Sarna News: Bad 'Mechs - Icestorm

Difference between revisions of "BattleTech Master Rules"

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{{InfoBoxBook
 
{{InfoBoxBook
|image=BattleTechMasterRules.jpg
+
| image = BattleTechMasterRules.jpg
|name=BattleTech Master Rules
+
| name = BattleTech Master Rules
|publisher=FASA
+
| product development = [[Bryan Nystul]]
|year=1998
+
| primary writing = [[Jordan K. Weisman]] <br /> [[L. Ross Babcock III]] <br /> [[Sam Lewis]]
|production code=1707
+
| cover =  
|ISBN=1-55560-352-1
+
| illustrations = [[Doug Anderson]] <br /> [[John Bridegroom]] <br /> [[Les Dorscheid]] <br /> [[Earl Geier]] <br /> [[Mike Johnson]] <br /> [[Scott James]] <br /> [[Clint Langley]] <br /> [[Jeff Laubenstein]] <br /> [[John Paul Lona]] <br /> [[Kevin Long]] <br /> [[Dave Martin]] <br /> [[Chris Moeller]] <br /> [[Jim Nelson]] <br /> [[Mike Nielson]] <br /> [[Allen Nunis]] <br /> [[Matthew Plog]] <br /> [[Loston Wallace]] <br /> [[Matt Willson]] <br /> [[Mark Zug]]
|MSRP=20.00
+
| era =
|type=Rule Book
+
| type = Rule Book
|primary writing=
+
| publisher = [[FASA]]
* [[Jordan K. Weisman]]
+
| year = 1998
* [[L. Ross Babcock III]]
+
| pages = 161
* [[Sam Lewis]]
+
| production code = 1707
|product development=[[Bryan Nystul]]
+
| ISBN = 1555603521
|illustrations=
 
* [[Doug Anderson]]
 
* [[John Bridegroom]]
 
* [[Les Dorscheid]]
 
* [[Earl Geier]]
 
* [[Mike Johnson]]
 
* [[Scott James]]
 
* [[Clint Langley]]
 
* [[Jeff Laubenstein]]
 
* [[John Paul Lona]]
 
* [[Kevin Long]]
 
* [[Dave Martin]]
 
* [[Chris Moeller]]
 
* [[Jim Nelson]]
 
* [[Mike Nielson]]
 
* [[Allen Nunis]]
 
* [[Matthew Plog]]
 
* [[Loston Wallace]]
 
* [[Matt Willson]]
 
* [[Mark Zug]]
 
|pages=161
 
 
}}
 
}}
  
 
==Description==
 
==Description==
Until the 2006 release of ''[[Total Warfare]]'', ''BattleTech Master Rules'' (in its [[BattleTech Master Rules (Revised)|revised edition]]) was the primary ruleset for the [[CBT board game]], restructured and streamlined from the ''[[BattleTech Compendium]]'', its predecessor. The book contained the complete game rules, a scenario creation system, introduced the [[Battle Value]] point system and also presented expanded and revised miniatures rules. The intent of the book was not to provide quick rules to new players, but act as a reference manual for the more experienced players.
+
Until the 2006 release of ''[[Total Warfare]]'', '''''BattleTech Master Rules''''' (in its [[Classic BattleTech Master Rules, Revised|revised edition]]) was the primary ruleset for the [[board game]], restructured and streamlined from the ''[[BattleTech Compendium: Rules of Warfare]]'', its predecessor. The book contained the complete game rules, a scenario creation system, introduced the [[Battle Value]] point system and also presented expanded and revised miniatures rules. The intent of the book was not to provide quick rules to new players, but act as a reference manual for the more experienced players.
  
''BattleTech Master Rules'' took home "Best Science-Fiction or Fantasy Miniatures Rules" from Origins in 1999.[http://www.originsgames.com/awards/1998]
+
''BattleTech Master Rules'' took home the "Best Science-Fiction or Fantasy Miniatures Rules" from Origins in 1998.<ref>Link to the 1998 Origins Award [announcement http://www.originsgames.com/awards/1998]</ref>
  
