Sarna News: Bad 'Mechs - Icestorm

Difference between revisions of "Battle Armor Equipment"

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== Energy Weapons ==
 
== Energy Weapons ==
 
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Image:BA_-_PPC_-_Support.png|[[Support PPC (Battle Armor)|PPC - Support]]
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Support PPC CBTComp.jpg|[[Support Particle Projector Cannon|PPC - Support]]
 
Image:BA_-_Laser_-_Small_Pulse.png|[[Small Pulse Laser (Battle Armor)|Laser - Small Pulse]]
 
Image:BA_-_Laser_-_Small_Pulse.png|[[Small Pulse Laser (Battle Armor)|Laser - Small Pulse]]
 
Image:BA_-_Laser_-_Small_ER.png|[[Extended Range Small Laser (Battle Armor)|Laser - Small ER]]
 
Image:BA_-_Laser_-_Small_ER.png|[[Extended Range Small Laser (Battle Armor)|Laser - Small ER]]

Latest revision as of 10:33, 27 January 2024

The equipment of battle armor can be different from mission to mission. For every problem there is a technical solution. In the following article you will find these items sorted by class of use.

Weapons[edit]

Weapons used by battle armor can be hardwired into the suit or attached to the suit via a Modular Weapon Mount. The Modular Weapon Mount allows the battle armor wearing soldier to tailor the weapon load of the suit, but hardwired weapons use up less space and weight.

Unless otherwise noted, these weapons are not compatible with an Anti-Personnel Weapon Mount: They're simply too large to fit.

Energy Weapons[edit]

Ballistic Weapons[edit]

Missile Weapons[edit]

Indirect Fire[edit]

Equipment[edit]

Movement[edit]

Electronic Equipment[edit]

Manipulators[edit]

Attached Equipment[edit]

References[edit]


Bibliography[edit]