Sarna News: Bad 'Mechs - Icestorm

Editing Battle armor

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[[File:Inner_Sphere_Standard_BA_LTMEG.png|right|thumb|Inner Sphere Standard battle armor]]
 
[[File:Inner_Sphere_Standard_BA_LTMEG.png|right|thumb|Inner Sphere Standard battle armor]]
  
Huge efforts were made to hasten battle armor development. The first examples of Inner Sphere battle armor were successfully deployed within just one year of the beginning of the Clan Invasion. Two designs from the [[Federated Commonwealth]] (aided by the efforts of the [[New Avalon Institute of Science]]) deployed simultaneously in [[3050]], the [[Federated Suns|Suns']] [[Infiltrator Mk. I]]<ref>''Technical Readout: 3058 Upgrade'', p. 14</ref><ref name=ER105>''Era Report: 3052'', p. 105</ref><ref>''MUL online dates for [[Infiltrator Mk. I]] Battle Armor [http://www.masterunitlist.info/Unit/Filter?Name=Infiltrator+Mk.+I+Battle+Armor]''</ref> and the [[Lyran Commonwealth|Lyran]] [[Sloth]]<ref>''Technical Readout: 3058 Upgrade'', p. 34</ref><ref name=ER105/><ref>''MUL online dates for [[Sloth]] Battle Armor [http://www.masterunitlist.info/Unit/Filter?Name=Sloth+Battle+Armor]''</ref> battle armors. Salvage and capture of Clan Elemental armor also led to Inner Sphere-tech clones, better known as the [[Inner Sphere Standard (Battle Armor)|Inner Sphere Standard]]. Oddly, despite small differences, Inner Sphere Standard battle armor developed throughout the Inner Sphere were functionally identical, perhaps due to rampant corporate espionage during the desperate years of Operation REVIVAL. Precursors to Inner Sphere Standard battle armor were ready for the [[Battle of Luthien (3052)|Battle of Luthien]] in [[3051]], and further refinement improved performance in time for the [[Com Guards]] to deploy for the [[Battle of Tukayyid (3052)|Battle of Tukayyid]] in May, [[3052]].<ref>''Technical Readout: 3058 Upgrade'', p. 26</ref><ref>''Technical Readout: 3058 Upgrade'', p. 6</ref>
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Huge efforts were made to hasten battle armor development. The first examples of Inner Sphere battle armor were successfully deployed within just one year of the beginning of the Clan Invasion. Two designs from the [[Federated Commonwealth]] (aided by the efforts of the [[New Avalon Institute of Science]]) deployed simultaneously in [[3050]], the [[Federated Suns|Suns']] [[Infiltrator Mk. I]]<ref>''Technical Readout: 3058 Upgrade'', p. 14</ref><ref name=ER105>''Era Report: 3052'', p. 105</ref><ref>''MUL online dates for [[Infiltrator Mk. I]] Battle Armor [http://www.masterunitlist.info/Unit/Filter?Name=Infiltrator+Mk.+I+Battle+Armor]''</ref> and the [[Lyran Commonwealth|Lyran]] [[Sloth]]<ref>''Technical Readout: 3058 Upgrade'', p. 34</ref><ref name=ER105/><ref>''MUL online dates for [[Sloth]] Battle Armor [http://www.masterunitlist.info/Unit/Filter?Name=Sloth+Battle+Armor]''</ref> battle armors. Salvage and capture of Clan Elemental armor also led to Inner Sphere-tech clones, better known as the [[Inner Sphere Standard (Battle Armor)|Inner Sphere Standard]]. Oddly, despite small differences, Inner Sphere Standard battle armor developed throughout the Inner Sphere were functionally identical, perhaps due to rampant corporate espionage during the desperate years of Operation REVIVAL. Precursors to Inner Sphere Standard battle armor were ready for the [[Battle of Luthien (Clan Invasion)|Battle of Luthien]] in [[3051]], and further refinement improved performance in time for the [[Com Guards]] to deploy for the [[Battle of Tukayyid (3052)|Battle of Tukayyid]] in May, [[3052]].<ref>''Technical Readout: 3058 Upgrade'', p. 26</ref><ref>''Technical Readout: 3058 Upgrade'', p. 6</ref>
  
 
Though capable in select roles, early Inner Sphere battle armor was systematically less effective than Clan Elementals. Inner Sphere weapons technology was inferior, making all first generation battle armor undergunned, underprotected, or both. However, mobility was especially problematic for Inner Sphere battlesuits. Some battle armor designs completely neglected jump capability, like both the Infiltrator Mk. I and the Sloth. Even after battle armor jump jet technology was reverse engineered, Inner Sphere battle armor could not use jump jets with missile weaponry. The Inner Sphere Standard avoided this problem by forgoing missiles entirely, but later battle armor, like the [[Longinus]],<ref>''Technical Readout: 3058 Upgrade'', p. 29</ref> mounted jettison-capable missile systems; jump jets could be used only after the missiles were detached.<ref>''TechManual'', p. 172</ref> Additionally, most Inner Sphere militaries lacked transport units like [[DropShip]]s and combat vehicles able to manage squads the size of battle armor-encased infantry. With only captured Clan OmniMechs and few trained soldiers able to mount and dismount under fire, Inner Sphere battle armor were rarely able to participate in mechanized combat. These factors conspired to relegate first generation battle armor to security, special operations, pickets, defense, and ambushes. Even when successfully maneuvered, Inner Sphere units were often too few and insufficiently trained. Considering the Clans had solved most of these issues nearly two centuries before, the effectiveness of Inner Sphere battle armor was nonetheless remarkable.<ref name=ER104/>
 
Though capable in select roles, early Inner Sphere battle armor was systematically less effective than Clan Elementals. Inner Sphere weapons technology was inferior, making all first generation battle armor undergunned, underprotected, or both. However, mobility was especially problematic for Inner Sphere battlesuits. Some battle armor designs completely neglected jump capability, like both the Infiltrator Mk. I and the Sloth. Even after battle armor jump jet technology was reverse engineered, Inner Sphere battle armor could not use jump jets with missile weaponry. The Inner Sphere Standard avoided this problem by forgoing missiles entirely, but later battle armor, like the [[Longinus]],<ref>''Technical Readout: 3058 Upgrade'', p. 29</ref> mounted jettison-capable missile systems; jump jets could be used only after the missiles were detached.<ref>''TechManual'', p. 172</ref> Additionally, most Inner Sphere militaries lacked transport units like [[DropShip]]s and combat vehicles able to manage squads the size of battle armor-encased infantry. With only captured Clan OmniMechs and few trained soldiers able to mount and dismount under fire, Inner Sphere battle armor were rarely able to participate in mechanized combat. These factors conspired to relegate first generation battle armor to security, special operations, pickets, defense, and ambushes. Even when successfully maneuvered, Inner Sphere units were often too few and insufficiently trained. Considering the Clans had solved most of these issues nearly two centuries before, the effectiveness of Inner Sphere battle armor was nonetheless remarkable.<ref name=ER104/>

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