Editing BattleTroops (Rulebook)
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==Description== ==Description==
− The BattleTroops Rulebook contains the guidelines that allow players to conduct infantry-based small unit actions in the BattleTech Universe of the pre–Clan Invasion era in the Inner Sphere. Focusing on small unit actions, the system bridges the gap between the MechWarrior/RPG 1st or 2nd edition and the BattleMech-based Classic BattleTech, it uses an original set of rules and deals with several situations allowing a good range of versatility. + The BattleTroops Rulebook contains the guidelines that allow players to conduct infantry-based small unit actions in the BattleTech Universe of the pre-Clan Invasion era in the Inner Sphere. Focusing on small unit actions, the system bridges the gap between the MechWarrior/RPG 1st or 2nd edition and the BattleMech-based Classic BattleTech, it uses an original set of rules and deals with several situations allowing a good range of versatility.
The rules are divided in three broad stages, basic combat (only standard weapons and grenades) that allow battles between squads in different types of terrain and inside buildings. Optional rules that allow to incorporate special equipment such as area effect weapons (LAWs, SRM, Recoilless Riles), combat armor (not [[battle armor]]), support weapons and the way the troops interact with them (it is perfectly possible to take your opponent's heavy weapons and use them against him) and finally and most interesting, the inclusion of vehicles and BattleMechs and their interaction with troops. from mounting/dismounting a vehicle, to infernos, to climbing a BattleMech and placing a satchel charge on the cockpit. A small brief on Inner Sphere platoon compositions round the contents. The rules are divided in three broad stages, basic combat (only standard weapons and grenades) that allow battles between squads in different types of terrain and inside buildings. Optional rules that allow to incorporate special equipment such as area effect weapons (LAWs, SRM, Recoilless Riles), combat armor (not [[battle armor]]), support weapons and the way the troops interact with them (it is perfectly possible to take your opponent's heavy weapons and use them against him) and finally and most interesting, the inclusion of vehicles and BattleMechs and their interaction with troops. from mounting/dismounting a vehicle, to infernos, to climbing a BattleMech and placing a satchel charge on the cockpit. A small brief on Inner Sphere platoon compositions round the contents.
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==Description== | ==Description== | ||
− | The BattleTroops Rulebook contains the guidelines that allow players to conduct infantry-based small unit actions in the BattleTech Universe of the | + | The BattleTroops Rulebook contains the guidelines that allow players to conduct infantry-based small unit actions in the BattleTech Universe of the pre-Clan Invasion era in the Inner Sphere. Focusing on small unit actions, the system bridges the gap between the MechWarrior/RPG 1st or 2nd edition and the BattleMech-based Classic BattleTech, it uses an original set of rules and deals with several situations allowing a good range of versatility. |
The rules are divided in three broad stages, basic combat (only standard weapons and grenades) that allow battles between squads in different types of terrain and inside buildings. Optional rules that allow to incorporate special equipment such as area effect weapons (LAWs, SRM, Recoilless Riles), combat armor (not [[battle armor]]), support weapons and the way the troops interact with them (it is perfectly possible to take your opponent's heavy weapons and use them against him) and finally and most interesting, the inclusion of vehicles and BattleMechs and their interaction with troops. from mounting/dismounting a vehicle, to infernos, to climbing a BattleMech and placing a satchel charge on the cockpit. A small brief on Inner Sphere platoon compositions round the contents. | The rules are divided in three broad stages, basic combat (only standard weapons and grenades) that allow battles between squads in different types of terrain and inside buildings. Optional rules that allow to incorporate special equipment such as area effect weapons (LAWs, SRM, Recoilless Riles), combat armor (not [[battle armor]]), support weapons and the way the troops interact with them (it is perfectly possible to take your opponent's heavy weapons and use them against him) and finally and most interesting, the inclusion of vehicles and BattleMechs and their interaction with troops. from mounting/dismounting a vehicle, to infernos, to climbing a BattleMech and placing a satchel charge on the cockpit. A small brief on Inner Sphere platoon compositions round the contents. |