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::I would point out that working out construction times by weight is pretty arbitrary because BT as a universe is based on ours, thus production times would vary wildly from factory to factory due to such things as how complex the given 'Mech is, how efficient the production line is, skill level of the workforce and the efficency of the local supply network.[[User:Dmon|Dmon]] ([[User talk:Dmon|talk]]) 10:03, 24 September 2022 (EDT)
 
::I would point out that working out construction times by weight is pretty arbitrary because BT as a universe is based on ours, thus production times would vary wildly from factory to factory due to such things as how complex the given 'Mech is, how efficient the production line is, skill level of the workforce and the efficency of the local supply network.[[User:Dmon|Dmon]] ([[User talk:Dmon|talk]]) 10:03, 24 September 2022 (EDT)
 
:::You're right. This calculation doesn't work. We know that each 'Mech has an average of 49 tonnes. And that a 100-ton 'Mech takes 90 days (I had read somewhere that Defiance Industries produces 12 Atlas per year, sounds like 4 lines x 90 days which matches the Marauder II). If we now take one production line, it produces 4 Atlas per year. To balance that with 20t 'Mechs, another production line would have to produce, say, 7 Stingers. This would correspond to a production time of 51.2 days (or 51.9 if we assume 365 days). Or it is solved with more production lines, impossible to say with the available data.[[User:Laylissa|Laylissa]] ([[User talk:Laylissa|talk]]) 17:35, 24 September 2022 (EDT)
 
:::You're right. This calculation doesn't work. We know that each 'Mech has an average of 49 tonnes. And that a 100-ton 'Mech takes 90 days (I had read somewhere that Defiance Industries produces 12 Atlas per year, sounds like 4 lines x 90 days which matches the Marauder II). If we now take one production line, it produces 4 Atlas per year. To balance that with 20t 'Mechs, another production line would have to produce, say, 7 Stingers. This would correspond to a production time of 51.2 days (or 51.9 if we assume 365 days). Or it is solved with more production lines, impossible to say with the available data.[[User:Laylissa|Laylissa]] ([[User talk:Laylissa|talk]]) 17:35, 24 September 2022 (EDT)
::::Adding this from my work during my downtime. There are a lot of factors to take into account when considering the development of a BattleMech, as others have commented so far. I'd like to add a few factors for consideration to this. The first of these is that each design's inherent complexity has to be factored in, along with the fact that all designs would share a common basis point. For my calculations, I'm going to go with the above-mentioned Valkyrie that was churned out at a rate of 30 new 'Mechs a year by the Corean Factory. The Valkyrie is a 30 ton 'Mech, packing relatively simple armaments in the form of a medium laser and an LRM-10, with armor and jump jets added. Based on the figure of dividing time in a standard year (365 days) by number of 'Mechs produced (130), we get 2.80 as a rough answer. Given that most factories follow an assembly line format and we can presume that, even with automation, these factories have staff working there around the clock, a new Valkyrie is churned out every 2.8 standard days, or roughly every 67 hours and 12 minutes. That works on a series of assumptions - that there is one line assembling Valkyries, that it is in constant operation with no industrial faults or complications to hold up production, and that if such a fault did come up there were sufficient staff and alternatives to ensure production was not negatively impacted.
 
 
Second Factor - How the process runs based on the understanding of the 'Mech design process. First off, the internal skeleton is built and the wiring run through and all connected to prepare for the mounting of armor and additional components. It should be noted that assembling a 'Mech takes significantly less time in theory than it does to repair a 'Mech. Just as automated factories for cars and other vehicles can churn out several a day, it wouldn't be too far to assume the original calculations from the first factor I mentioned are correct. The most time-consuming part of this assembly would be installing the essential components and running the wiring for myomer bundles, engine, gyro, life support and connections. This would, to my mind, take up the first day in totality of the 2.8 standard I quoted. The second day would be in the connection of armor plates, installation of weapons and jump jets as well as (presumed) operation proofing testing for 'Mechs. Assuming full testing takes up the .8 of a day along with zeroing of specifications to operational parameters, it breaks down thus.
 
 
1 day for assembling the internal skeleton, threading the fiber-optic cabling used for internal sensors and myomer, installation of engine, myomer bundles, essential servos, gyroscope, cockpit, life support, and other core internal systems; 1 day for installation of other components (targeting-tracking, comms, weapons, armor, jump jets, ammo, etc.) and ensuring that everything is prepared. Then the remaining 19 hours and 12 minutes is spent in testing of components, clean-up of the 'Mech, and final detailing along with shipping preparation before being officially rolled off the production line.
 
 
Based on these calculations, and the relevant simplicity of the Valkyrie as a design for maintaining and thus constructing, I'd say that for most Light 'Mechs we can presume similar time-frames to the Valkyrie, so roughly every 2-4 days per individual 'Mech. For a Medium 'Mech, we can argue that the greater tonnage would inherently factor into construction delays. I would estimate that the greater tonnage and larger components, armaments and armor requirements would on average factor to taking 2.5 times the time of a Light 'Mech. So on average, I would say 4-7 days per Medium 'Mech, depending on tonnage and complexity. Again, we're assuming basic, simple 'Mechs that are workhorses, like the Valkyrie and the Centurion. For Heavy 'Mechs, I'd factor up by 4, owing to a yet greater amount of mass to be worked with along with heavier weaponry. I will stress, these are ONLY estimates based on very rough calculations! But I would say a Heavy 'Mech could be reasonably rolled off production lines in 8 to 14 days, and by the same logic, an Assault 'Mech Every 18-30 days. If anyone has more info, I would be happy to recalculate.
 
  
 
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== sldf intelligence organisation ==

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