Difference between revisions of "BattleTech Master Rules, Revised Edition"
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| name = BattleTech Master Rules, Revised | | name = BattleTech Master Rules, Revised | ||
| development = [[Randall N. Bills]] | | development = [[Randall N. Bills]] | ||
− | | primarywriting = [[Jordan K. Weisman]] <br /> [[L. Ross Babcock III]] <br /> [[Sam Lewis]] | + | | primarywriting = [[Jordan K. Weisman]] <br /> [[L. Ross Babcock III]] <br /> [[Sam Lewis (person)|Sam Lewis]] |
| cover = [[John Bridegroom]] | | cover = [[John Bridegroom]] | ||
| illustrations = <br /> [[Earl Geier]] <br /> [[Mike Jackson]] <br /> [[Scott James]] <br /> [[Jeff Laubenstein]] <br /> [[John Paul Lona]] <br /> [[Kevin Long]] <br /> [[Dave Martin]] <br /> [[Chris Moeller]] <br /> [[Jim Nelson]] <br /> [[Mike Nielsen]] <br /> [[Allen Nunis]] <br /> [[Matthew Plog]] <br /> [[Loston Wallace]] <br /> [[Matt Wilson]] | | illustrations = <br /> [[Earl Geier]] <br /> [[Mike Jackson]] <br /> [[Scott James]] <br /> [[Jeff Laubenstein]] <br /> [[John Paul Lona]] <br /> [[Kevin Long]] <br /> [[Dave Martin]] <br /> [[Chris Moeller]] <br /> [[Jim Nelson]] <br /> [[Mike Nielsen]] <br /> [[Allen Nunis]] <br /> [[Matthew Plog]] <br /> [[Loston Wallace]] <br /> [[Matt Wilson]] |
Revision as of 08:52, 29 September 2018
BattleTech Master Rules, Revised | |
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Product information | |
Type | Rulebook |
Development | Randall N. Bills |
Primary writing | Jordan K. Weisman L. Ross Babcock III Sam Lewis |
Pages | 176 |
Cover Artwork | John Bridegroom |
Illustrations | Earl Geier Mike Jackson Scott James Jeff Laubenstein John Paul Lona Kevin Long Dave Martin Chris Moeller Jim Nelson Mike Nielsen Allen Nunis Matthew Plog Loston Wallace Matt Wilson |
Publication information | |
Publisher | FASA FanPro (reprint) |
Product code | 35000 |
First published | 2001 July 2004 (reprint) |
ISBN-10 | 1932564454 (reprint) Parameter error in {{ISBN}}: invalid character |
ISBN-13 | 978-1932564457 (reprint) Parameter error in {{ISBN}}: invalid character |
MSRP | $34.99 US |
Content | |
Preceded by | BattleTech Master Rules |
Followed by | Total Warfare |
Description
The BattleTech Master Rules Revised was the principle rule book for general game play for BattleTech. This book cover the use of using the Rules Level system which included Levels 1 & 2. Which separated the various of technology & eras in two parts; the low-tech Succession Wars & advance technology found in use after the Clan Invasion.
The book itself was replaced with introduction of the Total Warfare rules set in 2006.
From the back cover
“ | Welcome to the 31st century,a time of endless wars that rage across the known universe. These epic conflicts are won and lost by BattleMechs. 30-foot-tall, humanoid titans of metal bristling with high-intensity lasers, rapid-fire autocannon and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors drives this juggernauts into battle, blasting at your opponent's Mechs in a deadly game of kill or be killed. Will they become instant legends, or forgotten casualties? Only your skill and luck will determine their fate.
