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Editing Bloodhouse

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Each of the original 800 warriors who followed [[Nicholas Kerensky]] on his [[Second Exodus]] and returned with him to the [[Pentagon Worlds]] in [[2821]] during [[Operation Klondike]] were immortalized as founders of their Bloodname House.  These progenitors formed the foundation of the Clans' eugenics program, and all warriors born to a given [[List_of_Bloodnames|Bloodname legacy]] since that time are considered to be part of their associated Bloodname House by virtue of relation to the progenitor.  Eligibility is determined by matrilineal descent; beyond the first generations to be decanted, no warrior may ever claim more than one Bloodhouse.<ref name=TC:WoKp57/><ref name=H:OKp33,34>''Historical: Operation Klondike'', p. 33, 34 - "Founding Legacies"</ref>
 
Each of the original 800 warriors who followed [[Nicholas Kerensky]] on his [[Second Exodus]] and returned with him to the [[Pentagon Worlds]] in [[2821]] during [[Operation Klondike]] were immortalized as founders of their Bloodname House.  These progenitors formed the foundation of the Clans' eugenics program, and all warriors born to a given [[List_of_Bloodnames|Bloodname legacy]] since that time are considered to be part of their associated Bloodname House by virtue of relation to the progenitor.  Eligibility is determined by matrilineal descent; beyond the first generations to be decanted, no warrior may ever claim more than one Bloodhouse.<ref name=TC:WoKp57/><ref name=H:OKp33,34>''Historical: Operation Klondike'', p. 33, 34 - "Founding Legacies"</ref>
  
The Bloodhouse acts as a loose governing body that often dictates the politics of its constituents, and can be a force to contend within any Clan's politics.  The Bloodhouse is also an extended family and support organization for its warriors, a place where younger warriors may seek older warriors of their lineage for advice or support in the Clan.  They may also provide for the recreation of their warriors.  For example, they have been depicted as possessing organized sports teams for intra-Clan competition, as was the case with [[Clan Wolf]].<ref name=TC:WoKp57/><ref>''Blood Legacy'', chapter 15</ref>   
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The Bloodhouse acts as a loose governing body that often dictates the politics of its constituents, and can be a force to contend with in any Clan's politics.  The Bloodhouse is also an extended family and support organization for its warriors, a place where younger warriors may seek older warriors of their lineage for advice or support in the Clan.  They may also provide for the recreation of their warriors.  For example, they have been depicted as possessing organized sports teams for intra-Clan competition, as was the case with [[Clan Wolf]].<ref name=TC:WoKp57/><ref>''Blood Legacy'', chapter 15</ref>   
  
 
A Bloodname House's leader wields considerable power within their Bloodhouse, and by extension, in their Clans in general.  Bloodhouse Leaders schedule [[Trial of Bloodright|Trials of Bloodright]], and can also help to arrange exchanges of genetic legacies with rival Bloodname Houses, in order to strengthen or revive certain genetic lines.<ref name=TC:WoKp57/><ref>''Era Report: 3052'', p. 92 - "Perigard Zalman"</ref>
 
A Bloodname House's leader wields considerable power within their Bloodhouse, and by extension, in their Clans in general.  Bloodhouse Leaders schedule [[Trial of Bloodright|Trials of Bloodright]], and can also help to arrange exchanges of genetic legacies with rival Bloodname Houses, in order to strengthen or revive certain genetic lines.<ref name=TC:WoKp57/><ref>''Era Report: 3052'', p. 92 - "Perigard Zalman"</ref>

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