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Editing BattleTech: The Crescent Hawks' Revenge

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'''BattleTech: The Crescent Hawks' Revenge''' (full title) is a 1990 computer game by Infocom/Westwood Associates set in the [[BattleTech]] universe.
 
'''BattleTech: The Crescent Hawks' Revenge''' (full title) is a 1990 computer game by Infocom/Westwood Associates set in the [[BattleTech]] universe.
  
Although it is a sequel to ''[[BattleTech: The Crescent Hawks' Inception]]'' and continues the storyline, the gameplay is decidedly different. Roleplaying elements have largely been removed. The storyline is more or less linear, and essentially told through a series of combat missions with intermediate briefings. The player occasionally gets to choose among several alternatives how to proceed, creating branches in the storyline, but is generally more limited in his choices than in the previous game.
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Although it is a sequel to ''[[BattleTech: The Crescent Hawks' Inception]]'' and continues the storyline, the gamplay is decidedly different. Roleplaying elements have largely been removed. The storyline is more or less linear, and essentially told through a series of combat missions with intermediate briefings. The player occasionally gets to choose among several alternatives how to proceed, creating branches in the storyline, but is generally more limited in his choices than in the previous game.
  
 
The player again assumes the role of [[Jason Youngblood]], commander of the [[Crescent Hawks]]. He gets to fight a series of scenarios, which can differ slightly depending on the outcome of previous scenarios, or because of decisions made by the player. For example, enemy 'Mechs that fled in a previous battle may augment the enemy forces of a successive battle; in other instances, the player can choose which part of a multipronged mission he wants to take part in (and which units he gets to control).
 
The player again assumes the role of [[Jason Youngblood]], commander of the [[Crescent Hawks]]. He gets to fight a series of scenarios, which can differ slightly depending on the outcome of previous scenarios, or because of decisions made by the player. For example, enemy 'Mechs that fled in a previous battle may augment the enemy forces of a successive battle; in other instances, the player can choose which part of a multipronged mission he wants to take part in (and which units he gets to control).

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