Sarna News: Bad 'Mechs - Icestorm
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:::::::::::::* The Distant Neighbors table shall include the 10 nearest mapped neighbors.
 
:::::::::::::* The Distant Neighbors table shall include the 10 nearest mapped neighbors.
 
::::::::::::: Please let us know here.--[[User:Revanche|Revanche]] <sup>([[User_talk:Revanche|talk]]|[[Special:Contributions/Revanche|contribs]])</sup> 06:56, 29 August 2018 (EDT)
 
::::::::::::: Please let us know here.--[[User:Revanche|Revanche]] <sup>([[User_talk:Revanche|talk]]|[[Special:Contributions/Revanche|contribs]])</sup> 06:56, 29 August 2018 (EDT)
:::::::::::::- I think that makes sense. I would like to add a caveat about depoppulated and unpoppulated systems though, If we are going to have the option of skipping through different time periods I would like the worlds to remain on the map, just possibly turn grey. I would be fine with them dropping off the denser "nearest neighbours tables" and but remaining on the more sparse "Distant neighbours tables". I am not a fan of ComStar style vanishing planets. Once mapped a system stays mapped.--[[User:Dmon|Dmon]] ([[User talk:Dmon|talk]]) 10:14, 29 August 2018 (EDT)
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:::::::::::::- I think that makes sense. I would like to add a caveat about depoppulated and unpoppulated systems though, If we are going to have the option of skipping through different time periods I would like the worlds to remain on the map, just possibly turn grey. I would be fine with them dropping off the nearest neighbours table but I am not a fan of ComStar style vanishing planets. Once mapped a system stays mapped.--[[User:Dmon|Dmon]] ([[User talk:Dmon|talk]]) 10:14, 29 August 2018 (EDT)
  
 
:::::::::::::- I'd prefer the dead/vanished worlds to remain on the system tables - that's what we've been doing so far, and as various systems have shown us in canon, at least some of them are not completely dead (see: Touring the Stars: Tyrfing, touring the Stars: Inglesmond mentions of medieval-level human settlements on Haddings in one of the BattleCorps short stories, etc). In terms of number of systems to show on the Distant Neighbours table, I'd recommend a multiple of 4; from the testing I've done, the table works well when each row has four planets in it - pushing it up to five moves the table boundaries outside the screen area/easy scrolling area of a lot of monitors. [[User:BrokenMnemonic|BrokenMnemonic]] ([[User talk:BrokenMnemonic|talk]]) 15:46, 29 August 2018 (EDT)
 
:::::::::::::- I'd prefer the dead/vanished worlds to remain on the system tables - that's what we've been doing so far, and as various systems have shown us in canon, at least some of them are not completely dead (see: Touring the Stars: Tyrfing, touring the Stars: Inglesmond mentions of medieval-level human settlements on Haddings in one of the BattleCorps short stories, etc). In terms of number of systems to show on the Distant Neighbours table, I'd recommend a multiple of 4; from the testing I've done, the table works well when each row has four planets in it - pushing it up to five moves the table boundaries outside the screen area/easy scrolling area of a lot of monitors. [[User:BrokenMnemonic|BrokenMnemonic]] ([[User talk:BrokenMnemonic|talk]]) 15:46, 29 August 2018 (EDT)

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