BattleTech: The Crescent Hawks' Inception
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Apocryphal Product Although the subject of this article is an official BattleTech product, it does not meet the current criteria for Canon. Its content may or may not be canonical for the BattleTech universe, and for the purpose of the Sarna.net BattleTechWiki is considered apocryphal. |
The Crescent Hawks' Inception | |
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Product information | |
Type | Computer game |
Publication information | |
Publisher | Infocom |
First published | 1988 |
Content | |
BattleTech: The Crescent Hawks' Inception (full title) is a 1988 computer game by Infocom/Westwood Associates set in the BattleTech universe.
The player assumes the role of 18-year old Jason Youngblood, son of famous MechWarrior Jeremiah Youngblood and himself a cadet training at the Pacifica Training School on the Lyran Commonwealth planet of Pacifica (Chara III). When the planet is invaded by the Draconis Combine he must evade capture and rally his father's former unit, the Crescent Hawks, to thwart the enemy plans.
Contents
Canonicity
Computer games are explicitly excluded from the list of products that contribute straight Canon to the BattleTech universe while at the same time it was stated that the IP owners are "not in total denial about these sources either"; it has also been stated that fluff from certain official, licensed products (namely certain computer games including those produced by Infocom) can be assumed to be part of the shared universe as long as it is not directly contradicted, and makes sense. On this premise, The Crescent Hawks' Inception is considered an apocryphal product.
The Crescent Hawks computer games in particular are looked upon favourably in terms of canonicity. Many aspects from these games' storylines were later written into canon proper through other publications, including the Crescent Hawks unit, Jeremiah and Jason Youngblood and the Crescent Hawks' connection to the Kell Hounds.
Plot summary
The game can be divided into three distinctive parts:
Training grounds
Kurita invasion
Star League Cache
When the Star League depot is found, Jason enters alone. The installation turns out to be a maze where access codes have to be downloaded from computer terminals to open doors that reveal further parts of the bunker, further doors and further computer terminals.