Difference between revisions of "BattleTech 4th Edition (Rulebook)"
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==Contents== | ==Contents== |
Revision as of 10:32, 11 June 2010
Description
This Section looks to be a Stub This section is a stub (i.e., in need of additional material). You can help us by expanding it. Please remove this tag when that effort is complete. |
Contents
- INTRODUCTION
- Levels of BattleTech
- COMPONENTS
- BattleMech Playing Pieces
- Unit Stickers
- Record Sheets
- Armor Diagram
- 'Mech Data
- Critical Hit Table
- Heat Scale
- Mapsheets
- Clear
- Rough
- Hills
- Water
- Light Woods
- Heavy Woods
- Dice
- BattleMech Playing Pieces
- PLAYING THE GAME
- Sequence of Play
- Initiative Phase
- Movement Phase
- Reaction Phase
- Weapon Attack Phase
- Physical Attack Phase
- Heat Phase
- End Phase
- MechWarriors
- MechWarrior Skills
- Skill Improvement
- Damaging a MechWarrior
- Consciousness Rolls
- Sequence of Play
- MOVEMENTS
- Movements Costs
- Movement Direction
- Movement Modes
- Standing Still
- Walking
- Running Jumping
- Facing
- Facing Change
- Dropping to the Ground
- Stacking
- Standing Up
- Torso Twist
- Piloting Skill Rolls
- Making Piloting Skill Rolls
- Falling
- Falling Damage to a BattleMech
- Determining Location After a Fall
- Facing After a Fall
- Falling Damage to the MechWarrior
- Movements Costs
- COMBAT
- Weapons Attacks
- Line of Sight
- Firing Arcs
- Firing Weapons
- T-Hit Roll
- Hit Location
- Damage
- Critical Damage
- Destroying a BattleMech
- Ammunition Expenditures
- Physical Attacks
- Punching
- Clubbing
- Pushing
- Kicking
- Charging
- Death from Above
- Different Elevations
- Accidental Falls from Above
- Domino Effect
- Heat
- Heat Points
- Effects of Heat
- Weapons Attacks
- SCENARIOS
- Scenario 1: Final Exam
- Scenario 2: Trial by Fire
- Scenario 3: Divide and Conquer
- CONSTRUCTION
- Choose Tonnage
- Determine Engine Rating
- Add Control Components
- Allocate Tonnage for Internal Structure
- Determine Jump Capability
- Add Extra Heat Sinks
- Add Armor
- Add Weapons and Ammunition
- Complete Critical Hit Table
- Allocate Armor Points
- Complete the Record Sheet
- EQUIPMENT
- Autocannon
- Flamer
- Hatchet
- Heat Sinks
- Laser
- Long-Range Missiles (LRM)
- Machine Gun
- Particel Projector Cannon (PPC)
- Short-Range Missiles (SRM)
- Single-Shot Missile Launchers
Notes
This Article looks to be a Stub This article is a stub (i.e., in need of additional material). You can help us by expanding it. Please remove this tag when that effort is complete. |