BattleTroops (Rulebook)
Description
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Contents
- BATTLETROOPS
- Components
- Counters
- Mapsheets
- Buildings
- Undergrowth
- Trees
- Contour Lines
- Record Sheets
- Dice
- PREPARATION FOR PLAY
- Mapsheet Layout
- Filling Out the Record Sheet
- SEQUENCE OF PLAY
- Initiative Phase
- Movement Phase
- End Phase
- MOVEMENT
- Movement Points
- Movement Costs
- Stairways
- Placement of Firing Arcs
- Going Prone
- Standing Up
- Prepare Weapon/Grenade
- Throw Grenade
- Stacking
- COMBAT
- Firing Arc
- Line-of-Sight
- Terrain Elevation Death Zone
- Ranged Combat
- Base To-Hit Number
- To-Hit Modifiers
- Hand-to-Hand Combat
- Resolve Attack
- Damage
- Damage Effects
- SPECIAL WEAPONS AND EQUIPMENT
- Hand Grenades
- Grenade Damage
- Armor
- Hand Grenades
- OPTIONAL RULES
- Weapons
- Exchanging Weapons/Ammo
- Area-Effect Weapons
- Support Weapons
- Jump Troops
- Leadership
- Experience Level
- Morale
- Leaders
- MechWarrior Integration
- Weapon Conversion
- BattleTech/CityTech Integration
- Filling Out the 'Mech Record Sheet
- Movement
- Combat
- Heat
- Consciousness Rolls
- Anti-'Mech Fire
- Mines
- Fire
- Buildings
- Vehicles
- Movement
- Combat
- Riding Vehicles
- Open Hatch
- Crew Abandonment
- Hidden Units
- Vehicle vs. Vehicle or 'Mech Combat
- Movement
- Fire Combat
- Physical Combat
- Weapons
- PLATOON ORGANIZATION
- SCENARIOS
- Side Show
- Dragon Hunting
- Race Against Time
Notes
This Article looks to be a Stub This article is a stub (i.e., in need of additional material). You can help us by expanding it. Please remove this tag when that effort is complete. |