slaves to fill gaps in C3 networks. The fact that the Remote Sensors are immobile, fragile, and have a limited power supply severely limits their usefulness on the battle field.<ref name="TOp298-299">''Tactical Operations'', pp. 298-299, "C3 Boosted Systems"</ref>  
  
Using a C3RS, a lance that has lost a C3-slave equipped unit can plug the gap formed in their network. The C3RS launcher selects which C3 network the C3RS pod will interact with before being fired, and once that assignment is made it cannot be changed. Despite the DCMS' best efforts the C3RS cannot be used to expand a C3 network past the standard network size limits. Any C3RS pod fired when a C3 network is at maximum capacity are wasted. The engineers that developed the system cannot get a power source to last more than 30 seconds, so the C3RS pod will rapidly run out of power. A final weakness of the C3RS pods is that they are vulnerable to nearly any weapon including the [[Machine Gun]]. This fragility also means that if a pod is launched badly it will slam into the ground and destroy itself rather than landing on top of the surface and functioning. If an enemy weapon penetrates into the C3RS ammunition bay, each unfired C3RS pod inflicts damage as a single [[SRM]] warhead.<ref name=to299>''Tactical Operations'', p. 299</ref>
+
Using a C3RS, a lance that has lost a C3-slave equipped unit can plug the gap formed in their network. The C3RS launcher selects which C3 network the C3RS pod will interact with before being fired, and once that assignment is made it cannot be changed. Despite the DCMS' best efforts the C3RS cannot be used to expand a C3 network past the standard network size limits. Any C3RS pod fired when a C3 network is at maximum capacity are wasted. The engineers that developed the system cannot get a power source to last more than 30 seconds, so the C3RS pod will rapidly run out of power. A final weakness of the C3RS pods is that they are vulnerable to nearly any weapon including the [[Machine Gun]]. This fragility also means that if a pod is launched badly it will slam into the ground and destroy itself rather than landing on top of the surface and functioning. If an enemy weapon penetrates into the C3RS ammunition bay, each unfired C3RS pod inflicts damage as a single [[SRM]] warhead.<ref name="TOp298-299"/>
 
   
 
   
==Models==
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== Models ==
{{sectionstub}}
+
There is no known model name of the system.
  
 
+
== References ==
==References==
 
 
<references />
 
<references />
  
==Bibliography==
+
== Bibliography ==
 
*''[[Tactical Operations]]''
 
*''[[Tactical Operations]]''
  

Revision as of 08:25, 16 April 2016

C3 Remote Sensor (C3RS) Launcher
Production information
Type Missile
Tech Base Inner Sphere Experimental[1]
Year Availability 3072
Year Introduced IS = 3070 DCMS
Technology Rating E[2]
Legality Rating F[2]
Technical specifications
Heat 0[1]
Damage 0
Short Range 1-3
Medium Range 4-6
Long Range 7-9
Tons 4[1]
Critical Slots 3[1]
Ammo Per Ton 4[1]
Cost (unloaded) 400,000[1]
Ammo Cost (per ton) 100,000
BV (2.0) 30[3]
Ammo BV (2.0) 6[3]


Description

The C3 Remote Sensor (C3RS) Launcher is a derivative of the Narc Missile Beacon launcher. Developed by the DCMS the C3RS is used to deploy small C3 slaves to fill gaps in C3 networks. The fact that the Remote Sensors are immobile, fragile, and have a limited power supply severely limits their usefulness on the battle field.[2]

Using a C3RS, a lance that has lost a C3-slave equipped unit can plug the gap formed in their network. The C3RS launcher selects which C3 network the C3RS pod will interact with before being fired, and once that assignment is made it cannot be changed. Despite the DCMS' best efforts the C3RS cannot be used to expand a C3 network past the standard network size limits. Any C3RS pod fired when a C3 network is at maximum capacity are wasted. The engineers that developed the system cannot get a power source to last more than 30 seconds, so the C3RS pod will rapidly run out of power. A final weakness of the C3RS pods is that they are vulnerable to nearly any weapon including the Machine Gun. This fragility also means that if a pod is launched badly it will slam into the ground and destroy itself rather than landing on top of the surface and functioning. If an enemy weapon penetrates into the C3RS ammunition bay, each unfired C3RS pod inflicts damage as a single SRM warhead.[2]

Models

There is no known model name of the system.

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Tactical Operations, pp. 404-405, "Heavy Weapons And Equipment Combat Data"
  2. 2.0 2.1 2.2 2.3 Tactical Operations, pp. 298-299, "C3 Boosted Systems"
  3. 3.0 3.1 Tactical Operations, p. 383, "Inner Sphere Weapons And Equipment BV Tabel (Addendum)"

Bibliography