Sarna News: Bad 'Mechs - Icestorm

Difference between revisions of "BattleTech 4th Edition (Rulebook)"

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{{InfoBoxBook
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{{InfoBoxProduct
 
| image = BattleTech 4th Editon (Rulebook) Cover.jpg
 
| image = BattleTech 4th Editon (Rulebook) Cover.jpg
 
| name = BattleTech Rulebook
 
| name = BattleTech Rulebook
| product development = [[Bryan Nystul]]
+
| development = [[Bryan Nystul]]
| primary writing = [[Jordan K. Weisman]] <br /> [[Sam Lewis]] <br /> [[L. Ross Babcock III]]
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| primarywriting = [[Jordan K. Weisman]] <br /> [[Sam Lewis]] <br /> [[L. Ross Babcock III]]
 
| cover = [[Tom Baxa]]
 
| cover = [[Tom Baxa]]
 
| illustrations = [[Doug Anderson]] <br /> [[Mike Jackson]] <br /> [[Chris Moeller]] <br /> [[Peter Bergting]] <br /> [[Jeff Laubenstein]] <br /> [[Joel Biske]] <br /> [[Jim Nelson]] <br /> [[Mike Nielsen]]
 
| illustrations = [[Doug Anderson]] <br /> [[Mike Jackson]] <br /> [[Chris Moeller]] <br /> [[Peter Bergting]] <br /> [[Jeff Laubenstein]] <br /> [[Joel Biske]] <br /> [[Jim Nelson]] <br /> [[Mike Nielsen]]
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| year = 1996
 
| year = 1996
 
| pages = 47
 
| pages = 47
| production code = [[1604]]
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| productioncode = [[1604]]
| ISBN =  
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| ISBN10 =  
 
}}
 
}}
  

Revision as of 11:22, 14 September 2011

BattleTech 4th Editon (Rulebook) Cover.jpg
BattleTech Rulebook
Product information
Type Rulebook
Development Bryan Nystul
Primary writing Jordan K. Weisman
Sam Lewis
L. Ross Babcock III
Pages 47
Cover Artwork Tom Baxa
Illustrations Doug Anderson
Mike Jackson
Chris Moeller
Peter Bergting
Jeff Laubenstein
Joel Biske
Jim Nelson
Mike Nielsen
Publication information
Publisher FASA
Product code 1604
First published 1996
Content

Description


Contents

  • INTRODUCTION
  • COMPONENTS
    • BattleMech Playing Pieces
      • Unit Stickers
    • Record Sheets
      • Armor Diagram
      • 'Mech Data
      • Critical Hit Table
      • Heat Scale
    • Mapsheets
      • Clear
      • Rough
      • Hills
      • Water
      • Light Woods
      • Heavy Woods
    • Dice
  • PLAYING THE GAME
    • Sequence of Play
      • Initiative Phase
      • Movement Phase
      • Reaction Phase
      • Weapon Attack Phase
      • Physical Attack Phase
      • Heat Phase
      • End Phase
    • MechWarriors
      • MechWarrior Skills
      • Skill Improvement
      • Damaging a MechWarrior
      • Consciousness Rolls
  • MOVEMENTS
    • Movements Costs
      • Movement Direction
    • Movement Modes
      • Standing Still
      • Walking
      • Running Jumping
    • Facing
      • Facing Change
      • Dropping to the Ground
      • Stacking
      • Standing Up
      • Torso Twist
    • Piloting Skill Rolls
      • Making Piloting Skill Rolls
    • Falling
      • Falling Damage to a BattleMech
      • Determining Location After a Fall
      • Facing After a Fall
      • Falling Damage to the MechWarrior
  • COMBAT
    • Weapons Attacks
      • Line of Sight
      • Firing Arcs
      • Firing Weapons
      • T-Hit Roll
      • Hit Location
      • Damage
      • Critical Damage
      • Destroying a BattleMech
      • Ammunition Expenditures
    • Physical Attacks
      • Punching
      • Clubbing
      • Pushing
      • Kicking
      • Charging
      • Death from Above
      • Different Elevations
      • Accidental Falls from Above
      • Domino Effect
    • Heat
      • Heat Points
      • Effects of Heat
  • SCENARIOS
    • Scenario 1: Final Exam
    • Scenario 2: Trial by Fire
    • Scenario 3: Divide and Conquer
  • CONSTRUCTION
    • Choose Tonnage
    • Determine Engine Rating
    • Add Control Components
    • Allocate Tonnage for Internal Structure
    • Determine Jump Capability
    • Add Extra Heat Sinks
    • Add Armor
    • Add Weapons and Ammunition
    • Complete Critical Hit Table
    • Allocate Armor Points
    • Complete the Record Sheet
  • EQUIPMENT

Notes