Sarna News: Bad 'Mechs - Icestorm

Difference between revisions of "Battle Armor Equipment"

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== Energy Weapons ==
 
== Energy Weapons ==
 
<gallery>
 
<gallery>
Image:BA_-_PPC_-_Support.png|[[Support PPC|PPC - Support]]
+
Image:BA_-_PPC_-_Support.png|[[Support PPC (Battle Armor)|PPC - Support]]
 
Image:BA_-_Laser_-_Small_Pulse.png|[[Small Pulse Laser|Laser - Small Pulse]]
 
Image:BA_-_Laser_-_Small_Pulse.png|[[Small Pulse Laser|Laser - Small Pulse]]
 
Image:BA_-_Laser_-_Small_ER.png|[[Extended_Range_Small_Laser|Laser - Small ER]]
 
Image:BA_-_Laser_-_Small_ER.png|[[Extended_Range_Small_Laser|Laser - Small ER]]

Revision as of 14:27, 28 December 2013

The equipment of Battle Armor can different from mission to mission. For every problem there gives a technical solution. On the following article you find this items sorted after classes of use.

Weapons

Weapons used by Battle Armor can be hardwired into the suit or attached to the suit via a Modular Weapon Mount. The Modular Weapon Mount allows the battle armor wearing soldier to tailor the weapon load of the suit, but hardwired weapons use up less space and weight.

Unless otherwise noted, these weapons are not compatible with an Anti-Personnel Weapon Mount: They're simply too large to fit.

Energy Weapons

Ballistic Weapons

Missile Weapons

Indirect Fire

Equipment

Movement

Electronic Equipment

Manipulators

Attached Equipment

References

Bibliography