Drawing on years of experience, this book combines the best of the BatteTech Master Rules is entirely restructured and streamlined; it is the same game, but like you've never seen it before. This book includes the complete game rules, a quick-and-easy scenario creation system, the Battle Value point system for evaluating 'Mechs and balancing forces and revised and expanded miniatures rules. This revised edition of BattleTech Master Rules has been updated to incorporate all level 2 weapons and units presented in various technical readouts and Field Manuals |
” |
Contents
- INTRODUCTION
- BattleTech Master Rules
- Level Two BattleTech
- BattleTech Master Rules
- COMPONENTS
- Units
- Record Sheets
- BattleMech Record Sheet
- ProtoMech Record Sheet
- Vehicle Record Sheet
- Battle Armor Record Sheet
- Infantry Record Sheet
- Mapsheets
- Clear
- Light Woods
- Heavy Woods
- Rough
- Water
- Pavement
- Roads
- Bridges
- Counters
- Light Buildings
- Medium Buildings
- Heavy Buildings
- Hardened Buildings
- Bridges
- Rubble
- Fire
- Smoke
- Dice
- PLAYING THE GAME
- Sequence of Play
- Initiative Phase
- Movement Phase
- Weapon Attack Phase
- Physical Attack Phase
- Heat Phase
- End Phase
- Unequal Numbers of units
- Warriors
- Skills
- Skill Improvement
- Damaging a MechWarrior
- Consciousness Rolls
- Sequence of Play
- MOVEMENT
- Movement Basics
- Movement Direction
- Facing
- Facing Change
- Movements Modes
- Standing Still
- Walking
- Running
- Jumping
- Movement Actions
- Facing Change
- Dropping to the Ground
- Standing Up
- Stacking
- Accidental Violation
- Pavement Movement
- Bridge Movement
- Skidding
- Piloting Skill Rolls
- Making Piloting Skill Rolls
- Falling
- Movement Basics
- COMBAT
- Attack Declaration
- Torso Twist/Turret
- Rotation
- Line of Sight
- Elevating
- Intervening Terrain
- Partial Cover
- Water Hexes
- Attack Declaration
- WEAPON ATTACKS
- Ammunition Expenditure
- Firing Arcs
- Forward Arc
- Left Side Arc
- Right Side Arc
- Rear Arc
- Rotating the Firing Arcs
- Firing Weapons
- Base To-Hit Number
- Modified To-Hit Number
- To-Hit Modifiers
- Prone BattleMechs
- To-Hit Roll
- Hit Location
- Damage
- Recording Damage
- Damage Resolution
- Transferring Damage
- Critical Damage
- BattleMech Critical Hits
- BattleMech Critical Hits Effects
- Destroying A Unit
- BattleMechs
- Vehicles
- Infantry
- PHYSICAL ATTACKS
- Punch Attacks
- Club Attacks
- Finding a Club
- Hatchets and Swords
- Push Attacks
- Kick Attacks
- Charge Attacks
- Damage
- Location After Attack
- Falls
- Death from Above Attacks
- Weapon Attack Phase
- Base To-Hit Number
- Damage to Target
- Damage to Attacker
- Location After Attack
- Falls
- Different Elevations
- Prone BattleMechs
- Physical Attacks by Prone BattleMechs
- Physical Attacks against Prone BattleMechs
- Unit Displacement
- Accidental Falls from Above
- Domino Effect
- HEAT
- Heat Points
- Building Up Heat
- Recording Heat Buildup
- Effects of Heat
- Movement Effects
- Weapon Attack Effects
- Shutdown Effects
- Ammunition Effects
- MechWarrior Effects
- Heat Points
- BUILDINGS
- Building Types
- Construction Factor
- Building Elevation
- Movement Effects
- Entering Buildings
- Combat Effects
- Attacking Buildings
- Attacking Units Inside Buildings
- Combat Within Buildings
- Collapse
- Basements
- Gun Emplacements
- Turrets
- Building Types
- PROTOMECHS
- Playing the Game
- Combat
- Weapon Attacks
- Hit Location
- Damage
- Physical Attacks
- VEHICLES
- Movements
- VTOL Movement
- Naval Movement
- Combat
- Naval Combat
- VTOL Combat
- Movements
- INFANTRY
- Movement
- Infantry Carriers
- Mechanized Battle Armor
- Combat
- Standard Infantry
- Battle Armor
- Clan Battle Armor Variants
- Gnome Battle Armor
- Salamander Battle Armor
- Sylph Battle Armor
