Difference between revisions of "BattleTech 4th Edition (Rulebook)"
m |
m (Updated to use InfoboxProduct template.) |
||
Line 1: | Line 1: | ||
− | {{ | + | {{InfoBoxProduct |
| image = BattleTech 4th Editon (Rulebook) Cover.jpg | | image = BattleTech 4th Editon (Rulebook) Cover.jpg | ||
| name = BattleTech Rulebook | | name = BattleTech Rulebook | ||
− | | | + | | development = [[Bryan Nystul]] |
− | | | + | | primarywriting = [[Jordan K. Weisman]] <br /> [[Sam Lewis]] <br /> [[L. Ross Babcock III]] |
| cover = [[Tom Baxa]] | | cover = [[Tom Baxa]] | ||
| illustrations = [[Doug Anderson]] <br /> [[Mike Jackson]] <br /> [[Chris Moeller]] <br /> [[Peter Bergting]] <br /> [[Jeff Laubenstein]] <br /> [[Joel Biske]] <br /> [[Jim Nelson]] <br /> [[Mike Nielsen]] | | illustrations = [[Doug Anderson]] <br /> [[Mike Jackson]] <br /> [[Chris Moeller]] <br /> [[Peter Bergting]] <br /> [[Jeff Laubenstein]] <br /> [[Joel Biske]] <br /> [[Jim Nelson]] <br /> [[Mike Nielsen]] | ||
Line 11: | Line 11: | ||
| year = 1996 | | year = 1996 | ||
| pages = 47 | | pages = 47 | ||
− | | | + | | productioncode = [[1604]] |
− | | | + | | ISBN10 = |
}} | }} | ||
Revision as of 11:22, 14 September 2011
BattleTech Rulebook | |
---|---|
Product information | |
Type | Rulebook |
Development | Bryan Nystul |
Primary writing | Jordan K. Weisman Sam Lewis L. Ross Babcock III |
Pages | 47 |
Cover Artwork | Tom Baxa |
Illustrations | Doug Anderson Mike Jackson Chris Moeller Peter Bergting Jeff Laubenstein Joel Biske Jim Nelson Mike Nielsen |
Publication information | |
Publisher | FASA |
Product code | 1604 |
First published | 1996 |
Content | |
Description
This Section looks to be a Stub This section is a stub (i.e., in need of additional material). You can help us by expanding it. Please remove this tag when that effort is complete. |
Contents
- INTRODUCTION
- Levels of BattleTech
- COMPONENTS
- BattleMech Playing Pieces
- Unit Stickers
- Record Sheets
- Armor Diagram
- 'Mech Data
- Critical Hit Table
- Heat Scale
- Mapsheets
- Clear
- Rough
- Hills
- Water
- Light Woods
- Heavy Woods
- Dice
- BattleMech Playing Pieces
- PLAYING THE GAME
- Sequence of Play
- Initiative Phase
- Movement Phase
- Reaction Phase
- Weapon Attack Phase
- Physical Attack Phase
- Heat Phase
- End Phase
- MechWarriors
- MechWarrior Skills
- Skill Improvement
- Damaging a MechWarrior
- Consciousness Rolls
- Sequence of Play
- MOVEMENTS
- Movements Costs
- Movement Direction
- Movement Modes
- Standing Still
- Walking
- Running Jumping
- Facing
- Facing Change
- Dropping to the Ground
- Stacking
- Standing Up
- Torso Twist
- Piloting Skill Rolls
- Making Piloting Skill Rolls
- Falling
- Falling Damage to a BattleMech
- Determining Location After a Fall
- Facing After a Fall
- Falling Damage to the MechWarrior
- Movements Costs
- COMBAT
- Weapons Attacks
- Line of Sight
- Firing Arcs
- Firing Weapons
- T-Hit Roll
- Hit Location
- Damage
- Critical Damage
- Destroying a BattleMech
- Ammunition Expenditures
- Physical Attacks
- Punching
- Clubbing
- Pushing
- Kicking
- Charging
- Death from Above
- Different Elevations
- Accidental Falls from Above
- Domino Effect
- Heat
- Heat Points
- Effects of Heat
- Weapons Attacks
- SCENARIOS
- Scenario 1: Final Exam
- Scenario 2: Trial by Fire
- Scenario 3: Divide and Conquer
- CONSTRUCTION
- Choose Tonnage
- Determine Engine Rating
- Add Control Components
- Allocate Tonnage for Internal Structure
- Determine Jump Capability
- Add Extra Heat Sinks
- Add Armor
- Add Weapons and Ammunition
- Complete Critical Hit Table
- Allocate Armor Points
- Complete the Record Sheet
- EQUIPMENT
- Autocannon
- Flamer
- Hatchet
- Heat Sinks
- Laser
- Long-Range Missiles (LRM)
- Machine Gun
- Particel Projector Cannon (PPC)
- Short-Range Missiles (SRM)
- Single-Shot Missile Launchers
Notes
This Article looks to be a Stub This article is a stub (i.e., in need of additional material). You can help us by expanding it. Please remove this tag when that effort is complete. |