Editing BattleTech (Video Game)

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Mission objectives vary, and while most missions are procedurally generated there are also a number of pregenerated missions that serve to narrate the storyline (see Plot Synopsis below). Both procedural and storyline missions may present complications such as limited drop weight, poor intelligence (the actual difficulty of the mission may be higher than displayed), allied units helping out, enemy reinforcements arriving, artillery barrages presenting dangerous areas, and so on.
 
Mission objectives vary, and while most missions are procedurally generated there are also a number of pregenerated missions that serve to narrate the storyline (see Plot Synopsis below). Both procedural and storyline missions may present complications such as limited drop weight, poor intelligence (the actual difficulty of the mission may be higher than displayed), allied units helping out, enemy reinforcements arriving, artillery barrages presenting dangerous areas, and so on.
  
In addition, there is a metagame with economic and role-playing elements where the player gets to run his or her own [[mercenary unit]] (default name "<Character Name>'s Marauders", though the player is free to give it any other name thereafter) and manage their assets including [[MechWarrior (pilot)|MechWarrior]] characters between missions. The player will also have to manage relations with various political factions ([[Successor States]], [[Periphery|Periphery Realms]], but also groups like pirates and local governments) and negotiate for cash, salvage, or goodwill from these factions when conducting missions depending on their particular needs or goals. Periodically the player may have to resolve random events during travel, such as disagreements between their pilots, mishaps, and so on. These events have multiple choice outcomes, many of which may be unlocked or modified by the characters involved possessing certain traits or modifiers, or other statuses like the player having high reputation with a faction involved in the event.
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In addition, there is a metagame with economic and role-playing elements where the player gets to run his or her own [[mercenary unit]] (default name "<Character Name>'s Marauders", though the player is free to give it any other name thereafter) and manage their assets including [[MechWarrior (pilot)|MechWarrior]] characters between missions. The player will also have to manage relations with various political factions ([[Successor States]], but also groups like pirates and local governments) and negotiate for cash, salvage, or goodwill from these factions when conducting missions depending on their particular needs or goals. Periodically the player may have to resolve random events during travel, such as disagreements between their pilots, mishaps, and so on. These events have multiple choice outcomes, many of which may be unlocked or modified by the characters involved possessing certain traits or modifiers, or other statuses like the player having high reputation with a faction involved in the event.
  
Aside from the main ''Campaign'' mode the game also features a ''Career'' mode, where the goal is to simply attain the highest possible score the player can within 1,200 days of in-game time; there are no mandatory story missions involved, though Flashpoints may appear if the appropriate DLC is installed. Scoring categories include unique 'Mechs and variants collected, 'Mech weight class collections completed (''e.g.'' collecting every heavy 'Mech in the game rewards a significant point bonus), missions completed, C-bills earned, Argo upgrades installed, non-Commander pilots leveled up, total systems visited, and more. There are also ''Skirmish'' and ''Multiplayer'' modes, where players can go head to head against the AI or other human players to prove their skill in battle on various battlefields with handpicked [[Lance]] setups.
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Aside from the main ''Campaign'' mode the game also features a ''Career'' mode, where the goal is to simply attain the highest possible score the player can within 1,200 days of in-game time; there are no mandatory story missions involved, though Flashpoints may appear if the appropriate DLC is installed. Scoring categories include unique 'Mechs and variants collected, 'Mech weight class collections completed (''e.g.'' collecting every heavy 'Mech in the game rewards a significant point bonus), missions completed, C-bills earned, Argo upgrades installed, non-Commander pilots levelled up, total systems visited, and more. There are also ''Skirmish'' and ''Multiplayer'' modes, where players can go head to head against the AI or other human players to prove their skill in battle on various battlefields with handpicked [[Lance]] setups.
  
 
Finally, as of the last major update, the game itself is also highly modifiable with an integrated mod launcher and official support for modding game assets. It is fully possible for users to add their own 'Mechs (canon or otherwise), 'Mech variants, vehicles, vehicle variants, weapons, mission types, and much more. The underlying gameplay systems themselves can also be modified and expanded to, for example, increase the complexity of the various systems to something more closely resembling classic BattleTech tabletop rules for those so inclined.
 
Finally, as of the last major update, the game itself is also highly modifiable with an integrated mod launcher and official support for modding game assets. It is fully possible for users to add their own 'Mechs (canon or otherwise), 'Mech variants, vehicles, vehicle variants, weapons, mission types, and much more. The underlying gameplay systems themselves can also be modified and expanded to, for example, increase the complexity of the various systems to something more closely resembling classic BattleTech tabletop rules for those so inclined.

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