 
==Contents==
 
==Contents==
* Components - descriptions
+
* Components &ndash; descriptions
 
** Units
 
** Units
 
*** [[BattleMech]]s
 
*** [[BattleMech]]s
 
*** [[Combat Vehicle|Vehicles]]
 
*** [[Combat Vehicle|Vehicles]]
*** Infantry
+
*** [[Infantry]]
** Record Sheets - explanations  
+
** Record Sheets &ndash; explanations  
** Mapsheets - terrain descriptions
+
** Mapsheets &ndash; terrain descriptions
 
** Counters building and other marker descriptions
 
** Counters building and other marker descriptions
* Playing The Game - basic rules
+
 
 +
* Playing The Game &ndash; basic rules
 
** Phases
 
** Phases
** Skills, skill improvement, [[MechWarrior]] damage
+
** Skills, skill improvement, [[MechWarrior (RPG)|MechWarrior]] damage
* Movement - combat moves
+
 
** Basics, modes & actions
+
* Movement &ndash; combat moves
 +
** Basics, modes, and actions
 
** Stacking and piloting skill roles
 
** Stacking and piloting skill roles
* Combat - weapons and physical attacks
+
 
 +
* Combat &ndash; weapons and physical attacks
 
** Attack Declarations
 
** Attack Declarations
 
** Line of sight
 
** Line of sight
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*** Prone BattleMechs and unit displacement
 
*** Prone BattleMechs and unit displacement
 
** Heat points and effects
 
** Heat points and effects
 +
 
* Buildings
 
* Buildings
 
** Types
 
** Types
 
** Movement and combat effects
 
** Movement and combat effects
 
** Gun emplacements
 
** Gun emplacements
 +
 
* Vehicles
 
* Vehicles
 
** Movement
 
** Movement
 
** Combat
 
** Combat
 +
 
* Infantry
 
* Infantry
** Movement & combat
+
** Movement and combat
** Battle armor (Clan and Inner Sphere)
+
** [[Battle armor]] (Clan and Inner Sphere)
 +
 
 
* Special Case Rules
 
* Special Case Rules
 
** Anti-BattleMech Infantry
 
** Anti-BattleMech Infantry
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** Hostile environments
 
** Hostile environments
 
** Improved positions
 
** Improved positions
** LRM indirect fire
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** [[LRM]] indirect fire
 
** Minefields
 
** Minefields
 
** Night combat
 
** Night combat
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** Scavenging and repair
 
** Scavenging and repair
 
** Underwater operations
 
** Underwater operations
 +
 
* Miniatures Rules
 
* Miniatures Rules
 
** Preparing Miniatures and terrain
 
** Preparing Miniatures and terrain
 
** Rules Conversions
 
** Rules Conversions
 +
 
* Creating Scenarios
 
* Creating Scenarios
 
** General rules
 
** General rules
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** Selecting mapsheets
 
** Selecting mapsheets
 
** Unit generation
 
** Unit generation
 +
 
* Construction rules
 
* Construction rules
 
** BattleMechs
 
** BattleMechs
 
** Vehicle
 
** Vehicle
** OmniMechs
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** [[OmniMech]]s
 +
 
 
* Equipment
 
* Equipment
**[[Active Probe]]  
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** [[Active Probe]]  
 
** [[Anti-Missile System]]  
 
** [[Anti-Missile System]]  
 
** [[Anti-Personnel Pods]]
 
** [[Anti-Personnel Pods]]
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** [[Triple Strength Myomer|Triple-Strength Myomer]]
 
** [[Triple Strength Myomer|Triple-Strength Myomer]]
 
** XL Engines
 
** XL Engines
 +
 
* Costs
 
* Costs
* Battle Value System
+
 
** Calcultaing BattleMech, combat vehicle, infantry, weapon & equipment values
+
* [[Battle Value]] System
** Skill & experience level multipliers
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** Calculating BattleMech, combat vehicle, infantry, weapon and equipment values
* Rules Changes - from the preceeding ruleset
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** Skill and experience level multipliers
* Record Sheets (blanks)
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* Rules Changes &ndash; from the preceding ruleset
 +
* Record Sheets [blank]
 