- Undine Battle Armor
- Inner Sphere Battle Suits
- Standard Inner Sphere Battle Armor
- Achileus Light Battle Armor
- Fa Shih Battle Armor
- Fenrir Battle Armor
- Gray Death Light Scout Armor
- Infiltrator Stealth Armor
- Infiltrator Mk. II Battle Armor
- Kage Light Battle Armor
- Kanazuchi Assault Battle Armor
- Longinus Battle Armor
- Purifier Battle Armor
- Sloth Assault Armor
- Movement
- SPECIAL CASE
- RULES
- Anti BattleMech Infantry
- Leg Attacks
- Swarm Attacks
- Artillery
- Game Setup
- Targeting
- Damage
- Smoke Rounds
- Onboard Artillery Fire
- Arrow IV Missile Artillery System
- Arrow IV System Munitions
- BattleMech Lifting Capabilities
- Cargo Carriers
- Clearing Woods
- Dropping Troops
- Failed Landing Damage
- Failed Landing Location
- Dumping Ammunition
- Ejecting
- Fire
- Accidental Fires
- Intentional Fires
- Effects of Fire
- Spreading Fires
- Smoke
- Flak
- Artillery Flak
- LB-X Cluster Flak
- Four-Legged BattleMechs
- Construction
- Movement
- Combat
- Heat
- Hidden Units
- Pointblank Shots from Hidden Units
- Hostile Environments
- Extreme Temperatures
- Ice
- High/Low Gravity
- Swamp
- Vacuum
- Improved Positions
- LRM Indirect Fire
- Minefields
- Conventional Minefields
- Command Detonated Minefields
- Vibrabomb Minefields
- Clearing Minefields
- Night Combat
- Searchlights
- Reversing Arms
- Scavenging and Repair
- Technicians
- Diagnosis
- Obtaining Replacement Parts
- Scavenging
- Repairs and Replacements
- Customizing and Retrofits
- Underwater Operations
- Movement
- Line of Sight
- Weapon Attacks
- Physical Attacks
- Hull Integrity
- Anti BattleMech Infantry
- MINIATURES RULES
- Preparing Miniatures
- Preparing Terrain
- Clear
- Hills
- Trees
- Water
- Roads/Bridges
- Buildings
- Rubble
- Rough Ground
- Swamp
- Smoke
- Rules Conversions
- Scale
- Movement
- Stacking
- Piloting Skill Rolls
- Combat
- Artillery
- CREATING SCENARIOS
- General Rules
- Number of Players
- Setup
- Movement and Retreat
- Ending the Game
- Determining Victory
- Types of Scenarios
- Standup Fight
- Hide and Seek
- Hold the Line
- Extraction
- Breakthrough
- The Chase
- Selecting Mapsheets
- Using the Mapsheet Tables
- Unit Generation
- Force Composition
- Assigning 'Mechs
- Experience Level and Skills
- Finishing Touches
- General Rules
- CONSTRUCTION
- EQUIPMENT
- Active Probe
- Anti-Missile System
- Anti-Personnel Pods
- Artemis IV Fire Control System
- Artillery Weapons
- Autocannon
- Autocannon Munitions
- C³ Computer
- Cargo Space
- Cellular Ammunition Storage Equipment CASE
- ECM Suite
- Endo-Steel Internal Structure
- Ferro-Fibrous Armor
- Flamers
- Gauss Rifle
- Hatchet
- Heat Sinks
- Laser
- Light Engines
- Machine Gun
- Missile Launchers
- Missile Munitions
- Myomer Accelerator Signal Circuitry (MASC)
- Narc Missile Beacon
- Narc Munitions
- Particle Projector Cannon (PPC)
- Stealth Armor System
- Sword
- Target Acquisition Gear (TAG)
- Targeting Computer
- Triple Strength Myomer
- XL Engines
- COSTS
- Clan Equipment
- BattleMech Costs
- Infantry Costs
- ProtoMech Costs
- Vehicle Costs
- BATTLE VALUE SYSTEM
- Calculating BattleMech BV
- Step 1: Calculate Defensive Battle Rating
- Step 2: Calculate Offensive Battle Rating
- Step 3: Calculate Final BV
- Calculating Conventional Vehicle BV
- Step 1: Calculate Defensive Battle Rating
- Step 2: Calculate Offensive Battle Rating
- Step 3: Calculate Final BV
- Calculating ProtoMech BV
- Defensive Battle Rating
- Offensive Battle Rating
- Infantry Weapon and Equipment Battle Value
- Skill/Experience Level Multipliers
- Calculating BattleMech BV
- RULES CHANGES
- Playing the Game
- Movement
- Weapon Attacks
- Physical Attacks
- Heat 161
- Buildings
- Vehicles
- Infantry
- Special Case Rules
- Construction
- Equipment