Sarna News: Bad 'Mechs - Icestorm

Difference between revisions of "BattleTech 4th Edition (Rulebook)"

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* MOVEMENTS
 
* MOVEMENTS
 
** Movements Costs
 
** Movements Costs
*** Movement Direction  
+
*** Movement Direction
 +
** Movement Modes
 +
*** Standing Still
 +
*** Walking
 +
*** Running Jumping
 +
** Facing
 +
*** Facing Change
 +
*** Dropping to the Ground
 +
*** Stacking
 +
*** Standing Up
 +
*** Torso Twist
 +
** Piloting Skill Rolls
 +
*** Making Piloting Skill Rolls
 +
** Falling
 +
*** Falling Damage to a [[BattleMech]]
 +
*** Determining Location After a Fall
 +
*** Facing After a Fall
 +
*** Falling Damage to the MechWarrior
 +
* COMBAT
 +
** Weapons Attacks
 +
*** Line of Sight
 +
*** Firing Arcs
 +
*** Firing Weapons
 +
*** T-Hit Roll
 +
*** Hit Location
 +
*** Damage
 +
*** Critical Damage
 +
*** Destroying a BattleMech
 +
*** Ammunition Expenditures
 +
** Physical Attacks
 +
*** Punching
 +
*** Clubbing
 +
*** Pushing
 +
*** Kicking
 +
*** Charging
 +
*** Death from Above
 +
*** Different Elevations
 +
*** Accidental Falls from Above
 +
*** Domino Effect
 +
** Heat
 +
*** Heat Points
 +
*** Effects of Heat
 +
* SCENARIOS
 +
** Scenario 1: Final Exam
 +
** Scenario 2: Trial by Fire
 +
** Scenario 3: Divide and Conquer
 +
* CONSTRUCTION
 +
** Choose Tonnage
 +
** Determine Engine Rating
 +
** Add Control Components
 +
** Allocate Tonnage for [[Internal Structure]]
 +
** Determine Jump Capability
 +
** Add Extra Heat Sinks
 +
** Add Armor
 +
** Add Weapons and Ammunition
 +
** Complete Critical Hit Table
 +
** Allocate Armor Points
 +
** Complete the Record Sheet
 +
* EQUIPMENT
 +
** [[Autocannon]]
 +
** [[Flamer]]
 +
** [[Hatchet]]
 +
** [[Heat Sink]]s
 +
** [[Laser]]
 +
** Long-Range Missiles ([[LRM]])
 +
** [[Machine Gun]]
 +
** Particel Projector Cannon ([[PPC]])
 +
** Short-Range Missiles ([[SRM]])
 +
** Single-Shot Missile Launchers
  
 
==Notes==
 
==Notes==

Revision as of 07:33, 21 December 2009

Template:InfoBoxBook

Description


Contents

  • INTRODUCTION
  • COMPONENTS
    • BattleMech Playing Pieces
      • Unit Stickers
    • Record Sheets
      • Armor Diagram
      • 'Mech Data
      • Critical Hit Table
      • Heat Scale
    • Mapsheets
      • Clear
      • Rough
      • Hills
      • Water
      • Light Woods
      • Heavy Woods
    • Dice
  • PLAYING THE GAME
    • Sequence of Play
      • Initiative Phase
      • Movement Phase
      • Reaction Phase
      • Weapon Attack Phase
      • Physical Attack Phase
      • Heat Phase
      • End Phase
    • MechWarriors
      • MechWarrior Skills
      • Skill Improvement
      • Damaging a MechWarrior
      • Consciousness Rolls
  • MOVEMENTS
    • Movements Costs
      • Movement Direction
    • Movement Modes
      • Standing Still
      • Walking
      • Running Jumping
    • Facing
      • Facing Change
      • Dropping to the Ground
      • Stacking
      • Standing Up
      • Torso Twist
    • Piloting Skill Rolls
      • Making Piloting Skill Rolls
    • Falling
      • Falling Damage to a BattleMech
      • Determining Location After a Fall
      • Facing After a Fall
      • Falling Damage to the MechWarrior
  • COMBAT
    • Weapons Attacks
      • Line of Sight
      • Firing Arcs
      • Firing Weapons
      • T-Hit Roll
      • Hit Location
      • Damage
      • Critical Damage
      • Destroying a BattleMech
      • Ammunition Expenditures
    • Physical Attacks
      • Punching
      • Clubbing
      • Pushing
      • Kicking
      • Charging
      • Death from Above
      • Different Elevations
      • Accidental Falls from Above
      • Domino Effect
    • Heat
      • Heat Points
      • Effects of Heat
  • SCENARIOS
    • Scenario 1: Final Exam
    • Scenario 2: Trial by Fire
    • Scenario 3: Divide and Conquer
  • CONSTRUCTION
    • Choose Tonnage
    • Determine Engine Rating
    • Add Control Components
    • Allocate Tonnage for Internal Structure
    • Determine Jump Capability
    • Add Extra Heat Sinks
    • Add Armor
    • Add Weapons and Ammunition
    • Complete Critical Hit Table
    • Allocate Armor Points
    • Complete the Record Sheet
  • EQUIPMENT

Notes