** BattleMech
 
** BattleMech
 
** Quad BattleMech
 
** Quad BattleMech
 
** Ground Vehicle
 
** Ground Vehicle
** VTOL
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** [[VTOL]]
 
** Naval
 
** Naval
 
** Battle Armor
 
** Battle Armor
 
** Infantry
 
** Infantry
 +
 
* Tables
 
* Tables
 
** Piloting Skill Roll
 
** Piloting Skill Roll
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==Notes==
 
==Notes==
*As noted above, this title was not intended for new players, as the sheer amount of material could be daunting. However, for any repeat player it did provide most every rule that might be used in Level 1 or 2 play, including at official tournaments. The title revised the first Battle Value point system that was introduced in ''[[Maximum Tech]]'', allowing units to be compared numerically and forces to be formed with similar overall strengths.
+
* As noted above, this title was not intended for new players, as the sheer amount of material could be daunting. However, for any repeat player it did provide most every rule that might be used in Level 1 or 2 play, including at official tournaments. The title revised the first Battle Value point system that was introduced in ''[[Maximum Tech]]'', allowing units to be compared numerically and forces to be formed with similar overall strengths.
 +
 
 +
==References==
 +
<references />
  
 
[[Category:Books]]
 
[[Category:Books]]
 
[[Category:Rule Books]]
 
[[Category:Rule Books]]

Revision as of 15:03, 29 November 2008

Template:InfoBoxBook

Description

Until the 2006 release of Total Warfare, BattleTech Master Rules (in its revised edition) was the primary ruleset for the board game, restructured and streamlined from the BattleTech Compendium: Rules of Warfare, its predecessor. The book contained the complete game rules, a scenario creation system, introduced the Battle Value point system and also presented expanded and revised miniatures rules. The intent of the book was not to provide quick rules to new players, but act as a reference manual for the more experienced players.

BattleTech Master Rules took home the "Best Science-Fiction or Fantasy Miniatures Rules" from Origins in 1998.[1]

Contents

  • Components – descriptions
    • Units
    • Record Sheets – explanations
    • Mapsheets – terrain descriptions
    • Counters building and other marker descriptions
  • Playing The Game – basic rules
  • Movement – combat moves
    • Basics, modes, and actions
    • Stacking and piloting skill roles
  • Combat – weapons and physical attacks
    • Attack Declarations
    • Line of sight
    • Weapon attacks
      • Firing arcs
      • Firing weapons
      • Damage
      • Destruction
    • Physical attacks
      • Punch, club, push, kick and charge attacks
      • Death from Above attacks
      • Different elevations
      • Prone BattleMechs and unit displacement
    • Heat points and effects
  • Buildings
    • Types
    • Movement and combat effects
    • Gun emplacements
  • Vehicles
    • Movement
    • Combat
  • Infantry
  • Special Case Rules
    • Anti-BattleMech Infantry
    • Artillery
    • BattleMech lifting and cargo carriers
    • Clearing woods
    • Dropping troops
    • Dumping ammunition
    • Ejecting
    • Fire
    • Flak
    • Four-Legged BattleMechs
    • Hidden Units
    • Hostile environments
    • Improved positions
    • LRM indirect fire
    • Minefields
    • Night combat
    • Reversing Arms
    • Scavenging and repair
    • Underwater operations
  • Miniatures Rules
    • Preparing Miniatures and terrain
    • Rules Conversions
  • Creating Scenarios
    • General rules
    • Types of scenarios
    • Selecting mapsheets
    • Unit generation
  • Construction rules
  • Costs
  • Battle Value System
    • Calculating BattleMech, combat vehicle, infantry, weapon and equipment values
    • Skill and experience level multipliers
  • Rules Changes – from the preceding ruleset
  • Record Sheets [blank]
    • BattleMech
    • Quad BattleMech
    • Ground Vehicle
    • VTOL
    • Naval
    • Battle Armor
    • Infantry
  • Tables
    • Piloting Skill Roll
    • Movement Cost
    • BattleMech Kick Location
    • Facing After Fall
    • BattleMech Punch Location
    • BattleMech Hit Location
    • Missile Hits
    • Determining Critical Hits
    • Attack Modifiers
    • Ground Vehicle Hit Location
    • Ground Vehicle Critical Hits
    • Heat Point
    • Building Modifiers
    • Inferno Ammo Explosion

Notes

  • As noted above, this title was not intended for new players, as the sheer amount of material could be daunting. However, for any repeat player it did provide most every rule that might be used in Level 1 or 2 play, including at official tournaments. The title revised the first Battle Value point system that was introduced in Maximum Tech, allowing units to be compared numerically and forces to be formed with similar overall strengths.

References

  1. Link to the 1998 Origins Award [announcement http://www.originsgames.com/awards/1998]