Difference between revisions of "BattleTech 4th Edition (Rulebook)"
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* MOVEMENTS | * MOVEMENTS | ||
** Movements Costs | ** Movements Costs | ||
− | *** Movement Direction | + | *** Movement Direction |
+ | ** Movement Modes | ||
+ | *** Standing Still | ||
+ | *** Walking | ||
+ | *** Running Jumping | ||
+ | ** Facing | ||
+ | *** Facing Change | ||
+ | *** Dropping to the Ground | ||
+ | *** Stacking | ||
+ | *** Standing Up | ||
+ | *** Torso Twist | ||
+ | ** Piloting Skill Rolls | ||
+ | *** Making Piloting Skill Rolls | ||
+ | ** Falling | ||
+ | *** Falling Damage to a [[BattleMech]] | ||
+ | *** Determining Location After a Fall | ||
+ | *** Facing After a Fall | ||
+ | *** Falling Damage to the MechWarrior | ||
+ | * COMBAT | ||
+ | ** Weapons Attacks | ||
+ | *** Line of Sight | ||
+ | *** Firing Arcs | ||
+ | *** Firing Weapons | ||
+ | *** T-Hit Roll | ||
+ | *** Hit Location | ||
+ | *** Damage | ||
+ | *** Critical Damage | ||
+ | *** Destroying a BattleMech | ||
+ | *** Ammunition Expenditures | ||
+ | ** Physical Attacks | ||
+ | *** Punching | ||
+ | *** Clubbing | ||
+ | *** Pushing | ||
+ | *** Kicking | ||
+ | *** Charging | ||
+ | *** Death from Above | ||
+ | *** Different Elevations | ||
+ | *** Accidental Falls from Above | ||
+ | *** Domino Effect | ||
+ | ** Heat | ||
+ | *** Heat Points | ||
+ | *** Effects of Heat | ||
+ | * SCENARIOS | ||
+ | ** Scenario 1: Final Exam | ||
+ | ** Scenario 2: Trial by Fire | ||
+ | ** Scenario 3: Divide and Conquer | ||
+ | * CONSTRUCTION | ||
+ | ** Choose Tonnage | ||
+ | ** Determine Engine Rating | ||
+ | ** Add Control Components | ||
+ | ** Allocate Tonnage for [[Internal Structure]] | ||
+ | ** Determine Jump Capability | ||
+ | ** Add Extra Heat Sinks | ||
+ | ** Add Armor | ||
+ | ** Add Weapons and Ammunition | ||
+ | ** Complete Critical Hit Table | ||
+ | ** Allocate Armor Points | ||
+ | ** Complete the Record Sheet | ||
+ | * EQUIPMENT | ||
+ | ** [[Autocannon]] | ||
+ | ** [[Flamer]] | ||
+ | ** [[Hatchet]] | ||
+ | ** [[Heat Sink]]s | ||
+ | ** [[Laser]] | ||
+ | ** Long-Range Missiles ([[LRM]]) | ||
+ | ** [[Machine Gun]] | ||
+ | ** Particel Projector Cannon ([[PPC]]) | ||
+ | ** Short-Range Missiles ([[SRM]]) | ||
+ | ** Single-Shot Missile Launchers | ||
==Notes== | ==Notes== |
Revision as of 07:33, 21 December 2009
Description
This Article looks to be a Stub This article is a stub (i.e., in need of additional material). You can help us by expanding it. Please remove this tag when that effort is complete. |
Contents
- INTRODUCTION
- Levels of BattleTech
- COMPONENTS
- BattleMech Playing Pieces
- Unit Stickers
- Record Sheets
- Armor Diagram
- 'Mech Data
- Critical Hit Table
- Heat Scale
- Mapsheets
- Clear
- Rough
- Hills
- Water
- Light Woods
- Heavy Woods
- Dice
- BattleMech Playing Pieces
- PLAYING THE GAME
- Sequence of Play
- Initiative Phase
- Movement Phase
- Reaction Phase
- Weapon Attack Phase
- Physical Attack Phase
- Heat Phase
- End Phase
- MechWarriors
- MechWarrior Skills
- Skill Improvement
- Damaging a MechWarrior
- Consciousness Rolls
- Sequence of Play
- MOVEMENTS
- Movements Costs
- Movement Direction
- Movement Modes
- Standing Still
- Walking
- Running Jumping
- Facing
- Facing Change
- Dropping to the Ground
- Stacking
- Standing Up
- Torso Twist
- Piloting Skill Rolls
- Making Piloting Skill Rolls
- Falling
- Falling Damage to a BattleMech
- Determining Location After a Fall
- Facing After a Fall
- Falling Damage to the MechWarrior
- Movements Costs
- COMBAT
- Weapons Attacks
- Line of Sight
- Firing Arcs
- Firing Weapons
- T-Hit Roll
- Hit Location
- Damage
- Critical Damage
- Destroying a BattleMech
- Ammunition Expenditures
- Physical Attacks
- Punching
- Clubbing
- Pushing
- Kicking
- Charging
- Death from Above
- Different Elevations
- Accidental Falls from Above
- Domino Effect
- Heat
- Heat Points
- Effects of Heat
- Weapons Attacks
- SCENARIOS
- Scenario 1: Final Exam
- Scenario 2: Trial by Fire
- Scenario 3: Divide and Conquer
- CONSTRUCTION
- Choose Tonnage
- Determine Engine Rating
- Add Control Components
- Allocate Tonnage for Internal Structure
- Determine Jump Capability
- Add Extra Heat Sinks
- Add Armor
- Add Weapons and Ammunition
- Complete Critical Hit Table
- Allocate Armor Points
- Complete the Record Sheet
- EQUIPMENT
- Autocannon
- Flamer
- Hatchet
- Heat Sinks
- Laser
- Long-Range Missiles (LRM)
- Machine Gun
- Particel Projector Cannon (PPC)
- Short-Range Missiles (SRM)
- Single-Shot Missile Launchers
Notes
This Article looks to be a Stub This article is a stub (i.e., in need of additional material). You can help us by expanding it. Please remove this tag when that effort is complete. |